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Win32 debugging fixes, more work on custom compile commands
Fixed working dir for 'launch' Fixed attaching to process - stack trace wasn't updating properly Fixed more custom compile stuff, and BeefySysLib bin destination Fixed linking issues related to Bfp* and Bp* exports in both BeefRT and BeefySysLib Fixed a crash with conditional breakpoints Fixed release mode IDE issues (related to hot swap breakpoints) Fixed hotswapping type data with LLVM builds Fixed 'Pause' state processing Running_ToTempBreakpoint for ScriptManager Fixed Win32 step out when there's an ESP adjustment at the return site Made step-out skip over "unimportant" instructions at return site
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60 changed files with 1131 additions and 1065 deletions
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@ -15,10 +15,10 @@ namespace BfAeDebug
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{
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public partial class Form1 : Form
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{
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public Form1()
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public Form1(String[] args)
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{
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InitializeComponent();
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try
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{
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Process process = Process.GetProcessById(int.Parse(Program.sProcessId));
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@ -32,6 +32,12 @@ namespace BfAeDebug
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{
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}
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mLabel.Text += " crash args:";
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foreach (var arg in args)
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{
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mLabel.Text += " " + arg;
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}
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CenterToScreen();
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}
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@ -32,7 +32,7 @@ namespace BfAeDebug
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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Application.Run(new Form1());
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Application.Run(new Form1(args));
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}
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}
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}
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