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Win32 debugging fixes, more work on custom compile commands

Fixed working dir for 'launch'
Fixed attaching to process - stack trace wasn't updating properly
Fixed more custom compile stuff, and BeefySysLib bin destination
Fixed linking issues related to Bfp* and Bp* exports in both BeefRT and BeefySysLib
Fixed a crash with conditional breakpoints
Fixed release mode IDE issues (related to hot swap breakpoints)
Fixed hotswapping type data with LLVM builds
Fixed 'Pause' state processing Running_ToTempBreakpoint for ScriptManager
Fixed Win32 step out when there's an ESP adjustment at the return site
Made step-out skip over "unimportant" instructions at return site
This commit is contained in:
Brian Fiete 2019-08-29 14:19:07 -07:00
parent 09016c8dc0
commit a367b8165f
60 changed files with 1131 additions and 1065 deletions

View file

@ -15,10 +15,10 @@ namespace BfAeDebug
{
public partial class Form1 : Form
{
public Form1()
public Form1(String[] args)
{
InitializeComponent();
try
{
Process process = Process.GetProcessById(int.Parse(Program.sProcessId));
@ -32,6 +32,12 @@ namespace BfAeDebug
{
}
mLabel.Text += " crash args:";
foreach (var arg in args)
{
mLabel.Text += " " + arg;
}
CenterToScreen();
}

View file

@ -32,7 +32,7 @@ namespace BfAeDebug
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
Application.Run(new Form1(args));
}
}
}