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Win32 debugging fixes, more work on custom compile commands
Fixed working dir for 'launch' Fixed attaching to process - stack trace wasn't updating properly Fixed more custom compile stuff, and BeefySysLib bin destination Fixed linking issues related to Bfp* and Bp* exports in both BeefRT and BeefySysLib Fixed a crash with conditional breakpoints Fixed release mode IDE issues (related to hot swap breakpoints) Fixed hotswapping type data with LLVM builds Fixed 'Pause' state processing Running_ToTempBreakpoint for ScriptManager Fixed Win32 step out when there's an ESP adjustment at the return site Made step-out skip over "unimportant" instructions at return site
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60 changed files with 1131 additions and 1065 deletions
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@ -593,7 +593,7 @@ namespace Beefy.widgets
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for (ListViewItem child in mChildItems)
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{
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child.mVisible = (mShowChildPct > 0.0f);
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child.Resize(child.mX, curY, mWidth - child.mX, child.mSelfHeight);
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child.ResizeClamped(child.mX, curY, mWidth - child.mX, child.mSelfHeight);
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float resizeXOfs = xOffset;
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if (mParentItem != null)
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resizeXOfs += mX;
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