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Win32 debugging fixes, more work on custom compile commands

Fixed working dir for 'launch'
Fixed attaching to process - stack trace wasn't updating properly
Fixed more custom compile stuff, and BeefySysLib bin destination
Fixed linking issues related to Bfp* and Bp* exports in both BeefRT and BeefySysLib
Fixed a crash with conditional breakpoints
Fixed release mode IDE issues (related to hot swap breakpoints)
Fixed hotswapping type data with LLVM builds
Fixed 'Pause' state processing Running_ToTempBreakpoint for ScriptManager
Fixed Win32 step out when there's an ESP adjustment at the return site
Made step-out skip over "unimportant" instructions at return site
This commit is contained in:
Brian Fiete 2019-08-29 14:19:07 -07:00
parent 09016c8dc0
commit a367b8165f
60 changed files with 1131 additions and 1065 deletions

View file

@ -742,6 +742,11 @@ bool BootApp::Compile()
mProject = BfSystem_CreateProject(mSystem, projectName.c_str());
if (!mDefines.IsEmpty())
mDefines.Append("\n");
mDefines.Append("BF_64_BIT");
mDefines.Append("\nBF_LITTLE_ENDIAN");
int ltoType = 0;
BfProject_SetOptions(mProject, mTargetType, mStartupObject.c_str(), mDefines.c_str(), mOptLevel, ltoType, false, false, false, false);