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Win32 debugging fixes, more work on custom compile commands
Fixed working dir for 'launch' Fixed attaching to process - stack trace wasn't updating properly Fixed more custom compile stuff, and BeefySysLib bin destination Fixed linking issues related to Bfp* and Bp* exports in both BeefRT and BeefySysLib Fixed a crash with conditional breakpoints Fixed release mode IDE issues (related to hot swap breakpoints) Fixed hotswapping type data with LLVM builds Fixed 'Pause' state processing Running_ToTempBreakpoint for ScriptManager Fixed Win32 step out when there's an ESP adjustment at the return site Made step-out skip over "unimportant" instructions at return site
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60 changed files with 1131 additions and 1065 deletions
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@ -742,6 +742,11 @@ bool BootApp::Compile()
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mProject = BfSystem_CreateProject(mSystem, projectName.c_str());
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if (!mDefines.IsEmpty())
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mDefines.Append("\n");
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mDefines.Append("BF_64_BIT");
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mDefines.Append("\nBF_LITTLE_ENDIAN");
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int ltoType = 0;
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BfProject_SetOptions(mProject, mTargetType, mStartupObject.c_str(), mDefines.c_str(), mOptLevel, ltoType, false, false, false, false);
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