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Generic geometry
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parent
559ac2f39e
commit
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2 changed files with 79 additions and 54 deletions
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@ -4,18 +4,23 @@ using System.Text;
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namespace Beefy.geom
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{
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public struct Point
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public struct Point<T>
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where T : operator T + T, operator T - T, operator T * T, operator -T, IIsNaN, operator implicit int
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where int : operator T <=> T
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{
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public float x;
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public float y;
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public T x;
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public T y;
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public this(float x, float y)
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public this(T x, T y)
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{
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this.x = x;
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this.y = y;
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}
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public static Point operator-(Self lhs, Self rhs) => .(lhs.x - rhs.x, lhs.y - rhs.y);
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public static Point operator+(Self lhs, Self rhs) => .(lhs.x + rhs.x, lhs.y + rhs.y);
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public static Self operator-(Self lhs, Self rhs) => .(lhs.x - rhs.x, lhs.y - rhs.y);
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public static Self operator+(Self lhs, Self rhs) => .(lhs.x + rhs.x, lhs.y + rhs.y);
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}
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typealias Point = Point<float>;
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typealias PointD = Point<double>;
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}
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@ -5,14 +5,16 @@ using Beefy.gfx;
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namespace Beefy.geom
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{
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public struct Rect
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public struct Rect<T>
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where T : operator T + T, operator T - T, operator T * T, operator -T, operator T / int, IIsNaN, operator implicit int
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where int : operator T <=> T
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{
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public float mX;
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public float mY;
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public float mWidth;
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public float mHeight;
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public T mX;
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public T mY;
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public T mWidth;
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public T mHeight;
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public float Left
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public T Left
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{
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get
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{
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@ -26,7 +28,7 @@ namespace Beefy.geom
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}
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}
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public float Top
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public T Top
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{
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get
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{
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@ -40,7 +42,7 @@ namespace Beefy.geom
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}
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}
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public float Right
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public T Right
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{
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get
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{
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@ -53,7 +55,7 @@ namespace Beefy.geom
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}
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}
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public float Bottom
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public T Bottom
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{
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get
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{
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@ -66,7 +68,7 @@ namespace Beefy.geom
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}
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}
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public float Width
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public T Width
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{
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get
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{
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@ -79,7 +81,7 @@ namespace Beefy.geom
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}
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}
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public float Height
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public T Height
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{
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get
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{
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@ -92,7 +94,10 @@ namespace Beefy.geom
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}
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}
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public this(float x = 0, float y = 0, float width = 0, float height = 0)
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public T CenterX => mX + mWidth / 2;
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public T CenterY => mY + mHeight / 2;
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public this(T x = default, T y = default, T width = default, T height = default)
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{
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mX = x;
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mY = y;
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@ -100,7 +105,7 @@ namespace Beefy.geom
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mHeight = height;
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}
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public void Set(float x = 0, float y = 0, float width = 0, float height = 0) mut
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public void Set(T x = 0, T y = 0, T width = 0, T height = 0) mut
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{
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mX = x;
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mY = y;
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@ -108,7 +113,7 @@ namespace Beefy.geom
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mHeight = height;
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}
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public bool Intersects(Rect rect)
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public bool Intersects(Self rect)
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{
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return !((rect.mX + rect.mWidth <= mX) ||
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(rect.mY + rect.mHeight <= mY) ||
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@ -116,12 +121,12 @@ namespace Beefy.geom
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(rect.mY >= mY + mHeight));
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}
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public void SetIntersectionOf(Rect rect1, Rect rect2) mut
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public void SetIntersectionOf(Self rect1, Self rect2) mut
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{
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float x1 = Math.Max(rect1.mX, rect2.mX);
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float x2 = Math.Min(rect1.mX + rect1.mWidth, rect2.mX + rect2.mWidth);
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float y1 = Math.Max(rect1.mY, rect2.mY);
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float y2 = Math.Min(rect1.mY + rect1.mHeight, rect2.mY + rect2.mHeight);
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T x1 = Math.Max(rect1.mX, rect2.mX);
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T x2 = Math.Min(rect1.mX + rect1.mWidth, rect2.mX + rect2.mWidth);
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T y1 = Math.Max(rect1.mY, rect2.mY);
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T y2 = Math.Min(rect1.mY + rect1.mHeight, rect2.mY + rect2.mHeight);
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if (((x2 - x1) < 0) || ((y2 - y1) < 0))
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{
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mX = 0;
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@ -138,13 +143,13 @@ namespace Beefy.geom
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}
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}
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public void SetIntersectionOf(Rect rect1, float x, float y, float width, float height) mut
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public void SetIntersectionOf(Self rect1, T x, T y, T width, T height) mut
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{
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float x1 = Math.Max(rect1.mX, x);
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float x2 = Math.Min(rect1.mX + rect1.mWidth, x + width);
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float y1 = Math.Max(rect1.mY, y);
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float y2 = Math.Min(rect1.mY + rect1.mHeight, y + height);
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if (((x2 - x1) < 0) || ((y2 - y1) < 0))
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T x1 = Math.Max(rect1.mX, x);
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T x2 = Math.Min(rect1.mX + rect1.mWidth, x + width);
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T y1 = Math.Max(rect1.mY, y);
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T y2 = Math.Min(rect1.mY + rect1.mHeight, y + height);
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if (((x2 - x1) < default) || ((y2 - y1) < default))
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{
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mX = 0;
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mY = 0;
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@ -160,58 +165,70 @@ namespace Beefy.geom
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}
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}
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public Rect Intersection(Rect rect)
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public Self Intersection(Self rect)
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{
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float x1 = Math.Max(mX, rect.mX);
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float x2 = Math.Min(mX + mWidth, rect.mX + rect.mWidth);
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float y1 = Math.Max(mY, rect.mY);
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float y2 = Math.Min(mY + mHeight, rect.mY + rect.mHeight);
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if (((x2 - x1) < 0) || ((y2 - y1) < 0))
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return Rect(0, 0, 0, 0);
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T x1 = Math.Max(mX, rect.mX);
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T x2 = Math.Min(mX + mWidth, rect.mX + rect.mWidth);
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T y1 = Math.Max(mY, rect.mY);
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T y2 = Math.Min(mY + mHeight, rect.mY + rect.mHeight);
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if (((x2 - x1) < default) || ((y2 - y1) < default))
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return default;
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else
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return Rect(x1, y1, x2 - x1, y2 - y1);
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return Self(x1, y1, x2 - x1, y2 - y1);
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}
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public Rect Union(Rect rect)
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public Self Union(Self rect)
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{
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float x1 = Math.Min(mX, rect.mX);
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float x2 = Math.Max(mX + mWidth, rect.mX + rect.mWidth);
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float y1 = Math.Min(mY, rect.mY);
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float y2 = Math.Max(mY + mHeight, rect.mY + rect.mHeight);
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return Rect(x1, y1, x2 - x1, y2 - y1);
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T x1 = Math.Min(mX, rect.mX);
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T x2 = Math.Max(mX + mWidth, rect.mX + rect.mWidth);
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T y1 = Math.Min(mY, rect.mY);
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T y2 = Math.Max(mY + mHeight, rect.mY + rect.mHeight);
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return Self(x1, y1, x2 - x1, y2 - y1);
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}
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public bool Contains(float x, float y)
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public void Include(Point<T> pt) mut
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{
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T left = mX;
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T top = mY;
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T right = mX + mWidth;
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T bottom = mY + mHeight;
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mX = Math.Min(pt.x, left);
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mY = Math.Min(pt.y, top);
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mWidth = Math.Max(pt.x, right) - mX;
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mHeight = Math.Max(pt.y, bottom) - mY;
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}
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public bool Contains(T x, T y)
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{
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return ((x >= mX) && (x < mX + mWidth) &&
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(y >= mY) && (y < mY + mHeight));
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}
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public bool Contains(Point pt)
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public bool Contains(Point<T> pt)
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{
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return Contains(pt.x, pt.y);
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}
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public bool Contains(Rect rect)
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public bool Contains(Self rect)
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{
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return Contains(rect.mX, rect.mY) && Contains(rect.mX + rect.mWidth, rect.mY + rect.mHeight);
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}
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public void Offset(float x, float y) mut
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public void Offset(T x, T y) mut
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{
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mX += x;
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mY += y;
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}
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public void Inflate(float x, float y) mut
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public void Inflate(T x, T y) mut
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{
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mX -= x;
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mWidth += x * 2;
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mWidth += x + x;
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mY -= y;
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mHeight += y * 2;
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mHeight += y + y;
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}
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public void Scale(float scaleX, float scaleY) mut
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public void Scale(T scaleX, T scaleY) mut
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{
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mX *= scaleX;
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mY *= scaleY;
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mHeight *= scaleY;
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}
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public void ScaleFrom(float scaleX, float scaleY, float centerX, float centerY) mut
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public void ScaleFrom(T scaleX, T scaleY, T centerX, T centerY) mut
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{
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Offset(-centerX, -centerY);
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Scale(scaleX, scaleY);
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Offset(centerX, centerY);
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}
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}
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typealias Rect = Rect<float>;
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typealias RectD = Rect<double>;
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}
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