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Disabled Alt+Enter

This commit is contained in:
Brian Fiete 2020-05-11 10:31:12 -07:00
parent a30ad3d9d2
commit 962ebba6e9
5 changed files with 12 additions and 6 deletions

View file

@ -47,6 +47,7 @@ namespace Beefy
FakeFocus = 0x0100'0000,
ShowMinimized = 0x0200'0000,
ShowMaximized = 0x0400'0000,
AllowFullscreen = 0x0800'0000,
};
[AllowDuplicates]

View file

@ -53,6 +53,7 @@ enum
BFWINDOW_FAKEFOCUS = 0x1000000,
BFWINDOW_SHOWMINIMIZED = 0x2000000,
BFWINDOW_SHOWMAXIMIZED = 0x4000000,
BFWINDOW_ALLOW_FULLSCREEN = 0x8000000
};

View file

@ -1033,7 +1033,7 @@ void DXSetConstantData::Render(RenderDevice* renderDevice, RenderWindow* renderW
///
DXRenderWindow::DXRenderWindow(DXRenderDevice* renderDevice, HWND hWnd, bool windowed)
DXRenderWindow::DXRenderWindow(DXRenderDevice* renderDevice, WinBFWindow* window, bool windowed)
{
BP_ZONE("DXRenderWindow::DXRenderWindow");
@ -1046,7 +1046,8 @@ DXRenderWindow::DXRenderWindow(DXRenderDevice* renderDevice, HWND hWnd, bool win
mRenderDevice = renderDevice;
mDXRenderDevice = renderDevice;
mHWnd = hWnd;
mWindow = window;
mHWnd = window->mHWnd;
Resized();
@ -1121,6 +1122,9 @@ void DXRenderWindow::ReinitNative()
descDepth.MiscFlags = 0;
mDXRenderDevice->mD3DDevice->CreateTexture2D(&descDepth, NULL, &mD3DDepthBuffer);
if ((mWindow->mFlags & BFWINDOW_ALLOW_FULLSCREEN) == 0)
mDXRenderDevice->mDXGIFactory->MakeWindowAssociation(mHWnd, DXGI_MWA_NO_ALT_ENTER);
DXCHECK(mDXRenderDevice->mD3DDevice->CreateDepthStencilView(mD3DDepthBuffer, NULL, &mD3DDepthStencilView));
}

View file

@ -48,6 +48,7 @@
NS_BF_BEGIN;
class WinBFWindow;
class BFApp;
class DXRenderDevice;
@ -150,7 +151,7 @@ public:
virtual void PhysSetAsTarget();
public:
DXRenderWindow(DXRenderDevice* renderDevice, HWND hWnd, bool windowed);
DXRenderWindow(DXRenderDevice* renderDevice, WinBFWindow* window, bool windowed);
~DXRenderWindow();
void ReleaseNative();

View file

@ -250,8 +250,7 @@ WinBFWindow::WinBFWindow(BFWindow* parent, const StringImpl& title, int x, int y
SetTimer(mHWnd, 0, 10, NULL);
mIsMouseInside = false;
mRenderWindow = new DXRenderWindow((DXRenderDevice*) gBFApp->mRenderDevice, mHWnd, (windowFlags & BFWINDOW_FULLSCREEN) == 0);
mRenderWindow->mWindow = this;
mRenderWindow = new DXRenderWindow((DXRenderDevice*) gBFApp->mRenderDevice, this, (windowFlags & BFWINDOW_FULLSCREEN) == 0);
gBFApp->mRenderDevice->AddRenderWindow(mRenderWindow);
SetWindowLongPtr(mHWnd, GWLP_USERDATA, (LONG_PTR)this);