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Disabled Alt+Enter
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5 changed files with 12 additions and 6 deletions
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@ -47,6 +47,7 @@ namespace Beefy
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FakeFocus = 0x0100'0000,
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ShowMinimized = 0x0200'0000,
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ShowMaximized = 0x0400'0000,
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AllowFullscreen = 0x0800'0000,
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};
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[AllowDuplicates]
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@ -53,6 +53,7 @@ enum
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BFWINDOW_FAKEFOCUS = 0x1000000,
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BFWINDOW_SHOWMINIMIZED = 0x2000000,
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BFWINDOW_SHOWMAXIMIZED = 0x4000000,
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BFWINDOW_ALLOW_FULLSCREEN = 0x8000000
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};
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@ -1033,7 +1033,7 @@ void DXSetConstantData::Render(RenderDevice* renderDevice, RenderWindow* renderW
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///
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DXRenderWindow::DXRenderWindow(DXRenderDevice* renderDevice, HWND hWnd, bool windowed)
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DXRenderWindow::DXRenderWindow(DXRenderDevice* renderDevice, WinBFWindow* window, bool windowed)
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{
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BP_ZONE("DXRenderWindow::DXRenderWindow");
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@ -1046,7 +1046,8 @@ DXRenderWindow::DXRenderWindow(DXRenderDevice* renderDevice, HWND hWnd, bool win
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mRenderDevice = renderDevice;
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mDXRenderDevice = renderDevice;
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mHWnd = hWnd;
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mWindow = window;
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mHWnd = window->mHWnd;
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Resized();
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@ -1121,6 +1122,9 @@ void DXRenderWindow::ReinitNative()
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descDepth.MiscFlags = 0;
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mDXRenderDevice->mD3DDevice->CreateTexture2D(&descDepth, NULL, &mD3DDepthBuffer);
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if ((mWindow->mFlags & BFWINDOW_ALLOW_FULLSCREEN) == 0)
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mDXRenderDevice->mDXGIFactory->MakeWindowAssociation(mHWnd, DXGI_MWA_NO_ALT_ENTER);
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DXCHECK(mDXRenderDevice->mD3DDevice->CreateDepthStencilView(mD3DDepthBuffer, NULL, &mD3DDepthStencilView));
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}
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@ -48,6 +48,7 @@
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NS_BF_BEGIN;
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class WinBFWindow;
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class BFApp;
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class DXRenderDevice;
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@ -150,7 +151,7 @@ public:
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virtual void PhysSetAsTarget();
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public:
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DXRenderWindow(DXRenderDevice* renderDevice, HWND hWnd, bool windowed);
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DXRenderWindow(DXRenderDevice* renderDevice, WinBFWindow* window, bool windowed);
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~DXRenderWindow();
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void ReleaseNative();
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@ -250,8 +250,7 @@ WinBFWindow::WinBFWindow(BFWindow* parent, const StringImpl& title, int x, int y
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SetTimer(mHWnd, 0, 10, NULL);
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mIsMouseInside = false;
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mRenderWindow = new DXRenderWindow((DXRenderDevice*) gBFApp->mRenderDevice, mHWnd, (windowFlags & BFWINDOW_FULLSCREEN) == 0);
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mRenderWindow->mWindow = this;
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mRenderWindow = new DXRenderWindow((DXRenderDevice*) gBFApp->mRenderDevice, this, (windowFlags & BFWINDOW_FULLSCREEN) == 0);
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gBFApp->mRenderDevice->AddRenderWindow(mRenderWindow);
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SetWindowLongPtr(mHWnd, GWLP_USERDATA, (LONG_PTR)this);
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