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Implement ICollection for Dictionary

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C++ AHS 2020-04-28 19:45:31 +08:00 committed by GitHub
parent 4f800bf981
commit 92bc47f193
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@ -13,7 +13,7 @@ namespace System.Collections.Generic
using System.Diagnostics;
using System.Diagnostics.Contracts;
public class Dictionary<TKey, TValue> where TKey : IHashable //: IDictionary<TKey, TValue>, IDictionary, IReadOnlyDictionary<TKey, TValue>, ISerializable, IDeserializationCallback
public class Dictionary<TKey, TValue> : ICollection<KeyValuePair<TKey, TValue>> where TKey : IHashable //: IDictionary<TKey, TValue>, IDictionary, IReadOnlyDictionary<TKey, TValue>, ISerializable, IDeserializationCallback
{
private struct Entry
{
@ -108,6 +108,11 @@ namespace System.Collections.Generic
Insert(key, value, true);
}
public void Add(KeyValuePair<TKey, TValue> kvPair)
{
Insert(kvPair.Key, kvPair.Value, true);
}
public bool TryAdd(TKey key, TValue value)
{
TKey* keyPtr;
@ -216,6 +221,36 @@ namespace System.Collections.Generic
return false;
}
public bool Contains(KeyValuePair<TKey, TValue> kvPair)
{
TValue value;
if(TryGetValue(kvPair.Key, out value))
{
return value == kvPair.Value;
}else{
return false;
}
}
public void CopyTo(KeyValuePair<TKey, TValue>[] kvPair, int index)
{
Keys.Reset();
Values.Reset();
int i = 0;
repeat
{
if(i >= index)
{
kvPair[i] = KeyValuePair<TKey,TValue>(Keys.Current, Values.CurrentRef);
}
}
while(Keys.MoveNext() && Values.MoveNext());
Keys.Reset();
Values.Reset();
}
public Enumerator GetEnumerator()
{
return Enumerator(this, Enumerator.[Friend]KeyValuePair);
@ -460,6 +495,12 @@ namespace System.Collections.Generic
return false;
}
[Inline]
public bool Remove(KeyValuePair<TKey, TValue> kvPair)
{
return Remove(kvPair.Key);
}
public Result<(TKey key, TValue value)> GetAndRemove(TKey key)
{
if (mBuckets != null)