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Soft fail on image loading failure

This commit is contained in:
Brian Fiete 2023-12-09 09:10:44 -05:00
parent fa256701c7
commit 90ba850618
2 changed files with 4 additions and 5 deletions

View file

@ -129,14 +129,12 @@ BF_EXPORT uint32* BF_CALLTYPE Res_LoadImage(char* inFileName, int& width, int& h
imageData = new PVRData();
else
{
BF_FATAL("Unknown texture format");
return NULL; // Unknown format
}
if (!imageData->LoadFromFile(fileName))
{
imageData->Deref();
BF_FATAL("Failed to load image");
return NULL;
}

View file

@ -144,7 +144,6 @@ Texture* RenderDevice::LoadTexture(const StringImpl& fileName, int flags)
imageData = new PVRData();
else
{
BF_FATAL("Unknown texture format");
return NULL; // Unknown format
}
@ -161,7 +160,8 @@ Texture* RenderDevice::LoadTexture(const StringImpl& fileName, int flags)
if (!imageData->LoadFromMemory(addr, len))
{
failed = true;
BF_FATAL("Failed to load image");
delete imageData;
return NULL;
}
}
else
@ -169,7 +169,8 @@ Texture* RenderDevice::LoadTexture(const StringImpl& fileName, int flags)
if (!imageData->LoadFromFile(fileName))
{
failed = true;
BF_FATAL("Failed to load image");
delete imageData;
return NULL;
}
}
}