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SDL platform improvements

This commit is contained in:
Brian Fiete 2022-11-10 06:37:55 -08:00
parent d20b53b187
commit 8e191b074b
101 changed files with 37801 additions and 68 deletions

View file

@ -13,6 +13,10 @@
#include "util/AllocDebug.h"
#ifdef BF_PLATFORM_WINDOWS
#include "platform/sdl/SdlBFApp.h"
#endif
//#include "third_party/freetype/include/ft2build.h"
//#include FT_FREETYPE_H
//#include "img/PNGData.h"
@ -84,8 +88,26 @@ BF_EXPORT void BF_CALLTYPE BFApp_GetWorkspaceRectFrom(int fromX, int fromY, int
gBFApp->GetWorkspaceRectFrom(fromX, fromY, fromWidth, fromHeight, outX, outY, outWidth, outHeight);
}
static bool gForceSDL = false;
BF_EXPORT void BF_CALLTYPE BFApp_SetOptionString(const char* name, const char* value)
{
if (strcmp(name, "SDL") == 0)
{
gForceSDL = strcmp(value, "1") == 0;
}
}
BF_EXPORT void BF_CALLTYPE BFApp_Create()
{
#ifdef BF_PLATFORM_WINDOWS
if (gForceSDL)
{
new SdlBFApp();
return;
}
#endif
new PlatformBFApp();
}

View file

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug Static|Win32">
@ -220,8 +220,8 @@ copy /y "$(OutDir)$(TargetName).lib" "$(SolutionDir)\BeefLibs\Beefy2D\dist\"</Co
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>BP_DYNAMIC;BFP_NOEXPORT;WIN32;_DEBUG;_WINDOWS;_USRDLL;BFSYSLIB_DYNAMIC;BF_NO_FBX;FT2_BUILD_LIBRARY;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>./;./platform/win/;./platform/sdl/;third_party/agg-2.4/include;third_party/agg-2.4/include/platform/win32;third_party/;third_party/libffi/i686-pc-cygwin;third_party/libffi/i686-pc-cygwin/include;third_party/libffi/include;third_party/SDL2-2.0.1/include;../extern/fbxsdk/include;third_party/freetype/include</AdditionalIncludeDirectories>
<PreprocessorDefinitions>zBF_FORCE_SDL;BP_DYNAMIC;BFP_NOEXPORT;WIN32;_DEBUG;_WINDOWS;_USRDLL;BFSYSLIB_DYNAMIC;BF_NO_FBX;FT2_BUILD_LIBRARY;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>./;./platform/win/;./platform/sdl/;third_party/agg-2.4/include;third_party/agg-2.4/include/platform/win32;third_party/;third_party/libffi/i686-pc-cygwin;third_party/libffi/i686-pc-cygwin/include;third_party/libffi/include;third_party/SDL2-2.0.1/include;../extern/fbxsdk/include;third_party/freetype/include;../BeefLibs/SDL2/include</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<SupportJustMyCode>false</SupportJustMyCode>
<BufferSecurityCheck>false</BufferSecurityCheck>
@ -234,6 +234,7 @@ copy /y "$(OutDir)$(TargetName).lib" "$(SolutionDir)\BeefLibs\Beefy2D\dist\"</Co
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<BaseAddress>0x100000000</BaseAddress>
<ImportLibrary>$(OutDir)$(TargetName).lib</ImportLibrary>
<AdditionalLibraryDirectories>../BeefLibs/SDL2/dist</AdditionalLibraryDirectories>
</Link>
<CustomBuildStep>
<Command>
@ -349,7 +350,7 @@ copy /y "$(OutDir)$(TargetName).lib" "$(SolutionDir)\BeefLibs\Beefy2D\dist\"</Co
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>BP_DYNAMIC;BFP_NOEXPORT;WIN32;NDEBUG;_WINDOWS;_USRDLL;BFSYSLIB_DYNAMIC;BF_NO_FBX;FT2_BUILD_LIBRARY;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalIncludeDirectories>./;./platform/win/;./platform/sdl/;third_party/agg-2.4/include;third_party/agg-2.4/include/platform/win32;third_party/;third_party/libffi/i686-pc-cygwin;third_party/libffi/i686-pc-cygwin/include;third_party/libffi/include;third_party/SDL2-2.0.1/include;../extern/fbxsdk/include;third_party/freetype/include</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>./;./platform/win/;./platform/sdl/;third_party/agg-2.4/include;third_party/agg-2.4/include/platform/win32;third_party/;third_party/libffi/i686-pc-cygwin;third_party/libffi/i686-pc-cygwin/include;third_party/libffi/include;third_party/SDL2-2.0.1/include;../extern/fbxsdk/include;third_party/freetype/include;../BeefLibs/SDL2/include</AdditionalIncludeDirectories>
<BufferSecurityCheck>false</BufferSecurityCheck>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
@ -362,6 +363,7 @@ copy /y "$(OutDir)$(TargetName).lib" "$(SolutionDir)\BeefLibs\Beefy2D\dist\"</Co
<AdditionalDependencies>imm32.lib;version.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<ImportLibrary>$(OutDir)$(TargetName).lib</ImportLibrary>
<AdditionalLibraryDirectories>../BeefLibs/SDL2/dist</AdditionalLibraryDirectories>
</Link>
<CustomBuildStep>
<Command>
@ -477,21 +479,21 @@ copy /y "$(OutDir)$(TargetName).lib" "$(SolutionDir)\BeefLibs\Beefy2D\dist\"</Co
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Static|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Static|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Static|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Static|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="platform\sdl\SdlBFApp.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Static|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Static|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Static|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Static|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="platform\win\CrashCatcher.cpp" />
<ClCompile Include="platform\win\DInputManager.cpp" />
@ -1996,19 +1998,19 @@ copy /y "$(OutDir)$(TargetName).lib" "$(SolutionDir)\BeefLibs\Beefy2D\dist\"</Co
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Static|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Static|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Static|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Static|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="platform\sdl\SdlBFApp.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Static|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Static|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Static|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Static|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="platform\win\CrashCatcher.h" />
<ClInclude Include="platform\win\DInputManager.h" />

View file

@ -10,6 +10,11 @@
#define BF_IMPORT extern "C"
#if (defined(__arm__) || defined(__aarch64__))
#define BF_PLATFORM_OPENGL_ES2
#define BF_PLATFORM_ARM
#endif
#ifdef BFSYSLIB_DYNAMIC
#define BF_EXPORT extern "C"
#define BF_CALLTYPE

View file

@ -28,10 +28,6 @@
//#define offsetof(type, member) __builtin_offsetof (type, member)
#ifdef __arm__
#define BF_PLATFORM_OPENGL_ES2
#endif
extern "C"
{
//#define FFI_BUILDING

View file

@ -642,6 +642,7 @@ Texture* GLRenderDevice::LoadTexture(ImageData* imageData, int flags)
glTexture->mWidth = imageData->mWidth;
glTexture->mHeight = imageData->mHeight;
glTexture->mImageData = imageData;
glTexture->AddRef();
imageData->AddRef();
return glTexture;

View file

@ -17,7 +17,8 @@ SdlBFWindow::SdlBFWindow(BFWindow* parent, const StringImpl& title, int x, int y
if (windowFlags & BFWINDOW_RESIZABLE)
sdlWindowFlags |= SDL_WINDOW_RESIZABLE;
sdlWindowFlags |= SDL_WINDOW_OPENGL;
if (windowFlags & BFWINDOW_FULLSCREEN)
sdlWindowFlags |= SDL_WINDOW_FULLSCREEN;
#ifdef BF_PLATFORM_FULLSCREEN
sdlWindowFlags |= SDL_WINDOW_FULLSCREEN;
#endif
@ -32,19 +33,23 @@ SdlBFWindow::SdlBFWindow(BFWindow* parent, const StringImpl& title, int x, int y
if (!SDL_GL_CreateContext(mSDLWindow))
{
BF_FATAL(StrFormat(
String str = StrFormat(
#ifdef BF_PLATFORM_OPENGL_ES2
"Unable to create OpenGLES context: %s"
"Unable to create SDL OpenGLES context: %s"
#else
"Unable to create OpenGL context: %s"
"Unable to create SDL OpenGL context: %s"
#endif
, SDL_GetError()).c_str());
, SDL_GetError());
BF_FATAL(str.c_str());
SDL_Quit();
exit(2);
}
#ifndef BF_PLATFORM_OPENGL_ES2
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
#endif
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
@ -236,32 +241,47 @@ void SdlBFApp::Run()
case SDL_MOUSEBUTTONUP:
{
SdlBFWindow* sdlBFWindow = GetSdlWindowFromId(sdlEvent.button.windowID);
sdlBFWindow->mMouseUpFunc(sdlBFWindow, sdlEvent.button.x, sdlEvent.button.y, sdlEvent.button.button);
if (sdlBFWindow != NULL)
sdlBFWindow->mMouseUpFunc(sdlBFWindow, sdlEvent.button.x, sdlEvent.button.y, sdlEvent.button.button);
}
break;
case SDL_MOUSEBUTTONDOWN:
{
SdlBFWindow* sdlBFWindow = GetSdlWindowFromId(sdlEvent.button.windowID);
sdlBFWindow->mMouseDownFunc(sdlBFWindow, sdlEvent.button.x, sdlEvent.button.y, sdlEvent.button.button, 1);
if (sdlBFWindow != NULL)
sdlBFWindow->mMouseDownFunc(sdlBFWindow, sdlEvent.button.x, sdlEvent.button.y, sdlEvent.button.button, 1);
}
break;
case SDL_MOUSEMOTION:
{
SdlBFWindow* sdlBFWindow = GetSdlWindowFromId(sdlEvent.button.windowID);
sdlBFWindow->mMouseMoveFunc(sdlBFWindow, sdlEvent.button.x, sdlEvent.button.y);
if (sdlBFWindow != NULL)
sdlBFWindow->mMouseMoveFunc(sdlBFWindow, sdlEvent.button.x, sdlEvent.button.y);
}
break;
case SDL_KEYDOWN:
{
SdlBFWindow* sdlBFWindow = GetSdlWindowFromId(sdlEvent.key.windowID);
sdlBFWindow->mKeyDownFunc(sdlBFWindow, SDLConvertScanCode(sdlEvent.key.keysym.scancode), sdlEvent.key.repeat);
sdlBFWindow->mKeyCharFunc(sdlBFWindow, sdlEvent.key.keysym.sym);
if (sdlBFWindow != NULL)
{
sdlBFWindow->mKeyDownFunc(sdlBFWindow, SDLConvertScanCode(sdlEvent.key.keysym.scancode), sdlEvent.key.repeat);
}
}
break;
case SDL_TEXTINPUT:
{
SdlBFWindow* sdlBFWindow = GetSdlWindowFromId(sdlEvent.key.windowID);
if (sdlBFWindow != NULL)
{
sdlBFWindow->mKeyCharFunc(sdlBFWindow, *(wchar_t*)sdlEvent.text.text);
}
}
break;
case SDL_KEYUP:
{
SdlBFWindow* sdlBFWindow = GetSdlWindowFromId(sdlEvent.key.windowID);
sdlBFWindow->mKeyUpFunc(sdlBFWindow, SDLConvertScanCode(sdlEvent.key.keysym.scancode));
if (sdlBFWindow != NULL)
sdlBFWindow->mKeyUpFunc(sdlBFWindow, SDLConvertScanCode(sdlEvent.key.keysym.scancode));
}
break;
}

View file

@ -11,8 +11,6 @@ NS_BF_BEGIN;
class RenderDevice;
typedef std::map<String, uint32> StringToUIntMap;
class SdlBFWindow : public BFWindow
{
public:
@ -54,7 +52,6 @@ class SdlBFApp : public BFApp
{
public:
bool mInMsgProc;
StringToUIntMap mClipboardFormatMap;
SdlWindowMap mSdlWindowMap;
protected: