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Using image data from PSD instead of manually flattening

This commit is contained in:
Brian Fiete 2020-08-09 10:12:52 -07:00
parent d47b231643
commit 8aa3e8ff22
6 changed files with 146 additions and 5 deletions

View file

@ -61,6 +61,26 @@ void ImageData::CreateNew(int width, int height, bool clear)
memset(mBits, 0, mWidth*mHeight*sizeof(uint32));
}
void ImageData::CopyFrom(ImageData* img, int x, int y)
{
int destStartX = BF_MAX(x + img->mX - mX, 0);
int destStartY = BF_MAX(y + img->mY - mY, 0);
int destEndX = BF_MIN(x + img->mX - mX + img->mWidth, mWidth);
int destEndY = BF_MIN(y + img->mY - mY + img->mHeight, mHeight);
int srcXOfs = -x - img->mX;
int srcYOfs = -y - img->mY;
for (int y = destStartY; y < destEndY; y++)
{
for (int x = destStartX; x < destEndX; x++)
{
mBits[x + y * mWidth] = img->mBits[(x + srcXOfs) + (y + srcYOfs)*img->mWidth];
}
}
}
void ImageData::Fill(uint32 color)
{
int size = mWidth*mHeight;