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FontEffect support - outlined fonts
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parent
474bad09b2
commit
89bf475045
10 changed files with 385 additions and 8 deletions
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@ -10,6 +10,7 @@
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#include "util/Vector.h"
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#include "util/PerfTimer.h"
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#include "util/TLSingleton.h"
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#include "img/ImgEffects.h"
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#include "util/AllocDebug.h"
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@ -474,12 +475,12 @@ BF_EXPORT TextureSegment* BF_CALLTYPE Gfx_LoadTexture(const char* fileName, int
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BF_EXPORT void BF_CALLTYPE Gfx_Texture_SetBits(TextureSegment* textureSegment, int destX, int destY, int destWidth, int destHeight, int srcPitch, uint32* bits)
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{
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textureSegment->mTexture->SetBits(destX, destY, destWidth, destHeight, srcPitch, bits);
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textureSegment->SetBits(destX, destY, destWidth, destHeight, srcPitch, bits);
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}
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BF_EXPORT void BF_CALLTYPE Gfx_Texture_GetBits(TextureSegment* textureSegment, int srcX, int srcY, int srcWidth, int srcHeight, int destPitch, uint32* bits)
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{
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textureSegment->mTexture->GetBits(srcX, srcY, srcWidth, srcHeight, destPitch, bits);
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textureSegment->GetBits(srcX, srcY, srcWidth, srcHeight, destPitch, bits);
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}
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BF_EXPORT void BF_CALLTYPE Gfx_Texture_Delete(TextureSegment* textureSegment)
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@ -516,6 +517,93 @@ BF_EXPORT void BF_CALLTYPE Gfx_ModifyTextureSegment(TextureSegment* destTextureS
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destTextureSegment->mScaleY = (float)abs(srcHeight);
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}
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int32 FormatI32(const StringView& str)
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{
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String val = String(str);
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if (val.StartsWith('#'))
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{
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return (int32)strtoll(val.c_str() + 1, NULL, 16);
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}
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if (val.StartsWith("0x"))
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{
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return (int32)strtoll(val.c_str() + 2, NULL, 16);
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}
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return atoi(val.c_str());
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}
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BF_EXPORT void BF_CALLTYPE Gfx_ApplyEffect(TextureSegment* destTextureSegment, TextureSegment* srcTextureSegment, char* optionsPtr)
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{
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BaseImageEffect* effect = NULL;
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defer({
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delete effect;
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});
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bool needsPremultiply = false;
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String options = optionsPtr;
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for (auto line : options.Split('\n'))
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{
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int eqPos = (int)line.IndexOf('=');
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if (eqPos != -1)
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{
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StringView cmd = StringView(line, 0, eqPos);
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StringView value = StringView(line, eqPos + 1);
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if (cmd == "Effect")
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{
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if (value == "Stroke")
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{
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auto strokeEffect = new ImageStrokeEffect();
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effect = strokeEffect;
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strokeEffect->mPosition = 'OutF';
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strokeEffect->mSize = 1;
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strokeEffect->mColorFill.mColor = 0xFF000000;
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}
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}
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if (cmd == "Size")
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{
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int32 size = FormatI32(value);
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if (auto strokeEffect = dynamic_cast<ImageStrokeEffect*>(effect))
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{
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strokeEffect->mSize = size;
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}
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}
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if (cmd == "Color")
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{
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uint32 color = (uint32)FormatI32(value);
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if (auto strokeEffect = dynamic_cast<ImageStrokeEffect*>(effect))
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{
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strokeEffect->mColorFill.mColor = color;
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if ((color & 0x00FFFFFF) != 0)
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needsPremultiply = true;
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}
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}
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}
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}
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if (effect != NULL)
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{
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ImageData destImageData;
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ImageData srcImageData;
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Rect srcRect = srcTextureSegment->GetRect();
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Rect destRect = destTextureSegment->GetRect();
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destTextureSegment->GetImageData(destImageData);
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srcImageData.CreateNew(destImageData.mWidth, destImageData.mHeight);
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srcTextureSegment->GetImageData(srcImageData,
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(int)(destRect.mWidth - srcRect.mWidth) / 2,
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(int)(destRect.mHeight - srcRect.mHeight) / 2);
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effect->Apply(NULL, &srcImageData, &destImageData);
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if (needsPremultiply)
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destImageData.PremultiplyAlpha();
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destTextureSegment->SetImageData(destImageData);
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}
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}
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BF_EXPORT TextureSegment* BF_CALLTYPE Gfx_CreateTextureSegment(TextureSegment* textureSegment, int srcX, int srcY, int srcWidth, int srcHeight)
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{
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Texture* texture = textureSegment->mTexture;
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@ -1,6 +1,7 @@
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#include "Texture.h"
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#include "util/AllocDebug.h"
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#include "img/ImageData.h"
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USING_NS_BF;
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@ -31,3 +32,50 @@ void TextureSegment::InitFromTexture(Texture* texture)
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mScaleX = (float) mTexture->mWidth;
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mScaleY = (float) mTexture->mHeight;
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}
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void TextureSegment::SetBits(int destX, int destY, int destWidth, int destHeight, int srcPitch, uint32* bits)
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{
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int x1 = (int)(mU1 * mTexture->mWidth + 0.5f);
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int y1 = (int)(mV1 * mTexture->mHeight + 0.5f);
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mTexture->SetBits(destX + x1, destY + y1, destWidth, destHeight, srcPitch, bits);
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}
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void TextureSegment::GetBits(int srcX, int srcY, int srcWidth, int srcHeight, int destPitch, uint32* bits)
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{
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int x1 = (int)(mU1 * mTexture->mWidth + 0.5f);
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int y1 = (int)(mV1 * mTexture->mHeight + 0.5f);
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mTexture->GetBits(srcX + x1, srcY + y1, srcWidth, srcHeight, destPitch, bits);
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}
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void TextureSegment::GetImageData(ImageData& imageData)
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{
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int x1 = (int)(mU1 * mTexture->mWidth + 0.5f);
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int x2 = (int)(mU2 * mTexture->mWidth + 0.5f);
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int y1 = (int)(mV1 * mTexture->mHeight + 0.5f);
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int y2 = (int)(mV2 * mTexture->mHeight + 0.5f);
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imageData.CreateNew(x2 - x1, y2 - y1);
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mTexture->GetBits(x1, y1, x2 - x1, y2 - y1, x2 - x1, imageData.mBits);
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}
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void TextureSegment::GetImageData(ImageData& imageData, int destX, int destY)
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{
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int x1 = (int)(mU1 * mTexture->mWidth + 0.5f);
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int x2 = (int)(mU2 * mTexture->mWidth + 0.5f);
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int y1 = (int)(mV1 * mTexture->mHeight + 0.5f);
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int y2 = (int)(mV2 * mTexture->mHeight + 0.5f);
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mTexture->GetBits(x1, y1, x2 - x1, y2 - y1, imageData.mWidth, imageData.mBits + destX + destY * imageData.mWidth);
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}
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void TextureSegment::SetImageData(ImageData& imageData)
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{
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SetBits(0, 0, imageData.mWidth, imageData.mHeight, imageData.mStride, imageData.mBits);
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}
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Rect TextureSegment::GetRect()
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{
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float x1 = mU1 * mTexture->mWidth;
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float x2 = mU2 * mTexture->mWidth;
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float y1 = mV1 * mTexture->mHeight;
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float y2 = mV2 * mTexture->mHeight;
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return Rect(x1, y1, x2 - x1, y2 - y1);
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}
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@ -2,6 +2,7 @@
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#include "Common.h"
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#include "RenderTarget.h"
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#include "../util/Rect.h"
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NS_BF_BEGIN;
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@ -38,6 +39,15 @@ public:
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public:
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void InitFromTexture(Texture* texture);
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virtual void SetBits(int destX, int destY, int destWidth, int destHeight, int srcPitch, uint32* bits);
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virtual void GetBits(int srcX, int srcY, int srcWidth, int srcHeight, int destPitch, uint32* bits);
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void GetImageData(ImageData& imageData);
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void GetImageData(ImageData& imageData, int destX, int destY);
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void SetImageData(ImageData& imageData);
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Rect GetRect();
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};
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NS_BF_END;
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@ -16,6 +16,7 @@ ImageData::ImageData()
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mY = 0;
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mWidth = 0;
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mHeight = 0;
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mStride = 0;
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mWantsAlphaPremultiplied = true;
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mAlphaPremultiplied = false;
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mIsAdditive = false;
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@ -67,7 +68,7 @@ void ImageData::CreateNew(int x, int y, int width, int height, bool clear)
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void ImageData::CreateNew(int width, int height, bool clear)
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{
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mWidth = width;
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mWidth = mStride = width;
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mHeight = height;
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mBits = new uint32[mWidth*mHeight];
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if (clear)
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@ -89,7 +90,7 @@ void ImageData::CopyFrom(ImageData* img, int x, int y)
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{
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for (int x = destStartX; x < destEndX; x++)
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{
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mBits[x + y * mWidth] = img->mBits[(x + srcXOfs) + (y + srcYOfs)*img->mWidth];
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mBits[x + y * mStride] = img->mBits[(x + srcXOfs) + (y + srcYOfs)*img->mStride];
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}
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}
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}
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@ -20,6 +20,7 @@ public:
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int mY;
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int mWidth;
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int mHeight;
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int mStride;
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void* mHWBits;
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int mHWBitsLength;
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int mHWBitsType;
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@ -241,6 +241,7 @@ ImageData* ImageEffects::GetDestImage(ImageData* usingImage)
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return mSwapImages[1];
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ImageData* anImage = new ImageData();
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anImage->mStride = usingImage->mStride;
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anImage->mWidth = usingImage->mWidth;
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anImage->mHeight = usingImage->mHeight;
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anImage->mBits = new uint32[anImage->mWidth*anImage->mHeight];
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@ -21,6 +21,14 @@ public:
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mHeight = 0;
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}
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Rect(float x, float y, float width, float height)
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{
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mX = x;
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mY = y;
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mWidth = width;
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mHeight = height;
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}
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bool operator!=(const Rect& r2)
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{
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return (mX != r2.mX) || (mY != r2.mY) || (mWidth != r2.mWidth) || (mHeight != r2.mHeight);
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