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Fixed issue of file hashing causing too much rebuilding

This commit is contained in:
Brian Fiete 2020-04-14 11:37:27 -07:00
parent 592471434f
commit 807b71d433
10 changed files with 53 additions and 22 deletions

View file

@ -7,6 +7,7 @@ using Beefy.utils;
using System.Diagnostics;
using System.Threading;
using IDE.Util;
using IDE.util;
namespace IDE
{
@ -316,6 +317,7 @@ namespace IDE
public class ProjectSourceCompileInstance
{
public String mSource ~ delete _;
public SourceHash mSourceHash;
public IdSpan mSourceCharIdData ~ _.Dispose();
public int32 mRefCount = 1;
@ -1126,7 +1128,7 @@ namespace IDE
}
}
public void ProjectSourceCompiled(ProjectSource projectSource, String source, IdSpan sourceCharIdData, bool canMoveSourceString = false)
public void ProjectSourceCompiled(ProjectSource projectSource, String source, SourceHash sourceHash, IdSpan sourceCharIdData, bool canMoveSourceString = false)
{
using (mMonitor.Enter())
{
@ -1141,6 +1143,7 @@ namespace IDE
source.MoveTo(projectSourceCompileInstance.mSource, true);
else
projectSourceCompileInstance.mSource.Set(source);
projectSourceCompileInstance.mSourceHash = sourceHash;
projectSourceCompileInstance.mSourceCharIdData = sourceCharIdData.Duplicate();
ProjectItem* keyPtr;