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Changed SDL initial bg color from white to black to remove white flash effect with some GPUs
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1 changed files with 5 additions and 1 deletions
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@ -117,8 +117,12 @@ namespace SDL2
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SDL.EventState(.JoyDeviceAdded, .Disable);
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SDL.EventState(.JoyDeviceRemoved, .Disable);
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mWindow = SDL.CreateWindow(mTitle, .Undefined, .Undefined, mWidth, mHeight, .Shown);
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mWindow = SDL.CreateWindow(mTitle, .Undefined, .Undefined, mWidth, mHeight, .Hidden);
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mRenderer = SDL.CreateRenderer(mWindow, -1, .Accelerated);
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SDL.ShowWindow(mWindow);
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SDL.SetRenderDrawColor(mRenderer, 0, 0, 0, 255);
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SDL.RenderClear(mRenderer);
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SDL.RenderPresent(mRenderer);
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mScreen = SDL.GetWindowSurface(mWindow);
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SDLImage.Init(.PNG | .JPG);
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mHasAudio = SDLMixer.OpenAudio(44100, SDLMixer.MIX_DEFAULT_FORMAT, 2, 4096) >= 0;
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