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Changed SDL initial bg color from white to black to remove white flash effect with some GPUs

This commit is contained in:
unknown 2021-12-07 16:39:37 +02:00
parent 09bf85ad0e
commit 7864f83c4d

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@ -117,8 +117,12 @@ namespace SDL2
SDL.EventState(.JoyDeviceAdded, .Disable);
SDL.EventState(.JoyDeviceRemoved, .Disable);
mWindow = SDL.CreateWindow(mTitle, .Undefined, .Undefined, mWidth, mHeight, .Shown);
mWindow = SDL.CreateWindow(mTitle, .Undefined, .Undefined, mWidth, mHeight, .Hidden);
mRenderer = SDL.CreateRenderer(mWindow, -1, .Accelerated);
SDL.ShowWindow(mWindow);
SDL.SetRenderDrawColor(mRenderer, 0, 0, 0, 255);
SDL.RenderClear(mRenderer);
SDL.RenderPresent(mRenderer);
mScreen = SDL.GetWindowSurface(mWindow);
SDLImage.Init(.PNG | .JPG);
mHasAudio = SDLMixer.OpenAudio(44100, SDLMixer.MIX_DEFAULT_FORMAT, 2, 4096) >= 0;