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Removing debug spam
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2 changed files with 2 additions and 11 deletions
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@ -1491,7 +1491,7 @@ Texture* DXRenderDevice::LoadTexture(ImageData* imageData, int flags)
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//desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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OutputDebugStrF("Creating texture\n");
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//OutputDebugStrF("Creating texture\n");
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ID3D11Texture2D* d3DTexture = NULL;
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DXCHECK(mD3DDevice->CreateTexture2D(&desc, &resData, &d3DTexture));
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