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Moving BeefMem
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/* Copyright (c) 2006, Google Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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// A test for low_level_alloc.cc
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#include <stdio.h>
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#include <map>
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#include "base/low_level_alloc.h"
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#include "base/logging.h"
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#include <gperftools/malloc_hook.h>
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using std::map;
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// a block of memory obtained from the allocator
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struct BlockDesc {
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char *ptr; // pointer to memory
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int len; // number of bytes
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int fill; // filled with data starting with this
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};
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// Check that the pattern placed in the block d
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// by RandomizeBlockDesc is still there.
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static void CheckBlockDesc(const BlockDesc &d) {
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for (int i = 0; i != d.len; i++) {
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CHECK((d.ptr[i] & 0xff) == ((d.fill + i) & 0xff));
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}
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}
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// Fill the block "*d" with a pattern
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// starting with a random byte.
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static void RandomizeBlockDesc(BlockDesc *d) {
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d->fill = rand() & 0xff;
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for (int i = 0; i != d->len; i++) {
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d->ptr[i] = (d->fill + i) & 0xff;
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}
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}
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// Use to indicate to the malloc hooks that
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// this calls is from LowLevelAlloc.
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static bool using_low_level_alloc = false;
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// n times, toss a coin, and based on the outcome
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// either allocate a new block or deallocate an old block.
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// New blocks are placed in a map with a random key
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// and initialized with RandomizeBlockDesc().
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// If keys conflict, the older block is freed.
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// Old blocks are always checked with CheckBlockDesc()
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// before being freed. At the end of the run,
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// all remaining allocated blocks are freed.
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// If use_new_arena is true, use a fresh arena, and then delete it.
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// If call_malloc_hook is true and user_arena is true,
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// allocations and deallocations are reported via the MallocHook
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// interface.
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static void Test(bool use_new_arena, bool call_malloc_hook, int n) {
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typedef map<int, BlockDesc> AllocMap;
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AllocMap allocated;
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AllocMap::iterator it;
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BlockDesc block_desc;
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int rnd;
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LowLevelAlloc::Arena *arena = 0;
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if (use_new_arena) {
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int32 flags = call_malloc_hook? LowLevelAlloc::kCallMallocHook : 0;
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arena = LowLevelAlloc::NewArena(flags, LowLevelAlloc::DefaultArena());
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}
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for (int i = 0; i != n; i++) {
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if (i != 0 && i % 10000 == 0) {
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printf(".");
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fflush(stdout);
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}
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switch(rand() & 1) { // toss a coin
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case 0: // coin came up heads: add a block
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using_low_level_alloc = true;
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block_desc.len = rand() & 0x3fff;
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block_desc.ptr =
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reinterpret_cast<char *>(
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arena == 0
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? LowLevelAlloc::Alloc(block_desc.len)
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: LowLevelAlloc::AllocWithArena(block_desc.len, arena));
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using_low_level_alloc = false;
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RandomizeBlockDesc(&block_desc);
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rnd = rand();
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it = allocated.find(rnd);
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if (it != allocated.end()) {
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CheckBlockDesc(it->second);
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using_low_level_alloc = true;
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LowLevelAlloc::Free(it->second.ptr);
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using_low_level_alloc = false;
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it->second = block_desc;
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} else {
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allocated[rnd] = block_desc;
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}
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break;
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case 1: // coin came up tails: remove a block
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it = allocated.begin();
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if (it != allocated.end()) {
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CheckBlockDesc(it->second);
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using_low_level_alloc = true;
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LowLevelAlloc::Free(it->second.ptr);
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using_low_level_alloc = false;
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allocated.erase(it);
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}
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break;
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}
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}
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// remove all remaniing blocks
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while ((it = allocated.begin()) != allocated.end()) {
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CheckBlockDesc(it->second);
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using_low_level_alloc = true;
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LowLevelAlloc::Free(it->second.ptr);
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using_low_level_alloc = false;
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allocated.erase(it);
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}
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if (use_new_arena) {
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CHECK(LowLevelAlloc::DeleteArena(arena));
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}
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}
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// used for counting allocates and frees
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static int32 allocates;
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static int32 frees;
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// called on each alloc if kCallMallocHook specified
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static void AllocHook(const void *p, size_t size) {
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if (using_low_level_alloc) {
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allocates++;
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}
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}
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// called on each free if kCallMallocHook specified
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static void FreeHook(const void *p) {
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if (using_low_level_alloc) {
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frees++;
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}
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}
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int main(int argc, char *argv[]) {
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// This is needed by maybe_threads_unittest.sh, which parses argv[0]
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// to figure out what directory low_level_alloc_unittest is in.
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if (argc != 1) {
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fprintf(stderr, "USAGE: %s\n", argv[0]);
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return 1;
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}
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CHECK(MallocHook::AddNewHook(&AllocHook));
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CHECK(MallocHook::AddDeleteHook(&FreeHook));
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CHECK_EQ(allocates, 0);
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CHECK_EQ(frees, 0);
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Test(false, false, 50000);
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CHECK_NE(allocates, 0); // default arena calls hooks
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CHECK_NE(frees, 0);
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for (int i = 0; i != 16; i++) {
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bool call_hooks = ((i & 1) == 1);
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allocates = 0;
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frees = 0;
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Test(true, call_hooks, 15000);
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if (call_hooks) {
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CHECK_GT(allocates, 5000); // arena calls hooks
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CHECK_GT(frees, 5000);
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} else {
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CHECK_EQ(allocates, 0); // arena doesn't call hooks
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CHECK_EQ(frees, 0);
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}
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}
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printf("\nPASS\n");
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CHECK(MallocHook::RemoveNewHook(&AllocHook));
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CHECK(MallocHook::RemoveDeleteHook(&FreeHook));
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return 0;
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}
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