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Reducing boxing for IDisposable
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6d1d547f0c
commit
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1 changed files with 17 additions and 17 deletions
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@ -30,7 +30,7 @@ namespace Beefy.gfx
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delete mDisposeProxy;
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}
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public IDisposable Push(T newValue) mut
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public DisposeProxy Push(T newValue) mut
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{
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mStack[++mIdx] = newValue;
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return mDisposeProxy;
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@ -169,7 +169,7 @@ namespace Beefy.gfx
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mClipPoolStarts.RemoveAt(mClipPoolStarts.Count - 1);
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}
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public IDisposable PushTranslate(float x, float y)
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public DisposeProxy PushTranslate(float x, float y)
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{
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mMatrixStackIdx++;
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mMatrixStack[mMatrixStackIdx].SetMultiplied(x, y, ref mMatrix);
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@ -178,7 +178,7 @@ namespace Beefy.gfx
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return mMatrixDisposeProxy;
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}
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public IDisposable PushScale(float scaleX, float scaleY)
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public DisposeProxy PushScale(float scaleX, float scaleY)
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{
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Matrix m = Matrix.IdentityMatrix;
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m.Identity();
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@ -186,7 +186,7 @@ namespace Beefy.gfx
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return PushMatrix(m);
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}
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public IDisposable PushScale(float scaleX, float scaleY, float x, float y)
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public DisposeProxy PushScale(float scaleX, float scaleY, float x, float y)
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{
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Matrix m = Matrix.IdentityMatrix;
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m.Identity();
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@ -196,7 +196,7 @@ namespace Beefy.gfx
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return PushMatrix(m);
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}
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public IDisposable PushRotate(float rot)
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public DisposeProxy PushRotate(float rot)
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{
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Matrix m = Matrix.IdentityMatrix;
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m.Identity();
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@ -204,7 +204,7 @@ namespace Beefy.gfx
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return PushMatrix(m);
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}
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public IDisposable PushRotate(float rot, float x, float y)
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public DisposeProxy PushRotate(float rot, float x, float y)
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{
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Matrix m = Matrix.IdentityMatrix;
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m.Identity();
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@ -214,7 +214,7 @@ namespace Beefy.gfx
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return PushMatrix(m);
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}
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public IDisposable PushMatrix(Matrix matrix)
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public DisposeProxy PushMatrix(Matrix matrix)
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{
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mMatrixStackIdx++;
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mMatrixStack[mMatrixStackIdx].SetMultiplied(matrix, mMatrix);
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@ -223,7 +223,7 @@ namespace Beefy.gfx
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return mMatrixDisposeProxy;
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}
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public IDisposable PushMatrixOverride(Matrix matrix)
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public DisposeProxy PushMatrixOverride(Matrix matrix)
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{
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mMatrixStackIdx++;
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mMatrixStack[mMatrixStackIdx].Set(matrix);
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@ -237,7 +237,7 @@ namespace Beefy.gfx
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mMatrix = mMatrixStack[--mMatrixStackIdx];
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}
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public IDisposable PushDrawLayer(DrawLayer drawLayer)
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public DisposeProxy PushDrawLayer(DrawLayer drawLayer)
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{
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mDrawLayerStackIdx++;
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mDrawLayerStack[mDrawLayerStackIdx] = drawLayer;
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@ -254,7 +254,7 @@ namespace Beefy.gfx
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mDrawLayer.Activate();
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}
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public IDisposable PushZDepth(float zDepth)
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public DisposeProxy PushZDepth(float zDepth)
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{
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ZDepth = zDepth;
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return mZDepthStack.Push(ZDepth);
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@ -265,7 +265,7 @@ namespace Beefy.gfx
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ZDepth = mZDepthStack.Pop();
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}
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public IDisposable PushColor(Color color)
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public DisposeProxy PushColor(Color color)
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{
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Color physColor = color;
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@ -275,7 +275,7 @@ namespace Beefy.gfx
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return mColorDisposeProxy;
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}
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public IDisposable PushColorOverride(Color color)
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public DisposeProxy PushColorOverride(Color color)
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{
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Color physColor = color;
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@ -305,10 +305,10 @@ namespace Beefy.gfx
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mFont = font;
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}
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public abstract IDisposable PushRenderState(RenderState renderState);
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public abstract DisposeProxy PushRenderState(RenderState renderState);
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public abstract void PopRenderState();
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public IDisposable PushClip(float x, float y, float width, float height)
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public DisposeProxy PushClip(float x, float y, float width, float height)
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{
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Matrix m = Matrix();
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m.SetMultiplied(x, y, width, height, ref mMatrix);
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@ -370,7 +370,7 @@ namespace Beefy.gfx
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return renderState;
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}
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public IDisposable PushClipDisable()
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public DisposeProxy PushClipDisable()
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{
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mClipStackIdx++;
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mClipStack[mClipStackIdx] = null;
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@ -471,7 +471,7 @@ namespace Beefy.gfx
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Gfx_SetRenderState(renderState.mNativeRenderState);
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}
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public override IDisposable PushRenderState(RenderState renderState)
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public override DisposeProxy PushRenderState(RenderState renderState)
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{
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Gfx_SetRenderState(renderState.mNativeRenderState);
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mRenderStateStack[++mRenderStateStackIdx] = renderState;
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@ -919,7 +919,7 @@ namespace Beefy.gfx
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Debug.Assert(mColorStackIdx == 0);
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}*/
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public override IDisposable PushRenderState(RenderState renderState)
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public override DisposeProxy PushRenderState(RenderState renderState)
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{
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BFApp.sApp.mStudioHost.Proxy.Gfx_SetRenderState(renderState.mStudioRenderState);
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mRenderStateStack[++mRenderStateStackIdx] = renderState;
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