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Add ability to get min/max values for generic int's and uint's
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12 changed files with 72 additions and 10 deletions
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@ -3,7 +3,7 @@ using System.Globalization;
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namespace System
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{
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#unwarn
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struct Int32 : int32, IInteger, ISigned, IHashable, IFormattable, IIsNaN, IParseable<int32, ParseError>, IParseable<int32>
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struct Int32 : int32, IInteger, ISigned, IHashable, IFormattable, IIsNaN, IParseable<int32, ParseError>, IParseable<int32>, IMinMaxValue<int32>
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{
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public enum ParseError
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{
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@ -16,6 +16,9 @@ namespace System
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public const int32 MaxValue = 0x7FFFFFFF;
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public const int32 MinValue = -0x80000000;
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public static int32 IMinMaxValue<int32>.MinValue => MinValue;
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public static int32 IMinMaxValue<int32>.MaxValue => MaxValue;
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public static int operator<=>(Self a, Self b)
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{
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return (SelfBase)a <=> (SelfBase)b;
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