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Graphics.DrawLine, DrawBatch fixes

This commit is contained in:
Brian Fiete 2023-07-26 09:39:14 -07:00
parent a269a19ed8
commit 40f3baf127
4 changed files with 66 additions and 14 deletions

View file

@ -68,11 +68,12 @@ void* DrawBatch::AllocTris(int vtxCount)
{
int idxCount = vtxCount;
if ((mRenderState != gBFApp->mRenderDevice->mCurRenderState) || (idxCount + mIdxIdx >= mAllocatedIndices))
bool fits = (idxCount + mIdxIdx <= mAllocatedIndices) && (vtxCount + mVtxIdx <= mAllocatedVertices);
if ((mRenderState != gBFApp->mRenderDevice->mCurRenderState) || (!fits))
{
if (mVtxIdx > 0)
if ((mVtxIdx > 0) || (!fits))
{
DrawBatch* nextBatch = AllocateChainedBatch(0, 0);
DrawBatch* nextBatch = AllocateChainedBatch(vtxCount, idxCount);
return nextBatch->AllocTris(vtxCount);
}
@ -95,11 +96,12 @@ void* DrawBatch::AllocStrip(int vtxCount)
{
int idxCount = (vtxCount - 2) * 3;
if ((mRenderState != gBFApp->mRenderDevice->mCurRenderState) || (idxCount + mIdxIdx >= mAllocatedIndices))
bool fits = (idxCount + mIdxIdx <= mAllocatedIndices) && (vtxCount + mVtxIdx <= mAllocatedVertices);
if ((mRenderState != gBFApp->mRenderDevice->mCurRenderState) || (!fits))
{
if (mVtxIdx > 0)
if ((mVtxIdx > 0) || (!fits))
{
DrawBatch* nextBatch = AllocateChainedBatch(0, 0);
DrawBatch* nextBatch = AllocateChainedBatch(vtxCount, idxCount);
return nextBatch->AllocStrip(vtxCount);
}
@ -126,9 +128,10 @@ void* DrawBatch::AllocStrip(int vtxCount)
void DrawBatch::AllocIndexed(int vtxCount, int idxCount, void** verticesOut, uint16** indicesOut, uint16* idxOfsOut)
{
if ((mRenderState != gBFApp->mRenderDevice->mCurRenderState) || (idxCount + mIdxIdx > mAllocatedIndices))
bool fits = (idxCount + mIdxIdx <= mAllocatedIndices) && (vtxCount + mVtxIdx <= mAllocatedVertices);
if ((mRenderState != gBFApp->mRenderDevice->mCurRenderState) || (!fits))
{
if (mVtxIdx > 0)
if ((mVtxIdx > 0) || (!fits))
{
DrawBatch* nextBatch = AllocateChainedBatch(vtxCount, idxCount);
return nextBatch->AllocIndexed(vtxCount, idxCount, verticesOut, indicesOut, idxOfsOut);
@ -190,11 +193,8 @@ DrawBatch* DrawLayer::AllocateBatch(int minVtxCount, int minIdxCount)
BF_ASSERT(mRenderDevice->mCurRenderState->mShader != NULL);
int vtxSize = mRenderDevice->mCurRenderState->mShader->mVertexSize;
if (minIdxCount == 0)
{
minIdxCount = 512;
minVtxCount = minIdxCount;
}
minIdxCount = BF_MAX(minIdxCount, 512);
minVtxCount = BF_MAX(minIdxCount, 512);
BF_ASSERT(minIdxCount * sizeof(uint16) <= DRAWBUFFER_IDXBUFFER_SIZE);
BF_ASSERT(minVtxCount * vtxSize <= DRAWBUFFER_VTXBUFFER_SIZE);