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Graphics.DrawLine, DrawBatch fixes
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a269a19ed8
commit
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4 changed files with 66 additions and 14 deletions
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@ -14,5 +14,8 @@ namespace Beefy.geom
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this.x = x;
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this.y = y;
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}
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public static Point operator-(Self lhs, Self rhs) => .(lhs.x - rhs.x, lhs.y - rhs.y);
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public static Point operator+(Self lhs, Self rhs) => .(lhs.x + rhs.x, lhs.y + rhs.y);
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}
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}
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@ -47,6 +47,7 @@ namespace Beefy.gfx
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public RenderState mDefaultRenderState ~ delete _;
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public Font mFont;
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public Image mWhiteDot ~ delete _;
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public List<Image> mWhiteBorderedSquares = new .() ~ DeleteContainerAndItems!(_);
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public float ZDepth { get; set; }
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protected DisposeProxy mMatrixDisposeProxy ~ delete _;
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@ -512,6 +513,15 @@ namespace Beefy.gfx
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Gfx_SetRenderState(mRenderStateStack[--mRenderStateStackIdx].mNativeRenderState);
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}
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public Image GetBorderedWhiteSquare(int borderSize)
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{
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if (borderSize >= mWhiteBorderedSquares.Count)
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mWhiteBorderedSquares.Count = borderSize + 1;
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if (mWhiteBorderedSquares[borderSize] == null)
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mWhiteBorderedSquares[borderSize] = Image.LoadFromFile(scope $"!square{borderSize}");
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return mWhiteBorderedSquares[borderSize];
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}
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public void Draw(RenderCmd renderCmd)
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{
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Gfx_QueueRenderCmd(renderCmd.mNativeRenderCmd);
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@ -919,7 +929,32 @@ namespace Beefy.gfx
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Gfx_CopyDrawVertex(4, 1);
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Gfx_SetDrawVertex(5, m.tx + (m.a + m.c), m.ty + (m.b + m.d), 0, 0, 0, Color.Mult(mColor, colorBotRight));
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}
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public void DrawLine(float x0, float y0, float x1, float y1, float width = 1.0f)
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{
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Image img = GetBorderedWhiteSquare(Math.Max((int)width, 1));
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float ang = Math.Atan2(y1 - y0, x1 - x0);
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// Add 1 pixel to account for transparent border
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float radius = (width / 2) + 1;
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float xOfs = Math.Cos(ang + Math.PI_f / 2) * radius;
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float yOfs = Math.Sin(ang + Math.PI_f / 2) * radius;
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//TODO: Multiply color
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Gfx_AllocTris(img.mNativeTextureSegment, 6);
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Gfx_SetDrawVertex(0, x0 - xOfs, y0 - yOfs, 0, 0, 0.5f, mColor);
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Gfx_SetDrawVertex(1, x0 + xOfs, y0 + yOfs, 0, 1.0f, 0.5f, mColor);
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Gfx_SetDrawVertex(2, x1 - xOfs, y1 - yOfs, 0, 0, 0.5f, mColor);
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Gfx_CopyDrawVertex(3, 2);
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Gfx_CopyDrawVertex(4, 1);
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Gfx_SetDrawVertex(5, x1 + xOfs, y1 + yOfs, 0, 1.0f, 0.5f, mColor);
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}
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public void PolyStart(Image image, int32 vertices)
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{
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Gfx_AllocTris(image.mNativeTextureSegment, vertices);
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@ -68,11 +68,12 @@ void* DrawBatch::AllocTris(int vtxCount)
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{
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int idxCount = vtxCount;
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if ((mRenderState != gBFApp->mRenderDevice->mCurRenderState) || (idxCount + mIdxIdx >= mAllocatedIndices))
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bool fits = (idxCount + mIdxIdx <= mAllocatedIndices) && (vtxCount + mVtxIdx <= mAllocatedVertices);
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if ((mRenderState != gBFApp->mRenderDevice->mCurRenderState) || (!fits))
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{
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if (mVtxIdx > 0)
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if ((mVtxIdx > 0) || (!fits))
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{
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DrawBatch* nextBatch = AllocateChainedBatch(0, 0);
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DrawBatch* nextBatch = AllocateChainedBatch(vtxCount, idxCount);
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return nextBatch->AllocTris(vtxCount);
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}
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@ -95,11 +96,12 @@ void* DrawBatch::AllocStrip(int vtxCount)
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{
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int idxCount = (vtxCount - 2) * 3;
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if ((mRenderState != gBFApp->mRenderDevice->mCurRenderState) || (idxCount + mIdxIdx >= mAllocatedIndices))
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bool fits = (idxCount + mIdxIdx <= mAllocatedIndices) && (vtxCount + mVtxIdx <= mAllocatedVertices);
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if ((mRenderState != gBFApp->mRenderDevice->mCurRenderState) || (!fits))
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{
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if (mVtxIdx > 0)
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if ((mVtxIdx > 0) || (!fits))
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{
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DrawBatch* nextBatch = AllocateChainedBatch(0, 0);
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DrawBatch* nextBatch = AllocateChainedBatch(vtxCount, idxCount);
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return nextBatch->AllocStrip(vtxCount);
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}
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@ -126,9 +128,10 @@ void* DrawBatch::AllocStrip(int vtxCount)
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void DrawBatch::AllocIndexed(int vtxCount, int idxCount, void** verticesOut, uint16** indicesOut, uint16* idxOfsOut)
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{
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if ((mRenderState != gBFApp->mRenderDevice->mCurRenderState) || (idxCount + mIdxIdx > mAllocatedIndices))
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bool fits = (idxCount + mIdxIdx <= mAllocatedIndices) && (vtxCount + mVtxIdx <= mAllocatedVertices);
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if ((mRenderState != gBFApp->mRenderDevice->mCurRenderState) || (!fits))
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{
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if (mVtxIdx > 0)
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if ((mVtxIdx > 0) || (!fits))
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{
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DrawBatch* nextBatch = AllocateChainedBatch(vtxCount, idxCount);
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return nextBatch->AllocIndexed(vtxCount, idxCount, verticesOut, indicesOut, idxOfsOut);
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@ -190,11 +193,8 @@ DrawBatch* DrawLayer::AllocateBatch(int minVtxCount, int minIdxCount)
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BF_ASSERT(mRenderDevice->mCurRenderState->mShader != NULL);
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int vtxSize = mRenderDevice->mCurRenderState->mShader->mVertexSize;
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if (minIdxCount == 0)
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{
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minIdxCount = 512;
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minVtxCount = minIdxCount;
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}
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minIdxCount = BF_MAX(minIdxCount, 512);
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minVtxCount = BF_MAX(minIdxCount, 512);
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BF_ASSERT(minIdxCount * sizeof(uint16) <= DRAWBUFFER_IDXBUFFER_SIZE);
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BF_ASSERT(minVtxCount * vtxSize <= DRAWBUFFER_VTXBUFFER_SIZE);
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@ -120,6 +120,20 @@ Texture* RenderDevice::LoadTexture(const StringImpl& fileName, int flags)
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imageData->mBits[0] = 0xFFFFFFFF;
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handled = true;
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}
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else if (fileName.StartsWith("!square"))
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{
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int squareSize = atoi(fileName.c_str() + 7);
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imageData = new ImageData();
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imageData->CreateNew(squareSize + 2, squareSize + 2, true);
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for (int y = 0; y < squareSize; y++)
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{
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for (int x = 0; x < squareSize; x++)
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{
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imageData->mBits[(y + 1) * (squareSize + 2) + x + 1] = 0xFFFFFFFF;
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}
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}
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handled = true;
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}
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else if (ext == ".tga")
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imageData = new TGAData();
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else if (ext == ".png")
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