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Additional 3d support
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parent
369bb0640c
commit
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27 changed files with 4063 additions and 126 deletions
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@ -4,6 +4,13 @@
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USING_NS_BF;
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Vector3::Vector3()
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{
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mX = 0;
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mY = 0;
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mZ = 0;
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}
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Vector3::Vector3(float x, float y, float z)
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{
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mX = x;
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@ -16,6 +23,11 @@ float Vector3::GetMagnitude() const
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return sqrtf(mX*mX + mY*mY + mZ*mZ);
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}
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float Vector3::GetMagnitudeSquare() const
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{
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return mX * mX + mY * mY + mZ * mZ;
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}
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Vector3 Vector3::Normalize(const Vector3& vec)
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{
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float mag = vec.GetMagnitude();
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@ -39,6 +51,14 @@ Vector3 Vector3::CrossProduct(const Vector3& vec1, const Vector3& vec2)
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}
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Vector3 Vector3::Transform(const Vector3& vec, const Matrix4& matrix)
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{
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return Vector3(
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(matrix.m00 * vec.mX + matrix.m01 * vec.mY + matrix.m02 * vec.mZ + matrix.m03),
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(matrix.m10 * vec.mX + matrix.m11 * vec.mY + matrix.m12 * vec.mZ + matrix.m13),
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(matrix.m20 * vec.mX + matrix.m21 * vec.mY + matrix.m22 * vec.mZ + matrix.m23));
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}
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Vector3 Vector3::TransformW(const Vector3& vec, const Matrix4& matrix)
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{
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float fInvW = 1.0f / (matrix.m30 * vec.mX + matrix.m31 * vec.mY + matrix.m32 * vec.mZ + matrix.m33);
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