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Fixed type resolution infinite loop

This commit is contained in:
Brian Fiete 2021-10-01 06:57:10 -07:00
parent 6b9bb361f9
commit 37e4c589b0
2 changed files with 12 additions and 5 deletions

View file

@ -6860,13 +6860,18 @@ BfType* BfModule::ResolveTypeDef(BfTypeDef* typeDef, BfPopulateType populateType
return resolvedtypeDefType;
}
// Get BaseClass even when we haven't populated the type yet2
// Get BaseClass even when we haven't populated the type yet
BfTypeInstance* BfModule::GetBaseType(BfTypeInstance* typeInst)
{
if ((mContext->mCurTypeState != NULL) && (mContext->mCurTypeState->mTypeInstance == typeInst))
if (typeInst->mBaseType == NULL)
{
if (typeInst->mBaseType == NULL)
return NULL;
auto checkTypeState = mContext->mCurTypeState;
while (checkTypeState != NULL)
{
if (checkTypeState->mTypeInstance == typeInst)
return NULL;
checkTypeState = checkTypeState->mPrevState;
}
}
if ((typeInst->mBaseType == NULL) && (typeInst != mContext->mBfObjectType))