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Fixed struct construction when type is unpopulated. Better error check.
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3 changed files with 3 additions and 1 deletions
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@ -439,7 +439,7 @@ public:
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virtual bool IsVoid() { return false; }
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virtual bool IsVoidPtr() { return false; }
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virtual bool CanBeValuelessType() { return false; }
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virtual bool IsValuelessType() { BF_ASSERT(mSize != -1); return mSize == 0; }
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virtual bool IsValuelessType() { BF_ASSERT(mSize != -1); BF_ASSERT(mDefineState >= BfTypeDefineState_Defined); return mSize == 0; }
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virtual bool IsSelf() { return false; }
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virtual bool IsDot() { return false; }
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virtual bool IsVar() { return false; }
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