mirror of
https://github.com/beefytech/Beef.git
synced 2025-06-08 03:28:20 +02:00
Extended memory loading support
This commit is contained in:
parent
0efdecb719
commit
29c0f82bba
7 changed files with 136 additions and 33 deletions
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@ -177,6 +177,7 @@
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<LibraryPath>third_party\AK\lib\release;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86;$(FrameworkSDKDir)\lib</LibraryPath>
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<IncludePath>$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSDK_IncludePath);$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;C:\Program Files (x86)\Microsoft DirectX SDK (June 2007)\Include;C:\temp\wx\wxMSW-2.8.12\include;C:\temp\wx\wxMSW-2.8.12\include\msvc</IncludePath>
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<OutDir>$(SolutionDir)\IDE\dist\</OutDir>
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<TargetName>$(ProjectName)64_Static</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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@ -414,11 +415,12 @@ copy /y "$(OutDir)$(TargetName).lib" "$(SolutionDir)\BeefLibs\Beefy2D\dist\"</Co
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<FunctionLevelLinking>false</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BFSYSLIB_DYNAMIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;BFSYSLIB_DYNAMIC;BF_NO_FBX;FT2_BUILD_LIBRARY;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<AdditionalIncludeDirectories>./; ./platform/win/; third_party/agg-2.4/include; third_party/agg-2.4/include/platform/win32; third_party/; third_party/libffi/i686-pc-cygwin; third_party/libffi/i686-pc-cygwin/include; third_party/libffi/include</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>./;./platform/win/;./platform/sdl/;third_party/agg-2.4/include;third_party/agg-2.4/include/platform/win32;third_party/;third_party/libffi/i686-pc-cygwin;third_party/libffi/i686-pc-cygwin/include;third_party/libffi/include;third_party/SDL2-2.0.1/include;../extern/fbxsdk/include;third_party/freetype/include;../BeefLibs/SDL2/include</AdditionalIncludeDirectories>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -482,7 +484,7 @@ copy /y "$(OutDir)$(TargetName).lib" "$(SolutionDir)\BeefLibs\Beefy2D\dist\"</Co
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Static|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Static|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Static|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Static|x64'">false</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="platform\sdl\SdlBFApp.cpp">
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@ -492,7 +494,7 @@ copy /y "$(OutDir)$(TargetName).lib" "$(SolutionDir)\BeefLibs\Beefy2D\dist\"</Co
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Static|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Static|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Static|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Static|x64'">false</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="platform\win\CrashCatcher.cpp" />
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@ -2001,7 +2003,7 @@ copy /y "$(OutDir)$(TargetName).lib" "$(SolutionDir)\BeefLibs\Beefy2D\dist\"</Co
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Static|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Static|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Static|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Static|x64'">false</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="platform\sdl\SdlBFApp.h">
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@ -2010,7 +2012,7 @@ copy /y "$(OutDir)$(TargetName).lib" "$(SolutionDir)\BeefLibs\Beefy2D\dist\"</Co
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Static|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Static|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Static|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Static|x64'">false</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="platform\win\CrashCatcher.h" />
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@ -1380,6 +1380,16 @@ void Beefy::BFFatalError(const char* message, const char* file, int line)
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BFFatalError(String(message), String(file), line);
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}
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void MakeUpper(const StringImpl& theString)
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bool Beefy::ParseMemorySpan(const StringImpl& str, void*& outPtr, int& outSize)
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{
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if (str.StartsWith("@"))
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{
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int colon = (int)str.IndexOf(':');
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String addrStr = str.Substring(1, colon - 1);
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String lenStr = str.Substring(colon + 1);
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outPtr = (void*)(intptr)strtoll(addrStr.c_str(), NULL, 16);
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outSize = (int)strtol(lenStr.c_str(), NULL, 10);
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return true;
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}
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return false;
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}
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@ -242,6 +242,7 @@ bool FileExists(const StringImpl& path, String* outActualName = NULL);
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bool DirectoryExists(const StringImpl& path, String* outActualName = NULL);
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bool RecursiveCreateDirectory(const StringImpl& dirName);
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bool RecursiveDeleteDirectory(const StringImpl& dirName);
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bool ParseMemorySpan(const StringImpl& str, void*& outPtr, int& outSize);
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#define CHARTAG(val) FromBIGEndian(val)
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@ -147,13 +147,24 @@ bool FTFont::Load(const StringImpl& fileName, float pointSize)
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String useFileName = fileName;
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int faceIdx = 0;
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int atPos = (int)useFileName.IndexOf('@');
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int atPos = (int)useFileName.IndexOf('@', 1);
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if (atPos != -1)
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{
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faceIdx = atoi(useFileName.c_str() + atPos + 1);
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useFileName.RemoveToEnd(atPos);
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}
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auto error = FT_New_Face(gFTLibrary, useFileName.c_str(), faceIdx, &ftFace);
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void* memPtr = NULL;
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int memLen = 0;
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if (ParseMemorySpan(fileName, memPtr, memLen))
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{
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FT_New_Memory_Face(gFTLibrary, (FT_Byte*)memPtr, memLen, faceIdx, &ftFace);
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}
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else
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{
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FT_New_Face(gFTLibrary, useFileName.c_str(), faceIdx, &ftFace);
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}
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face->mFTFace = ftFace;
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}
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else
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@ -150,14 +150,12 @@ Texture* RenderDevice::LoadTexture(const StringImpl& fileName, int flags)
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if (!handled)
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{
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imageData->mWantsAlphaPremultiplied = (flags & TextureFlag_NoPremult) == 0;
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if (fileName.StartsWith("@"))
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{
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int colon = (int)fileName.IndexOf(':');
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String addrStr = fileName.Substring(1, colon - 1);
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String lenStr = fileName.Substring(colon + 1);
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void* addr = (void*)(intptr)strtoll(addrStr.c_str(), NULL, 16);
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int len = (int)strtol(lenStr.c_str(), NULL, 10);
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if (!imageData->LoadFromMemory(addr, len))
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void* memPtr = NULL;
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int memLen = 0;
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if (ParseMemorySpan(fileName, memPtr, memLen))
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{
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if (!imageData->LoadFromMemory(memPtr, memLen))
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{
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failed = true;
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delete imageData;
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@ -5,6 +5,7 @@
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#include "img/ImageData.h"
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#include "util/PerfTimer.h"
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#include "util/BeefPerf.h"
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#include "Span.h"
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#include "FileStream.h"
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#include "DDS.h"
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@ -225,12 +226,14 @@ void DXShader::ReleaseNative()
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mConstBuffer = NULL;
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}
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extern "C"
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typedef HRESULT(WINAPI* Func_D3DX10CompileFromFileW)(LPCWSTR pSrcFile, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
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extern "C" typedef HRESULT(WINAPI* Func_D3DX10CompileFromFileW)(LPCWSTR pSrcFile, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
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LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs);
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static Func_D3DX10CompileFromFileW gFunc_D3DX10CompileFromFileW;
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extern "C" typedef HRESULT(WINAPI* Func_D3DX10Compile)(void* srcData, size_t srcSize, char* sourceName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
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LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs);
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static Func_D3DX10Compile gFunc_D3DX10Compile;
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static bool LoadDXShader(const StringImpl& filePath, const StringImpl& entry, const StringImpl& profile, ID3D10Blob** outBuffer)
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{
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HRESULT hr;
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bool useCache = false;
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auto srcDate = ::BfpFile_GetTime_LastWrite(filePath.c_str());
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auto cacheDate = ::BfpFile_GetTime_LastWrite(outObj.c_str());
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if (cacheDate >= srcDate)
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if ((cacheDate != 0) && (cacheDate >= srcDate))
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useCache = true;
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if (!useCache)
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if (!useCache)
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{
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if (gFunc_D3DX10CompileFromFileW == NULL)
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{
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auto lib = LoadLibraryA("D3DCompiler_47.dll");
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if (lib != NULL)
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gFunc_D3DX10CompileFromFileW = (Func_D3DX10CompileFromFileW)::GetProcAddress(lib, "D3DCompileFromFile");
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}
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bool useCompile = true;
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HRESULT dxResult;
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ID3D10Blob* errorMessage = NULL;
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auto dxResult = gFunc_D3DX10CompileFromFileW(UTF8Decode(filePath).c_str(), NULL, NULL, entry.c_str(), profile.c_str(),
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D3D10_SHADER_DEBUG | D3D10_SHADER_ENABLE_STRICTNESS, 0, outBuffer, &errorMessage);
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if (useCompile)
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{
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if (gFunc_D3DX10Compile == NULL)
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{
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auto lib = LoadLibraryA("D3DCompiler_47.dll");
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if (lib != NULL)
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gFunc_D3DX10Compile = (Func_D3DX10Compile)::GetProcAddress(lib, "D3DCompile");
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}
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int memSize = 0;
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uint8* memPtr = LoadBinaryData(filePath, &memSize);
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dxResult = gFunc_D3DX10Compile(memPtr, memSize, "Shader", NULL, NULL, entry.c_str(), profile.c_str(),
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D3D10_SHADER_DEBUG | D3D10_SHADER_ENABLE_STRICTNESS, 0, outBuffer, &errorMessage);
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}
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else
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{
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if (gFunc_D3DX10CompileFromFileW == NULL)
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{
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auto lib = LoadLibraryA("D3DCompiler_47.dll");
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if (lib != NULL)
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gFunc_D3DX10CompileFromFileW = (Func_D3DX10CompileFromFileW)::GetProcAddress(lib, "D3DCompileFromFile");
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}
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dxResult = gFunc_D3DX10CompileFromFileW(UTF8Decode(filePath).c_str(), NULL, NULL, entry.c_str(), profile.c_str(),
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D3D10_SHADER_DEBUG | D3D10_SHADER_ENABLE_STRICTNESS, 0, outBuffer, &errorMessage);
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}
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if (DXFAILED(dxResult))
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{
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return true;
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}
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static bool LoadDXShader(Span<uint8> fileData, const StringImpl& entry, const StringImpl& profile, ID3D10Blob** outBuffer)
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{
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HRESULT hr;
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if (gFunc_D3DX10Compile == NULL)
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{
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auto lib = LoadLibraryA("D3DCompiler_47.dll");
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if (lib != NULL)
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gFunc_D3DX10Compile = (Func_D3DX10Compile)::GetProcAddress(lib, "D3DCompile");
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}
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ID3D10Blob* errorMessage = NULL;
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auto dxResult = gFunc_D3DX10Compile(fileData.mVals, fileData.mSize, "ShaderSource", NULL, NULL, entry.c_str(), profile.c_str(),
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D3D10_SHADER_DEBUG | D3D10_SHADER_ENABLE_STRICTNESS, 0, outBuffer, &errorMessage);
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if (DXFAILED(dxResult))
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{
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if (errorMessage != NULL)
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{
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BF_FATAL(StrFormat("Vertex shader load failed: %s", (char*)errorMessage->GetBufferPointer()).c_str());
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errorMessage->Release();
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}
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else
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BF_FATAL("Shader load failed");
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return false;
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}
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return true;
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}
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bool DXShader::Load()
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{
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//HRESULT hr;
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ID3D10Blob* vertexShaderBuffer = NULL;
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ID3D10Blob* pixelShaderBuffer = NULL;
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LoadDXShader(mSrcPath + ".fx", "VS", "vs_4_0", &vertexShaderBuffer);
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LoadDXShader(mSrcPath + ".fx", "PS", "ps_4_0", &pixelShaderBuffer);
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void* memPtr = NULL;
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int memSize = 0;
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if (ParseMemorySpan(mSrcPath, memPtr, memSize))
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{
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int crPos = (int)mSrcPath.IndexOf('\n');
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if (crPos != -1)
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{
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void* memPtr2 = NULL;
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int memSize2 = 0;
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if (ParseMemorySpan(mSrcPath.Substring(crPos + 1), memPtr2, memSize2))
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{
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D3D10CreateBlob(memSize, &vertexShaderBuffer);
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memcpy(vertexShaderBuffer->GetBufferPointer(), memPtr, memSize);
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D3D10CreateBlob(memSize2, &pixelShaderBuffer);
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memcpy(pixelShaderBuffer->GetBufferPointer(), memPtr2, memSize2);
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}
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}
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else
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{
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Span<uint8> span((uint8*)memPtr, memSize);
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LoadDXShader(span, "VS", "vs_4_0", &vertexShaderBuffer);
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LoadDXShader(span, "PS", "ps_4_0", &pixelShaderBuffer);
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}
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}
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else
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{
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LoadDXShader(mSrcPath + ".fx", "VS", "vs_4_0", &vertexShaderBuffer);
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LoadDXShader(mSrcPath + ".fx", "PS", "ps_4_0", &pixelShaderBuffer);
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}
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defer(
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{
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@ -320,7 +320,7 @@ public:
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#define BP_EXPORT BF_EXPORT
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#define BP_CALLTYPE BF_CALLTYPE
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#else
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#define BP_EXPORT
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#define BP_EXPORT extern "C"
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#define BP_CALLTYPE
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#endif
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