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Added 'DarkTheme.png' theme image with encoded colors

This commit is contained in:
Brian Fiete 2019-09-18 09:58:02 -07:00
parent 4f2472c276
commit 287922693e
11 changed files with 93 additions and 14 deletions

View file

@ -154,5 +154,10 @@ namespace Beefy.gfx
{
return (color & 0xFF00FF00) | ((color & 0x00FF0000) >> 16) | ((color & 0x000000FF) << 16);
}
public static uint32 FromNative(Color color)
{
return (color & 0xFF00FF00) | ((color & 0x00FF0000) >> 16) | ((color & 0x000000FF) << 16);
}
}
}

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@ -12,7 +12,15 @@ namespace Beefy.gfx
{
#if !STUDIO_CLIENT
public class Image : IDrawable
{
{
enum LoadFlags
{
None = 0,
Additive = 1,
NoPremult = 2,
AllowRead = 4
}
public Image mSrcTexture;
public int32 mSrcX;
public int32 mSrcY;
@ -29,7 +37,7 @@ namespace Beefy.gfx
public static extern void Gfx_DrawTextureSegment(void* textureSegment, float a, float b, float c, float d, float tx, float ty, float z, uint32 color, int32 pixelSnapping);
[StdCall, CLink]
static extern void* Gfx_LoadTexture(char8* fileName, int32 additive);
static extern void* Gfx_LoadTexture(char8* fileName, int32 flags);
[StdCall, CLink]
static extern void* Gfx_CreateDynTexture(int32 width, int32 height);
@ -49,6 +57,9 @@ namespace Beefy.gfx
[StdCall, CLink]
static extern void Gfx_Texture_SetBits(void* textureSegment, int32 destX, int32 destY, int32 destWidth, int32 destHeight, int32 srcPitch, uint32* bits);
[StdCall, CLink]
static extern void Gfx_Texture_GetBits(void* textureSegment, int32 srcX, int32 srcY, int32 srcWidth, int32 srcHeight, int32 destPitch, uint32* bits);
[StdCall, CLink]
static extern void Gfx_Texture_Delete(void* textureSegment);
@ -82,11 +93,11 @@ namespace Beefy.gfx
return CreateFromNativeTextureSegment(aNativeTextureSegment);
}
public static Image LoadFromFile(String fileName, bool additive = false)
public static Image LoadFromFile(String fileName, LoadFlags flags = .None)
{
scope AutoBeefPerf("Image.LoadFromFile");
void* aNativeTextureSegment = Gfx_LoadTexture(fileName, additive ? 1 : 0);
void* aNativeTextureSegment = Gfx_LoadTexture(fileName, (int32)flags);
if (aNativeTextureSegment == null)
return null;
@ -175,6 +186,11 @@ namespace Beefy.gfx
Gfx_Texture_SetBits(mNativeTextureSegment, (.)destX, (.)destY, (.)destWidth, (.)destHeight, (.)srcPitch, bits);
}
public void GetBits(int srcX, int srcY, int srcWidth, int srcHeight, int destPitch, uint32* bits)
{
Gfx_Texture_GetBits(mNativeTextureSegment, (.)srcX, (.)srcY, (.)srcWidth, (.)srcHeight, (.)destPitch, bits);
}
public void CreateImageCels(Image[,] celImages)
{
int32 rows = (int32)celImages.GetLength(0);

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@ -183,13 +183,11 @@ namespace Beefy.theme.dark
COUNT
};
public const uint32 COLOR_WINDOW = 0xFF595959;
public const uint32 COLOR_BKG = 0xFF262626;
public const uint32 COLOR_SELECTED_OUTLINE = 0xFFE6A800;
public const uint32 COLOR_MENU_FOCUSED = 0xFFFFA000;
public const uint32 COLOR_MENU_SELECTED = 0xFFD0A070;
public const uint32 COLOR_TIMELINE_SEP = 0xFF202020;
public const uint32 COLOR_TIMELINE_RULE = 0xFF4A4A4A;
public static uint32 COLOR_WINDOW = 0xFF595959;
public static uint32 COLOR_BKG = 0xFF262626;
public static uint32 COLOR_SELECTED_OUTLINE = 0xFFE6A800;
public static uint32 COLOR_MENU_FOCUSED = 0xFFFFA000;
public static uint32 COLOR_MENU_SELECTED = 0xFFD0A070;
public static float sScale = 1.0f;
public static int32 sSrcImgScale = 1;
@ -309,6 +307,16 @@ namespace Beefy.theme.dark
delete mWindowTopImage;
}
Image themeImg = Image.LoadFromFile(scope String..Append(tempStr, BFApp.sApp.mInstallDir, "images/DarkTheme.png"), .AllowRead);
defer delete themeImg;
uint32[5] bits = ?;
themeImg.GetBits(0, 0, bits.Count, 1, bits.Count, &bits);
COLOR_WINDOW = Color.FromNative(bits[0]);
COLOR_BKG = Color.FromNative(bits[1]);
COLOR_SELECTED_OUTLINE = Color.FromNative(bits[2]);
COLOR_MENU_FOCUSED = Color.FromNative(bits[3]);
COLOR_MENU_SELECTED = Color.FromNative(bits[4]);
String uiFileName = null;
switch (sSrcImgScale)
{

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@ -422,6 +422,11 @@ BF_EXPORT void BF_CALLTYPE Gfx_Texture_SetBits(TextureSegment* textureSegment, i
textureSegment->mTexture->SetBits(destX, destY, destWidth, destHeight, srcPitch, bits);
}
BF_EXPORT void BF_CALLTYPE Gfx_Texture_GetBits(TextureSegment* textureSegment, int srcX, int srcY, int srcWidth, int srcHeight, int destPitch, uint32* bits)
{
textureSegment->mTexture->GetBits(srcX, srcY, srcWidth, srcHeight, destPitch, bits);
}
BF_EXPORT void BF_CALLTYPE Gfx_Texture_Delete(TextureSegment* textureSegment)
{
textureSegment->mTexture->Release();

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@ -146,7 +146,8 @@ enum CullMode : int8
enum TextureFlag : int8
{
TextureFlag_Additive = 1,
TextureFlag_NoPremult = 2
TextureFlag_NoPremult = 2,
TextureFlag_AllowRead = 4,
};
struct VertexDefData

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@ -22,6 +22,7 @@ public:
virtual void Blt(ImageData* imageData, int x, int y) { };
virtual void SetBits(int destX, int destY, int destWidth, int destHeight, int srcPitch, uint32* bits) {}
virtual void GetBits(int srcX, int srcY, int srcWidth, int srcHeight, int destPitch, uint32* bits) {}
};
class TextureSegment

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@ -216,6 +216,48 @@ void DXTexture::SetBits(int destX, int destY, int destWidth, int destHeight, int
mRenderDevice->mD3DDeviceContext->UpdateSubresource(mD3DTexture, 0, &box, bits, srcPitch * sizeof(uint32), 0);
}
void DXTexture::GetBits(int srcX, int srcY, int srcWidth, int srcHeight, int destPitch, uint32* bits)
{
D3D11_TEXTURE2D_DESC texDesc;
texDesc.ArraySize = 1;
texDesc.BindFlags = 0;
texDesc.CPUAccessFlags = 0;
texDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
texDesc.Width = srcWidth;
texDesc.Height = srcHeight;
texDesc.MipLevels = 1;
texDesc.MiscFlags = 0;
texDesc.SampleDesc.Count = 1;
texDesc.SampleDesc.Quality = 0;
texDesc.Usage = D3D11_USAGE_STAGING;
texDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
D3D11_BOX srcBox = { 0 };
srcBox.left = srcX;
srcBox.top = srcY;
srcBox.right = srcX + srcWidth;
srcBox.bottom = srcY + srcHeight;
srcBox.back = 1;
ID3D11Texture2D *texture;
DXCHECK(mRenderDevice->mD3DDevice->CreateTexture2D(&texDesc, 0, &texture));
mRenderDevice->mD3DDeviceContext->CopySubresourceRegion(texture, 0, 0, 0, 0, mD3DTexture, 0, &srcBox);
D3D11_MAPPED_SUBRESOURCE mapTex;
DXCHECK(mRenderDevice->mD3DDeviceContext->Map(texture, 0, D3D11_MAP_READ, NULL, &mapTex));
uint8* srcPtr = (uint8*) mapTex.pData;
uint8* destPtr = (uint8*) bits;
for (int y = 0; y < srcHeight; y++)
{
memcpy(destPtr, srcPtr, srcWidth*sizeof(uint32));
srcPtr += mapTex.RowPitch;
destPtr += destPitch * 4;
}
mRenderDevice->mD3DDeviceContext->Unmap(texture, 0);
texture->Release();
}
///
static int GetPowerOfTwo(int input)

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@ -72,6 +72,7 @@ public:
virtual void PhysSetAsTarget() override;
virtual void Blt(ImageData* imageData, int x, int y) override;
virtual void SetBits(int destX, int destY, int destWidth, int destHeight, int srcPitch, uint32* bits) override;
virtual void GetBits(int srcX, int srcY, int srcWidth, int srcHeight, int destPitch, uint32* bits) override;
};
class DXShaderParam : public ShaderParam

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IDE/dist/images/DarkTheme.png vendored Normal file

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Width:  |  Height:  |  Size: 1.8 KiB

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IDE/dist/images/LaoUI.ttf vendored Normal file

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@ -215,9 +215,9 @@ namespace IDE.ui
if (atError)
bkgColor = 0xFF800000;
if (gApp.IsCompiling)
bkgColor = 0xFF303060;
bkgColor = 0xFF35306A;
else if (gApp.mDebugger.mIsRunning)
bkgColor = 0xFFCA5100;
bkgColor = 0xFFB65D08;
else if (gApp.AreTestsRunning())
bkgColor = 0xFF562143;