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Fix SDLApp in wasm
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parent
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commit
27e1a2aa7f
1 changed files with 74 additions and 54 deletions
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@ -87,6 +87,9 @@ namespace SDL2
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public bool* mKeyboardState;
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public bool mHasAudio;
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private Stopwatch mStopwatch = new .() ~ delete _;
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private int mCurPhysTickCount = 0;
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public this()
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{
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gApp = this;
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@ -105,7 +108,7 @@ namespace SDL2
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String exePath = scope .();
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Environment.GetExecutableFilePath(exePath);
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String exeDir = scope .();
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Path.GetDirectoryPath(exePath, exeDir);
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if (Path.GetDirectoryPath(exePath, exeDir) case .Ok)
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Directory.SetCurrentDirectory(exeDir);
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SDL.Init(.Video | .Events | .Audio);
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@ -205,13 +208,31 @@ namespace SDL2
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SDL.RenderPresent(mRenderer);
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}
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#if BF_PLATFORM_WASM
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private function void em_callback_func();
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[CLink, CallingConvention(.Stdcall)]
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private static extern void emscripten_set_main_loop(em_callback_func func, int32 fps, int32 simulateInfinteLoop);
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private static void EmscriptenMainLoop()
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{
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gApp.RunOneFrame();
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}
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#endif
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public void Run()
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{
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Stopwatch sw = scope .();
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sw.Start();
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int curPhysTickCount = 0;
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mStopwatch.Start();
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#if BF_PLATFORM_WASM
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emscripten_set_main_loop(=> EmscriptenMainLoop, -1, 1);
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#else
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while (true)
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RunOneFrame();
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#endif
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}
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public void RunOneFrame()
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{
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int32 waitTime = 1;
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SDL.Event event;
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@ -240,10 +261,10 @@ namespace SDL2
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// Fixed 60 Hz update
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double msPerTick = 1000 / 60.0;
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int newPhysTickCount = (int)(sw.ElapsedMilliseconds / msPerTick);
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int newPhysTickCount = (int)(mStopwatch.ElapsedMilliseconds / msPerTick);
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int addTicks = newPhysTickCount - curPhysTickCount;
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if (curPhysTickCount == 0)
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int addTicks = newPhysTickCount - mCurPhysTickCount;
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if (mCurPhysTickCount == 0)
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{
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// Initial render
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Render();
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@ -270,8 +291,7 @@ namespace SDL2
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}
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}
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curPhysTickCount = newPhysTickCount;
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}
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mCurPhysTickCount = newPhysTickCount;
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}
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}
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