mirror of
https://github.com/beefytech/Beef.git
synced 2025-06-08 19:48:20 +02:00
SDL/OGL platform improvements
This commit is contained in:
parent
213aea8c82
commit
258a6653f9
16 changed files with 711 additions and 1141 deletions
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@ -164,7 +164,6 @@ DrawLayer::DrawLayer()
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DrawLayer::~DrawLayer()
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DrawLayer::~DrawLayer()
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{
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{
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NOP;
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}
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}
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void DrawLayer::CloseDrawBatch()
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void DrawLayer::CloseDrawBatch()
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@ -265,24 +265,28 @@ FTFontManager::Glyph* FTFont::AllocGlyph(int charCode, bool allowDefault)
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if (page->mTexture == NULL)
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if (page->mTexture == NULL)
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{
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{
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ImageData img;
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ImageData* img = new ImageData();
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img.CreateNew(FT_PAGE_WIDTH, FT_PAGE_HEIGHT);
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img->CreateNew(FT_PAGE_WIDTH, FT_PAGE_HEIGHT);
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auto* bits = img->mBits;
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for (int i = 0; i < FT_PAGE_HEIGHT * FT_PAGE_WIDTH; i++)
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for (int i = 0; i < FT_PAGE_HEIGHT * FT_PAGE_WIDTH; i++)
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{
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{
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if (i % 3 == 0)
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if (i % 3 == 0)
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img.mBits[i] = 0xFFFF0000;
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bits[i] = 0xFFFF0000;
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else if (i % 3 == 1)
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else if (i % 3 == 1)
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img.mBits[i] = 0xFF00FF00;
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bits[i] = 0xFF00FF00;
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else
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else
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img.mBits[i] = 0xFF0000FF;
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bits[i] = 0xFF0000FF;
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}
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}
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page->mTexture = gBFApp->mRenderDevice->LoadTexture(&img, TextureFlag_NoPremult);
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page->mTexture = gBFApp->mRenderDevice->LoadTexture(img, TextureFlag_NoPremult);
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img->Deref();
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}
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}
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if (bitmap.width > 0)
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if (bitmap.width > 0)
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{
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{
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ImageData img;
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ImageData* img = new ImageData();
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img.CreateNew(bitmap.width, bitmap.rows);
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img->CreateNew(bitmap.width, bitmap.rows);
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auto* bits = img->mBits;
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int width = img->mWidth;
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for (int y = 0; y < (int)bitmap.rows; y++)
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for (int y = 0; y < (int)bitmap.rows; y++)
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{
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{
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for (int x = 0; x < (int)bitmap.width; x++)
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for (int x = 0; x < (int)bitmap.width; x++)
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@ -292,11 +296,12 @@ FTFontManager::Glyph* FTFont::AllocGlyph(int charCode, bool allowDefault)
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uint8 whiteVal = gFTFontManager.mWhiteTab[val];
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uint8 whiteVal = gFTFontManager.mWhiteTab[val];
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uint8 blackVal = gFTFontManager.mBlackTab[val];
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uint8 blackVal = gFTFontManager.mBlackTab[val];
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img.mBits[y * img.mWidth + x] = ((int32)whiteVal << 24) |
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bits[y * width + x] = ((int32)whiteVal << 24) |
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((int32)blackVal) | ((int32)0xFF << 8) | ((int32)0xFF << 16);
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((int32)blackVal) | ((int32)0xFF << 8) | ((int32)0xFF << 16);
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}
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}
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}
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}
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page->mTexture->Blt(&img, page->mCurX, page->mCurY);
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page->mTexture->Blt(img, page->mCurX, page->mCurY);
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img->Deref();
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}
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}
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page->mCurX += bitmap.width;
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page->mCurX += bitmap.width;
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@ -164,7 +164,7 @@ Texture* RenderDevice::LoadTexture(const StringImpl& fileName, int flags)
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if (!failed)
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if (!failed)
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aTexture = LoadTexture(imageData, flags);
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aTexture = LoadTexture(imageData, flags);
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delete imageData;
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imageData->Deref();
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return aTexture;
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return aTexture;
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}
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}
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@ -20,14 +20,27 @@ ImageData::ImageData()
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mAlphaPremultiplied = false;
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mAlphaPremultiplied = false;
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mIsAdditive = false;
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mIsAdditive = false;
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mSrcDataLen = 0;
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mSrcDataLen = 0;
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mRefCount = 1;
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}
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}
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ImageData::~ImageData()
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ImageData::~ImageData()
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{
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{
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BF_ASSERT(mRefCount <= 1); // Allow direct delete if we only have one reference
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delete [] mBits;
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delete [] mBits;
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delete [] mSrcData;
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delete [] mSrcData;
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}
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}
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void ImageData::AddRef()
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{
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mRefCount++;
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}
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void ImageData::Deref()
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{
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if (--mRefCount == 0)
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delete this;
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}
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void ImageData::SwapRAndB()
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void ImageData::SwapRAndB()
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{
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{
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int aSize = mWidth*mHeight;
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int aSize = mWidth*mHeight;
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@ -15,6 +15,7 @@ enum
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class ImageData
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class ImageData
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{
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{
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public:
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public:
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int mRefCount;
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int mX;
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int mX;
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int mY;
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int mY;
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int mWidth;
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int mWidth;
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@ -36,6 +37,8 @@ public:
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ImageData();
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ImageData();
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virtual ~ImageData();
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virtual ~ImageData();
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void AddRef();
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void Deref();
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void SwapRAndB();
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void SwapRAndB();
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void CreateNew(int x, int y, int width, int height, bool clear = true);
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void CreateNew(int x, int y, int width, int height, bool clear = true);
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void CreateNew(int width, int height, bool clear = true);
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void CreateNew(int width, int height, bool clear = true);
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File diff suppressed because it is too large
Load diff
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@ -1,11 +1,12 @@
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#pragma once
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#pragma once
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#include "Common.h"
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#include "Common.h"
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#include "util/Dictionary.h"
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#ifdef BF_PLATFORM_OPENGL_ES2
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#ifdef BF_PLATFORM_OPENGL_ES2
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#include "SDL_opengles2.h"
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#include <SDL2/SDL_opengles2.h>
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#else
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#else
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#include "SDL_opengl.h"
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#include <SDL2/SDL_opengl.h>
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#endif
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#endif
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#include "gfx/Shader.h"
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#include "gfx/Shader.h"
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@ -26,6 +27,7 @@ public:
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GLRenderDevice* mRenderDevice;
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GLRenderDevice* mRenderDevice;
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GLuint mGLTexture;
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GLuint mGLTexture;
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GLuint mGLTexture2;
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GLuint mGLTexture2;
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ImageData* mImageData;
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//IGL10RenderTargetView* mGLRenderTargetView;
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//IGL10RenderTargetView* mGLRenderTargetView;
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public:
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public:
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@ -33,6 +35,7 @@ public:
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~GLTexture();
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~GLTexture();
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virtual void PhysSetAsTarget();
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virtual void PhysSetAsTarget();
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virtual void Blt(ImageData* imageData, int x, int y) override;
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};
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};
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class GLShaderParam : public ShaderParam
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class GLShaderParam : public ShaderParam
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@ -48,7 +51,7 @@ public:
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virtual void SetFloat4(float x, float y, float z, float w) override;
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virtual void SetFloat4(float x, float y, float z, float w) override;
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};
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};
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typedef std::map<String, GLShaderParam*> GLShaderParamMap;
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typedef Dictionary<String, GLShaderParam*> GLShaderParamMap;
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class GLShader : public Shader
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class GLShader : public Shader
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{
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{
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@ -73,25 +76,36 @@ public:
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virtual ShaderParam* GetShaderParam(const StringImpl& name) override;
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virtual ShaderParam* GetShaderParam(const StringImpl& name) override;
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};
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};
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class GLSetTextureCmd : public RenderCmd
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{
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public:
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int mTextureIdx;
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Texture* mTexture;
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public:
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virtual void Render(RenderDevice* renderDevice, RenderWindow* renderWindow) override;
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};
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class GLDrawBatch : public DrawBatch
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class GLDrawBatch : public DrawBatch
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{
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{
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public:
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public:
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//IGL10Buffer* mGLBuffer;
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//IGL10Buffer* mGLBuffer;
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public:
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public:
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GLDrawBatch(int minVtxSize = 0, int minIdxSize = 0);
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GLDrawBatch();
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~GLDrawBatch();
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~GLDrawBatch();
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virtual void Lock();
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//virtual void Lock();
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virtual void Draw();
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virtual void Render(RenderDevice* renderDevice, RenderWindow* renderWindow) override;
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};
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};
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class GLDrawLayer : public DrawLayer
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class GLDrawLayer : public DrawLayer
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{
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{
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public:
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public:
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virtual DrawBatch* CreateDrawBatch();
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virtual DrawBatch* CreateDrawBatch();
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virtual DrawBatch* AllocateBatch(int minVtxCount, int minIdxCount) override;
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virtual RenderCmd* CreateSetTextureCmd(int textureIdx, Texture* texture) override;
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virtual void FreeBatch(DrawBatch* drawBatch) override;
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virtual void SetShaderConstantData(int usageIdx, int slotIdx, void* constData, int size) override;
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public:
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public:
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GLDrawLayer();
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GLDrawLayer();
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@ -136,9 +150,11 @@ public:
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//IGL10RasterizerState* mGLRasterizerStateClipped;
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//IGL10RasterizerState* mGLRasterizerStateClipped;
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//IGL10RasterizerState* mGLRasterizerStateUnclipped;
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//IGL10RasterizerState* mGLRasterizerStateUnclipped;
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GLuint mGLVAO;
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GLuint mGLVertexBuffer;
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GLuint mGLVertexBuffer;
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GLuint mGLIndexBuffer;
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GLuint mGLIndexBuffer;
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GLuint mBlankTexture;
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GLuint mBlankTexture;
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GLShader* mCurShader;
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bool mHasVSync;
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bool mHasVSync;
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@ -146,10 +162,11 @@ public:
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GLDrawBatch* mFreeBatchHead;
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GLDrawBatch* mFreeBatchHead;
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public:
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public:
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virtual void PhysSetAdditive(bool additive);
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//virtual void PhysSetAdditive(bool additive);
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virtual void PhysSetShader(Shader* shaderPass);
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//virtual void PhysSetShader(Shader* shaderPass);
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virtual void PhysSetRenderWindow(RenderWindow* renderWindow);
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virtual void PhysSetRenderWindow(RenderWindow* renderWindow);
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virtual void PhysSetRenderTarget(Texture* renderTarget);
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virtual void PhysSetRenderState(RenderState* renderState) override;
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virtual void PhysSetRenderTarget(Texture* renderTarget) override;
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public:
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public:
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GLRenderDevice();
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GLRenderDevice();
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@ -159,13 +176,16 @@ public:
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void FrameStart() override;
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void FrameStart() override;
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void FrameEnd() override;
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void FrameEnd() override;
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Texture* LoadTexture(ImageData* imageData, bool additive) override;
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Texture* LoadTexture(ImageData* imageData, int flags) override;
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Shader* LoadShader(const StringImpl& fileName) override;
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Shader* LoadShader(const StringImpl& fileName, VertexDefinition* vertexDefinition) override;
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Texture* CreateRenderTarget(int width, int height, bool destAlpha) override;
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Texture* CreateRenderTarget(int width, int height, bool destAlpha) override;
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void SetShader(Shader* shader) override;
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virtual Texture* CreateDynTexture(int width, int height) override { return NULL; }
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virtual void SetRenderState(RenderState* renderState) override;
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/*void SetShader(Shader* shader) override;
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virtual void SetClip(float x, float y, float width, float height) override;
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virtual void SetClip(float x, float y, float width, float height) override;
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virtual void DisableClip() override;
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virtual void DisableClip() override;*/
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};
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};
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NS_BF_END;
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NS_BF_END;
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@ -1,6 +1,7 @@
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#include "SdlBFApp.h"
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#include "SdlBFApp.h"
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#include "GLRenderDevice.h"
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#include "GLRenderDevice.h"
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#include "SDL.h"
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#include "platform/PlatformHelper.h"
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#include <SDL2/SDL.h>
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USING_NS_BF;
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USING_NS_BF;
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@ -9,6 +10,7 @@ USING_NS_BF;
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#pragma comment(lib, "imm32.lib")
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#pragma comment(lib, "imm32.lib")
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#pragma comment(lib, "version.lib")
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#pragma comment(lib, "version.lib")
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SdlBFWindow::SdlBFWindow(BFWindow* parent, const StringImpl& title, int x, int y, int width, int height, int windowFlags)
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SdlBFWindow::SdlBFWindow(BFWindow* parent, const StringImpl& title, int x, int y, int width, int height, int windowFlags)
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{
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{
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int sdlWindowFlags = 0;
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int sdlWindowFlags = 0;
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@ -22,6 +24,10 @@ SdlBFWindow::SdlBFWindow(BFWindow* parent, const StringImpl& title, int x, int y
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mSDLWindow = SDL_CreateWindow(title.c_str(), x, y, width, height, sdlWindowFlags);
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mSDLWindow = SDL_CreateWindow(title.c_str(), x, y, width, height, sdlWindowFlags);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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if (!SDL_GL_CreateContext(mSDLWindow))
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if (!SDL_GL_CreateContext(mSDLWindow))
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{
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{
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BF_FATAL(StrFormat("Unable to create OpenGL context: %s", SDL_GetError()).c_str());
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BF_FATAL(StrFormat("Unable to create OpenGL context: %s", SDL_GetError()).c_str());
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exit(2);
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exit(2);
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}
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}
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glEnable(GL_DEBUG_OUTPUT);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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glEnable(GL_BLEND);
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glEnable(GL_BLEND);
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//glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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#ifndef BF_PLATFORM_OPENGL_ES2
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#ifndef BF_PLATFORM_OPENGL_ES2
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glEnableClientState(GL_INDEX_ARRAY);
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//glEnableClientState(GL_INDEX_ARRAY);
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#endif
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#endif
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//glEnableClientState(GL_VERTEX_ARRAY);
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//glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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//glEnableClientState(GL_COLOR_ARRAY);
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mIsMouseInside = false;
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mIsMouseInside = false;
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mRenderWindow = new GLRenderWindow((GLRenderDevice*)gBFApp->mRenderDevice, mSDLWindow);
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mRenderWindow = new GLRenderWindow((GLRenderDevice*)gBFApp->mRenderDevice, mSDLWindow);
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mRenderWindow->mWindow = this;
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mRenderWindow->mWindow = this;
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bool SdlBFWindow::TryClose()
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bool SdlBFWindow::TryClose()
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{
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{
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SdlBFApp* app = (SdlBFApp*)gBFApp;
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SdlBFApp* app = (SdlBFApp*)gBFApp;
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SdlWindowMap::iterator itr = app->mSdlWindowMap.find(SDL_GetWindowID(mSDLWindow));
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app->mSdlWindowMap.Remove(SDL_GetWindowID(mSDLWindow));
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app->mSdlWindowMap.erase(itr);
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SDL_DestroyWindow(mSDLWindow);
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SDL_DestroyWindow(mSDLWindow);
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mSDLWindow = NULL;
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mSDLWindow = NULL;
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return true;
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return true;
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}
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}
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//LRESULT SdlBFWindow::WindowProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
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//{
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// SdlBFApp* app = (SdlBFApp*) gBFApp;
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//
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// switch (Msg)
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// {
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// case WM_CLOSE:
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// {
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// if (mCloseQueryFunc(this) != 0)
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// gBFApp->RemoveWindow(this);
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// return 0;
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// }
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// break;
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// case WM_DESTROY:
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// /*if (mFlags & BFWINDOW_QUIT_ON_CLOSE)
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// {
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// gBFApp->mRunning = false;
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// }*/
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// mHWnd = NULL;
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// break;
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// }
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//
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// LRESULT result = 0;
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// bool doResult = false;
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//
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// if (!app->mInMsgProc)
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// {
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// app->mInMsgProc = true;
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//
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// switch (Msg)
|
|
||||||
// {
|
|
||||||
//
|
|
||||||
// case WM_SIZE:
|
|
||||||
// mRenderWindow->Resized();
|
|
||||||
// if (mMovedFunc != NULL)
|
|
||||||
// mMovedFunc(this);
|
|
||||||
// break;
|
|
||||||
// case WM_PAINT:
|
|
||||||
// break;
|
|
||||||
// case WM_LBUTTONDOWN:
|
|
||||||
// case WM_RBUTTONDOWN:
|
|
||||||
// case WM_MBUTTONDOWN:
|
|
||||||
// case WM_LBUTTONDBLCLK:
|
|
||||||
// case WM_RBUTTONDBLCLK:
|
|
||||||
// case WM_LBUTTONUP:
|
|
||||||
// case WM_RBUTTONUP:
|
|
||||||
// case WM_MBUTTONUP:
|
|
||||||
// case WM_MOUSEWHEEL:
|
|
||||||
// case WM_MOUSEMOVE:
|
|
||||||
// {
|
|
||||||
// int x = (short) LOWORD(lParam);
|
|
||||||
// int y = (short) HIWORD(lParam);
|
|
||||||
//
|
|
||||||
// bool releaseCapture = false;
|
|
||||||
//
|
|
||||||
// POINT point = {x, y};
|
|
||||||
// ::ClientToScreen(hWnd, &point);
|
|
||||||
// HWND windowAtPoint = ::WindowFromPoint(point);
|
|
||||||
//
|
|
||||||
// bool isMouseOver = windowAtPoint == hWnd;
|
|
||||||
//
|
|
||||||
// if ((!mIsMouseInside) && (isMouseOver))
|
|
||||||
// {
|
|
||||||
// TRACKMOUSEEVENT tme;
|
|
||||||
// tme.cbSize = sizeof(TRACKMOUSEEVENT);
|
|
||||||
// tme.dwFlags = TME_LEAVE;
|
|
||||||
// tme.hwndTrack = hWnd;
|
|
||||||
// TrackMouseEvent(&tme);
|
|
||||||
// mIsMouseInside = true;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// if ((mIsMouseInside) && (!isMouseOver))
|
|
||||||
// {
|
|
||||||
// mIsMouseInside = false;
|
|
||||||
// mMouseLeaveFunc(this);
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// switch (Msg)
|
|
||||||
// {
|
|
||||||
// case WM_LBUTTONDOWN:
|
|
||||||
// SetCapture(hWnd);
|
|
||||||
// mMouseDownFunc(this, x, y, 0, 1);
|
|
||||||
// break;
|
|
||||||
// case WM_RBUTTONDOWN:
|
|
||||||
// SetCapture(hWnd);
|
|
||||||
// mMouseDownFunc(this, x, y, 1, 1);
|
|
||||||
// break;
|
|
||||||
// case WM_MBUTTONDOWN:
|
|
||||||
// SetCapture(hWnd);
|
|
||||||
// mMouseDownFunc(this, x, y, 2, 1);
|
|
||||||
// break;
|
|
||||||
// case WM_LBUTTONDBLCLK:
|
|
||||||
// SetCapture(hWnd);
|
|
||||||
// mMouseDownFunc(this, x, y, 0, 2);
|
|
||||||
// break;
|
|
||||||
// case WM_RBUTTONDBLCLK:
|
|
||||||
// SetCapture(hWnd);
|
|
||||||
// mMouseDownFunc(this, x, y, 1, 2);
|
|
||||||
// break;
|
|
||||||
// case WM_MBUTTONDBLCLK:
|
|
||||||
// SetCapture(hWnd);
|
|
||||||
// mMouseDownFunc(this, x, y, 2, 2);
|
|
||||||
// break;
|
|
||||||
// case WM_LBUTTONUP:
|
|
||||||
// releaseCapture = true;
|
|
||||||
// mMouseUpFunc(this, x, y, 0);
|
|
||||||
// break;
|
|
||||||
// case WM_RBUTTONUP:
|
|
||||||
// releaseCapture = true;
|
|
||||||
// mMouseUpFunc(this, x, y, 1);
|
|
||||||
// break;
|
|
||||||
// case WM_MBUTTONUP:
|
|
||||||
// releaseCapture = true;
|
|
||||||
// mMouseUpFunc(this, x, y, 2);
|
|
||||||
// break;
|
|
||||||
// case WM_MOUSEWHEEL:
|
|
||||||
// {
|
|
||||||
// POINT pt = {x, y};
|
|
||||||
// ScreenToClient(mHWnd, &pt);
|
|
||||||
//
|
|
||||||
// int delta = ((int16)HIWORD(wParam)) / 120;
|
|
||||||
// mMouseWheelFunc(this, pt.x, pt.y, delta);
|
|
||||||
// }
|
|
||||||
// break;
|
|
||||||
// case WM_MOUSEMOVE:
|
|
||||||
// {
|
|
||||||
// mMouseMoveFunc(this, x, y);
|
|
||||||
//
|
|
||||||
// if ((wParam != 0) && (gBFApp->mWindowList.size() > 1))
|
|
||||||
// {
|
|
||||||
// // See if our mouse is down and has entered into another window's space
|
|
||||||
// POINT point = {x, y};
|
|
||||||
// ::ClientToScreen(hWnd, &point);
|
|
||||||
//
|
|
||||||
// HWND windowAtPoint = ::WindowFromPoint(point);
|
|
||||||
//
|
|
||||||
// BFWindowList::iterator itr = gBFApp->mWindowList.begin();
|
|
||||||
// while (itr != gBFApp->mWindowList.end())
|
|
||||||
// {
|
|
||||||
// SdlBFWindow* aWindow = (SdlBFWindow*) *itr;
|
|
||||||
// if (aWindow != this)
|
|
||||||
// {
|
|
||||||
// if (aWindow->mHWnd == windowAtPoint)
|
|
||||||
// {
|
|
||||||
// POINT clientPt = point;
|
|
||||||
// ::ScreenToClient(aWindow->mHWnd, &clientPt);
|
|
||||||
// aWindow->mMouseProxyMoveFunc(this, clientPt.x, clientPt.y);
|
|
||||||
// aWindow->mIsMouseInside = true;
|
|
||||||
// }
|
|
||||||
// else if (aWindow->mIsMouseInside)
|
|
||||||
// {
|
|
||||||
// aWindow->mMouseLeaveFunc(this);
|
|
||||||
// aWindow->mIsMouseInside = false;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// ++itr;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// break;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// if (releaseCapture)
|
|
||||||
// {
|
|
||||||
// ReleaseCapture();
|
|
||||||
//
|
|
||||||
// BFWindowList::iterator itr = gBFApp->mWindowList.begin();
|
|
||||||
// while (itr != gBFApp->mWindowList.end())
|
|
||||||
// {
|
|
||||||
// SdlBFWindow* aWindow = (SdlBFWindow*) *itr;
|
|
||||||
// if ((aWindow != this) && (aWindow->mIsMouseInside))
|
|
||||||
// {
|
|
||||||
// aWindow->mMouseLeaveFunc(this);
|
|
||||||
// aWindow->mIsMouseInside = false;
|
|
||||||
// }
|
|
||||||
// ++itr;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// break;
|
|
||||||
//
|
|
||||||
// case WM_COMMAND:
|
|
||||||
// {
|
|
||||||
// SdlBFMenu* aMenu = mMenuIDMap[(uint32)wParam];
|
|
||||||
// if (aMenu != NULL)
|
|
||||||
// mMenuItemSelectedFunc(this, aMenu);
|
|
||||||
// }
|
|
||||||
// break;
|
|
||||||
// case WM_INITMENUPOPUP:
|
|
||||||
// {
|
|
||||||
// HMENU hMenu = (HMENU) wParam;
|
|
||||||
// SdlBFMenu* aMenu = mHMenuMap[hMenu];
|
|
||||||
// if (aMenu != NULL)
|
|
||||||
// mMenuItemSelectedFunc(this, aMenu);
|
|
||||||
// }
|
|
||||||
// break;
|
|
||||||
//
|
|
||||||
// case WM_MOUSEACTIVATE:
|
|
||||||
// if (mFlags & BFWINDOW_NO_MOUSE_ACTIVATE)
|
|
||||||
// {
|
|
||||||
// doResult = true;
|
|
||||||
// result = MA_NOACTIVATE;
|
|
||||||
// }
|
|
||||||
// break;
|
|
||||||
//
|
|
||||||
// case WM_KILLFOCUS:
|
|
||||||
// mLostFocusFunc(this);
|
|
||||||
// break;
|
|
||||||
// case WM_SETFOCUS:
|
|
||||||
// mGotFocusFunc(this);
|
|
||||||
// break;
|
|
||||||
// case WM_MOUSELEAVE:
|
|
||||||
// mIsMouseInside = false;
|
|
||||||
// mMouseLeaveFunc(this);
|
|
||||||
// break;
|
|
||||||
//
|
|
||||||
// case WM_CHAR:
|
|
||||||
// mKeyCharFunc(this, (WCHAR)wParam);
|
|
||||||
// break;
|
|
||||||
// case WM_SYSKEYDOWN:
|
|
||||||
// case WM_KEYDOWN:
|
|
||||||
// {
|
|
||||||
// int keyCode = (int) wParam;
|
|
||||||
// mIsKeyDown[keyCode] = true;
|
|
||||||
//
|
|
||||||
// WinMenuIDMap::iterator itr = mMenuIDMap.begin();
|
|
||||||
// while (itr != mMenuIDMap.end())
|
|
||||||
// {
|
|
||||||
// SdlBFMenu* aMenu = itr->second;
|
|
||||||
// if ((aMenu->mKeyCode == keyCode) &&
|
|
||||||
// (aMenu->mKeyShift == mIsKeyDown[VK_SHIFT]) &&
|
|
||||||
// (aMenu->mKeyCtrl == mIsKeyDown[VK_CONTROL]) &&
|
|
||||||
// (aMenu->mKeyAlt == mIsKeyDown[VK_MENU]))
|
|
||||||
// {
|
|
||||||
// mMenuItemSelectedFunc(this, aMenu);
|
|
||||||
// doResult = true;
|
|
||||||
// break;
|
|
||||||
// }
|
|
||||||
// ++itr;
|
|
||||||
// }
|
|
||||||
// mKeyDownFunc(this, (int) wParam, (lParam & 0x7FFF) != 0);
|
|
||||||
// }
|
|
||||||
// break;
|
|
||||||
// case WM_SYSCHAR:
|
|
||||||
// {
|
|
||||||
// int keyCode = toupper((int) wParam);
|
|
||||||
//
|
|
||||||
// WinMenuIDMap::iterator itr = mMenuIDMap.begin();
|
|
||||||
// while (itr != mMenuIDMap.end())
|
|
||||||
// {
|
|
||||||
// SdlBFMenu* aMenu = itr->second;
|
|
||||||
// if ((aMenu->mKeyCode == keyCode) &&
|
|
||||||
// (aMenu->mKeyShift == mIsKeyDown[VK_SHIFT]) &&
|
|
||||||
// (aMenu->mKeyCtrl == mIsKeyDown[VK_CONTROL]) &&
|
|
||||||
// (aMenu->mKeyAlt == mIsKeyDown[VK_MENU]))
|
|
||||||
// {
|
|
||||||
// doResult = true;
|
|
||||||
// break;
|
|
||||||
// }
|
|
||||||
// ++itr;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// break;
|
|
||||||
// case WM_SYSKEYUP:
|
|
||||||
// case WM_KEYUP:
|
|
||||||
// {
|
|
||||||
// int keyCode = (int) wParam;
|
|
||||||
// if (mIsKeyDown[keyCode])
|
|
||||||
// {
|
|
||||||
// mKeyUpFunc(this, (int) wParam);
|
|
||||||
// mIsKeyDown[keyCode] = false;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// break;
|
|
||||||
//
|
|
||||||
// case WM_TIMER:
|
|
||||||
// if (gBFApp->mSysDialogCnt == 0)
|
|
||||||
// gBFApp->Process();
|
|
||||||
// break;
|
|
||||||
//
|
|
||||||
// case WM_SETCURSOR:
|
|
||||||
// gBFApp->PhysSetCursor();
|
|
||||||
// break;
|
|
||||||
//
|
|
||||||
// case WM_MOVING:
|
|
||||||
// if (mMovedFunc != NULL)
|
|
||||||
// mMovedFunc(this);
|
|
||||||
// break;
|
|
||||||
// case WM_SIZING:
|
|
||||||
// mRenderWindow->Resized();
|
|
||||||
// if (mMovedFunc != NULL)
|
|
||||||
// mMovedFunc(this);
|
|
||||||
// if (gBFApp->mSysDialogCnt == 0)
|
|
||||||
// gBFApp->Process();
|
|
||||||
// break;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// app->mInMsgProc = false;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// if (doResult)
|
|
||||||
// return result;
|
|
||||||
//
|
|
||||||
// return DefWindowProc(hWnd, Msg, wParam, lParam);
|
|
||||||
//}
|
|
||||||
|
|
||||||
static int SDLConvertScanCode(int scanCode)
|
static int SDLConvertScanCode(int scanCode)
|
||||||
{
|
{
|
||||||
if ((scanCode >= SDL_SCANCODE_A) && (scanCode <= SDL_SCANCODE_Z))
|
if ((scanCode >= SDL_SCANCODE_A) && (scanCode <= SDL_SCANCODE_Z))
|
||||||
|
@ -461,29 +156,20 @@ extern HINSTANCE gDLLInstance;
|
||||||
|
|
||||||
SdlBFApp::SdlBFApp()
|
SdlBFApp::SdlBFApp()
|
||||||
{
|
{
|
||||||
|
|
||||||
//_CrtSetReportHook(SdlBFReportHook);
|
|
||||||
|
|
||||||
mRunning = false;
|
mRunning = false;
|
||||||
mRenderDevice = NULL;
|
mRenderDevice = NULL;
|
||||||
|
|
||||||
wchar_t aStr[MAX_PATH];
|
Beefy::String exePath;
|
||||||
#ifdef _WIN32
|
BfpGetStrHelper(exePath, [](char* outStr, int* inOutStrSize, BfpResult* result)
|
||||||
GetModuleFileNameW(gDLLInstance, aStr, MAX_PATH);
|
|
||||||
#else
|
|
||||||
GetModuleFileNameW(NULL, aStr, MAX_PATH);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if (aStr[0] == '!')
|
|
||||||
{
|
{
|
||||||
new SdlBFWindow(NULL, "", 0, 0, 0, 0, 0);
|
BfpSystem_GetExecutablePath(outStr, inOutStrSize, (BfpSystemResult*)result);
|
||||||
}
|
});
|
||||||
|
|
||||||
mInstallDir = aStr;
|
mInstallDir = GetFileDir(exePath) + "/";
|
||||||
|
|
||||||
int lastSlash = std::max((int)mInstallDir.rfind('\\'), (int)mInstallDir.rfind('/'));
|
int lastSlash = std::max((int)mInstallDir.LastIndexOf('\\'), (int)mInstallDir.LastIndexOf('/'));
|
||||||
if (lastSlash != -1)
|
if (lastSlash != -1)
|
||||||
mInstallDir = mInstallDir.substr(0, lastSlash);
|
mInstallDir = mInstallDir.Substring(0, lastSlash);
|
||||||
|
|
||||||
//TODO: We're not properly using DataDir vs InstallDir
|
//TODO: We're not properly using DataDir vs InstallDir
|
||||||
#if (!defined BFSYSLIB_DYNAMIC) && (defined BF_RESOURCES_REL_DIR)
|
#if (!defined BFSYSLIB_DYNAMIC) && (defined BF_RESOURCES_REL_DIR)
|
||||||
|
@ -492,8 +178,6 @@ SdlBFApp::SdlBFApp()
|
||||||
|
|
||||||
mInstallDir += "/";
|
mInstallDir += "/";
|
||||||
|
|
||||||
//OutputDebugStrF(L"DataDir: %s\n", mInstallDir.c_str());
|
|
||||||
|
|
||||||
mDataDir = mInstallDir;
|
mDataDir = mInstallDir;
|
||||||
|
|
||||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER) < 0)
|
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER) < 0)
|
||||||
|
@ -506,10 +190,9 @@ SdlBFApp::~SdlBFApp()
|
||||||
|
|
||||||
SdlBFWindow* SdlBFApp::GetSdlWindowFromId(uint32 id)
|
SdlBFWindow* SdlBFApp::GetSdlWindowFromId(uint32 id)
|
||||||
{
|
{
|
||||||
SdlWindowMap::iterator itr = mSdlWindowMap.find(id);
|
SdlBFWindow* window = NULL;
|
||||||
if (itr != mSdlWindowMap.end())
|
mSdlWindowMap.TryGetValue(id, &window);
|
||||||
return itr->second;
|
return window;
|
||||||
return NULL;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SdlBFApp::Init()
|
void SdlBFApp::Init()
|
||||||
|
@ -623,29 +306,7 @@ void SdlBFWindow::GetPosition(int* x, int* y, int* width, int* height, int* clie
|
||||||
|
|
||||||
void SdlBFApp::PhysSetCursor()
|
void SdlBFApp::PhysSetCursor()
|
||||||
{
|
{
|
||||||
//
|
|
||||||
//static HCURSOR cursors [] =
|
|
||||||
// {
|
|
||||||
// ::LoadCursor(NULL, IDC_ARROW),
|
|
||||||
//
|
|
||||||
// //TODO: mApp->mHandCursor);
|
|
||||||
// ::LoadCursor(NULL, IDC_ARROW),
|
|
||||||
// //TODO: mApp->mDraggingCursor);
|
|
||||||
// ::LoadCursor(NULL, IDC_ARROW),
|
|
||||||
|
|
||||||
// ::LoadCursor(NULL, IDC_IBEAM),
|
|
||||||
//
|
|
||||||
// ::LoadCursor(NULL, IDC_NO),
|
|
||||||
// ::LoadCursor(NULL, IDC_SIZEALL),
|
|
||||||
// ::LoadCursor(NULL, IDC_SIZENESW),
|
|
||||||
// ::LoadCursor(NULL, IDC_SIZENS),
|
|
||||||
// ::LoadCursor(NULL, IDC_SIZENWSE),
|
|
||||||
// ::LoadCursor(NULL, IDC_SIZEWE),
|
|
||||||
// ::LoadCursor(NULL, IDC_WAIT),
|
|
||||||
// NULL
|
|
||||||
// };
|
|
||||||
|
|
||||||
//::SetCursor(cursors[mCursor]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SdlBFWindow::SetClientPosition(int x, int y)
|
void SdlBFWindow::SetClientPosition(int x, int y)
|
||||||
|
@ -681,7 +342,7 @@ void SdlBFApp::SetClipboardData(const StringImpl& format, const void* ptr, int s
|
||||||
SDL_SetClipboardText((const char*)ptr);
|
SDL_SetClipboardText((const char*)ptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
BFMenu* SdlBFWindow::AddMenuItem(BFMenu* parent, const wchar_t* text, const wchar_t* hotKey, BFSysBitmap* sysBitmap, bool enabled, int checkState, bool radioCheck)
|
BFMenu* SdlBFWindow::AddMenuItem(BFMenu* parent, int insertIdx, const char* text, const char* hotKey, BFSysBitmap* bitmap, bool enabled, int checkState, bool radioCheck)
|
||||||
{
|
{
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
@ -709,17 +370,18 @@ DrawLayer* SdlBFApp::CreateDrawLayer(BFWindow* window)
|
||||||
drawLayer->mRenderWindow = window->mRenderWindow;
|
drawLayer->mRenderWindow = window->mRenderWindow;
|
||||||
window->mRenderWindow->mDrawLayerList.push_back(drawLayer);
|
window->mRenderWindow->mDrawLayerList.push_back(drawLayer);
|
||||||
}
|
}
|
||||||
|
drawLayer->mRenderDevice = mRenderDevice;
|
||||||
return drawLayer;
|
return drawLayer;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void SdlBFApp::GetDesktopResolution(int& width, int& height) override
|
void SdlBFApp::GetDesktopResolution(int& width, int& height)
|
||||||
{
|
{
|
||||||
width = 1024;
|
width = 1024;
|
||||||
height = 768;
|
height = 768;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SdlBFApp::GetWorkspaceRect(int& x, int& y, int& width, int& height) override
|
void SdlBFApp::GetWorkspaceRect(int& x, int& y, int& width, int& height)
|
||||||
{
|
{
|
||||||
x = 0;
|
x = 0;
|
||||||
y = 0;
|
y = 0;
|
||||||
|
|
|
@ -3,6 +3,7 @@
|
||||||
#include "BFApp.h"
|
#include "BFApp.h"
|
||||||
#include "BFWindow.h"
|
#include "BFWindow.h"
|
||||||
#include <map>
|
#include <map>
|
||||||
|
#include "util/Dictionary.h"
|
||||||
|
|
||||||
struct SDL_Window;
|
struct SDL_Window;
|
||||||
|
|
||||||
|
@ -23,17 +24,31 @@ public:
|
||||||
SdlBFWindow(BFWindow* parent, const StringImpl& title, int x, int y, int width, int height, int windowFlags);
|
SdlBFWindow(BFWindow* parent, const StringImpl& title, int x, int y, int width, int height, int windowFlags);
|
||||||
~SdlBFWindow();
|
~SdlBFWindow();
|
||||||
|
|
||||||
|
virtual void* GetUnderlying() {return mSDLWindow; };
|
||||||
|
virtual void Destroy() { }
|
||||||
|
|
||||||
|
virtual void SetTitle(const char* title) override {}
|
||||||
|
virtual void SetMinimumSize(int minWidth, int minHeight, bool clientSized) override {}
|
||||||
|
virtual void GetPlacement(int* normX, int* normY, int* normWidth, int* normHeight, int* showKind) override { }
|
||||||
|
virtual void Resize(int x, int y, int width, int height, int showKind) override {}
|
||||||
|
virtual void SetMouseVisible(bool isMouseVisible) override {}
|
||||||
|
|
||||||
virtual bool TryClose() override;
|
virtual bool TryClose() override;
|
||||||
virtual void GetPosition(int* x, int* y, int* width, int* height, int* clientX, int* clientY, int* clientWidth, int* clientHeight) override;
|
virtual void GetPosition(int* x, int* y, int* width, int* height, int* clientX, int* clientY, int* clientWidth, int* clientHeight) override;
|
||||||
virtual void SetClientPosition(int x, int y) override;
|
virtual void SetClientPosition(int x, int y) override;
|
||||||
virtual void SetAlpha(float alpha, uint32 destAlphaSrcMask, bool isMouseVisible) override;
|
virtual void SetAlpha(float alpha, uint32 destAlphaSrcMask, bool isMouseVisible) override;
|
||||||
virtual BFMenu* AddMenuItem(BFMenu* parent, const wchar_t* text, const wchar_t* hotKey, BFSysBitmap* sysBitmap, bool enabled, int checkState, bool radioCheck);
|
virtual BFMenu* AddMenuItem(BFMenu* parent, int insertIdx, const char* text, const char* hotKey, BFSysBitmap* bitmap, bool enabled, int checkState, bool radioCheck) override;
|
||||||
|
virtual void ModifyMenuItem(BFMenu* item, const char* text, const char* hotKey, BFSysBitmap* bitmap, bool enabled, int checkState, bool radioCheck) override {}
|
||||||
virtual void RemoveMenuItem(BFMenu* item) override;
|
virtual void RemoveMenuItem(BFMenu* item) override;
|
||||||
|
|
||||||
|
virtual void LostFocus(BFWindow* newFocus) override {};
|
||||||
|
|
||||||
virtual void ModalsRemoved() override;
|
virtual void ModalsRemoved() override;
|
||||||
|
|
||||||
|
virtual void SetForeground() override {};
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef std::map<uint32, SdlBFWindow*> SdlWindowMap;
|
typedef Dictionary<uint32, SdlBFWindow*> SdlWindowMap;
|
||||||
|
|
||||||
class SdlBFApp : public BFApp
|
class SdlBFApp : public BFApp
|
||||||
{
|
{
|
||||||
|
|
10
IDE/dist/shaders/Std.frag
vendored
Normal file
10
IDE/dist/shaders/Std.frag
vendored
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
uniform sampler2D tex;
|
||||||
|
uniform sampler2D tex2;
|
||||||
|
varying vec4 varying_color;
|
||||||
|
varying vec2 varying_texCoord0;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec4 texColor = texture2D(tex, varying_texCoord0);
|
||||||
|
gl_FragColor = texColor * varying_color;
|
||||||
|
}
|
12
IDE/dist/shaders/Std_font.frag
vendored
Normal file
12
IDE/dist/shaders/Std_font.frag
vendored
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
uniform sampler2D tex;
|
||||||
|
uniform sampler2D tex2;
|
||||||
|
varying vec4 varying_color;
|
||||||
|
varying vec2 varying_texCoord0;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec4 texColor = texture2D(tex, varying_texCoord0);
|
||||||
|
float gray = varying_color.r * 0.299 + varying_color.g * 0.587 + varying_color.b * 0.114;
|
||||||
|
float a = mix(texColor.a, texColor.r, gray);
|
||||||
|
gl_FragColor = vec4(a, a, a, a) * varying_color;
|
||||||
|
}
|
15
IDE/dist/shaders/Std_font.vert
vendored
Normal file
15
IDE/dist/shaders/Std_font.vert
vendored
Normal file
|
@ -0,0 +1,15 @@
|
||||||
|
uniform mat4 screenMatrix;
|
||||||
|
|
||||||
|
attribute vec4 position;
|
||||||
|
attribute vec2 texCoord0;
|
||||||
|
attribute vec4 color;
|
||||||
|
|
||||||
|
varying vec4 varying_color;
|
||||||
|
varying vec2 varying_texCoord0;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_Position = screenMatrix * position;
|
||||||
|
varying_color = vec4(color.b * color.a, color.g * color.a, color.r * color.a, color.a);
|
||||||
|
varying_texCoord0 = texCoord0;
|
||||||
|
}
|
14
IDE/dist/shaders/Std_font_es.frag
vendored
Normal file
14
IDE/dist/shaders/Std_font_es.frag
vendored
Normal file
|
@ -0,0 +1,14 @@
|
||||||
|
precision lowp float;
|
||||||
|
|
||||||
|
uniform lowp sampler2D tex;
|
||||||
|
uniform lowp sampler2D tex2;
|
||||||
|
varying lowp vec4 varying_color;
|
||||||
|
varying mediump vec2 varying_texCoord0;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
lowp vec4 texColor = texture2D(tex, varying_texCoord0);
|
||||||
|
float gray = varying_color.r * 0.299 + varying_color.g * 0.587 + varying_color.b * 0.114;
|
||||||
|
float a = mix(texColor.a, texColor.r, gray);
|
||||||
|
gl_FragColor = vec4(a, a, a, a) * varying_color;
|
||||||
|
}
|
17
IDE/dist/shaders/Std_font_es.vert
vendored
Normal file
17
IDE/dist/shaders/Std_font_es.vert
vendored
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
precision mediump float;
|
||||||
|
uniform mat4 screenMatrix;
|
||||||
|
|
||||||
|
attribute vec4 position;
|
||||||
|
attribute vec2 texCoord0;
|
||||||
|
attribute vec4 color;
|
||||||
|
|
||||||
|
precision lowp float;
|
||||||
|
varying lowp vec4 varying_color;
|
||||||
|
varying mediump vec2 varying_texCoord0;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_Position = screenMatrix * position;
|
||||||
|
varying_color = vec4(color.b * color.a, color.g * color.a, color.r * color.a, color.a);
|
||||||
|
varying_texCoord0 = texCoord0;
|
||||||
|
}
|
Loading…
Add table
Add a link
Reference in a new issue