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SDL/OGL platform improvements
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parent
213aea8c82
commit
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16 changed files with 711 additions and 1141 deletions
10
IDE/dist/shaders/Std.frag
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10
IDE/dist/shaders/Std.frag
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uniform sampler2D tex;
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uniform sampler2D tex2;
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varying vec4 varying_color;
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varying vec2 varying_texCoord0;
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void main()
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{
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vec4 texColor = texture2D(tex, varying_texCoord0);
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gl_FragColor = texColor * varying_color;
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}
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