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SDL/OGL platform improvements

This commit is contained in:
Brian Fiete 2022-11-03 10:58:24 -07:00
parent 213aea8c82
commit 258a6653f9
16 changed files with 711 additions and 1141 deletions

10
IDE/dist/shaders/Std.frag vendored Normal file
View file

@ -0,0 +1,10 @@
uniform sampler2D tex;
uniform sampler2D tex2;
varying vec4 varying_color;
varying vec2 varying_texCoord0;
void main()
{
vec4 texColor = texture2D(tex, varying_texCoord0);
gl_FragColor = texColor * varying_color;
}