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SDL/OGL platform improvements

This commit is contained in:
Brian Fiete 2022-11-03 10:58:24 -07:00
parent 213aea8c82
commit 258a6653f9
16 changed files with 711 additions and 1141 deletions

10
IDE/dist/shaders/Std.frag vendored Normal file
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uniform sampler2D tex;
uniform sampler2D tex2;
varying vec4 varying_color;
varying vec2 varying_texCoord0;
void main()
{
vec4 texColor = texture2D(tex, varying_texCoord0);
gl_FragColor = texColor * varying_color;
}

12
IDE/dist/shaders/Std_font.frag vendored Normal file
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uniform sampler2D tex;
uniform sampler2D tex2;
varying vec4 varying_color;
varying vec2 varying_texCoord0;
void main()
{
vec4 texColor = texture2D(tex, varying_texCoord0);
float gray = varying_color.r * 0.299 + varying_color.g * 0.587 + varying_color.b * 0.114;
float a = mix(texColor.a, texColor.r, gray);
gl_FragColor = vec4(a, a, a, a) * varying_color;
}

15
IDE/dist/shaders/Std_font.vert vendored Normal file
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uniform mat4 screenMatrix;
attribute vec4 position;
attribute vec2 texCoord0;
attribute vec4 color;
varying vec4 varying_color;
varying vec2 varying_texCoord0;
void main()
{
gl_Position = screenMatrix * position;
varying_color = vec4(color.b * color.a, color.g * color.a, color.r * color.a, color.a);
varying_texCoord0 = texCoord0;
}

14
IDE/dist/shaders/Std_font_es.frag vendored Normal file
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precision lowp float;
uniform lowp sampler2D tex;
uniform lowp sampler2D tex2;
varying lowp vec4 varying_color;
varying mediump vec2 varying_texCoord0;
void main()
{
lowp vec4 texColor = texture2D(tex, varying_texCoord0);
float gray = varying_color.r * 0.299 + varying_color.g * 0.587 + varying_color.b * 0.114;
float a = mix(texColor.a, texColor.r, gray);
gl_FragColor = vec4(a, a, a, a) * varying_color;
}

17
IDE/dist/shaders/Std_font_es.vert vendored Normal file
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precision mediump float;
uniform mat4 screenMatrix;
attribute vec4 position;
attribute vec2 texCoord0;
attribute vec4 color;
precision lowp float;
varying lowp vec4 varying_color;
varying mediump vec2 varying_texCoord0;
void main()
{
gl_Position = screenMatrix * position;
varying_color = vec4(color.b * color.a, color.g * color.a, color.r * color.a, color.a);
varying_texCoord0 = texCoord0;
}