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Add static init priority to some classes
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2 changed files with 2 additions and 0 deletions
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@ -21,6 +21,7 @@ namespace System
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using System.Threading;
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// This class is thread-safe for random results, but not deterministically thread-safe
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[StaticInitPriority(100)]
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public class Random
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{
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//
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@ -53,6 +53,7 @@ namespace System {
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NoThrowOnInvalidTime = 2
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}
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[StaticInitPriority(100)]
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sealed public class TimeZoneInfo : IEquatable<TimeZoneInfo>
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{
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// ---- SECTION: members supporting exposed properties -------------*
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