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UTF8 changes to consistently use int8 for codepoint widths
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0e2f49fd12
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3 changed files with 7 additions and 7 deletions
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@ -516,7 +516,7 @@ namespace Beefy.theme.dark
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int underlinePos = label.IndexOf('&');
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if (underlinePos == -1)
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return false;
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char32 underlineC = label.GetChar32(underlinePos + 1).0;
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char32 underlineC = label.GetChar32(underlinePos + 1).c;
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underlineC = underlineC.ToUpper;
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return ((char32)keyCode == underlineC);
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}
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@ -530,7 +530,7 @@ namespace Beefy.theme.dark
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label.Append(str, 0, underlinePos);
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float underlineX = g.mFont.GetWidth(label);
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char32 underlineC = str.GetChar32(underlinePos + 1).0;
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char32 underlineC = str.GetChar32(underlinePos + 1).c;
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float underlineWidth = g.mFont.GetWidth(underlineC);
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FontMetrics fm = .();
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