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12
IDE/dist/shaders/Std_es.frag
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12
IDE/dist/shaders/Std_es.frag
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precision lowp float;
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uniform lowp sampler2D tex;
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uniform lowp sampler2D tex2;
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varying lowp vec4 varying_color;
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varying mediump vec2 varying_texCoord0;
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void main()
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{
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lowp vec4 color = texture2D(tex, varying_texCoord0);
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gl_FragColor = color * varying_color;
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}
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