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BeefLibs/SDL2/src/SDL2_ttf.bf
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319
BeefLibs/SDL2/src/SDL2_ttf.bf
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/* SDL2# - C# Wrapper for SDL2
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*
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* Copyright (c) 2013-2016 Ethan Lee.
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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* Ethan "flibitijibibo" Lee <flibitijibibo@flibitijibibo.com>
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*
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*/
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using System;
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using System.Runtime.InteropServices;
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namespace SDL2
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{
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public static class SDLTTF
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{
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/* Similar to the headers, this is the version we're expecting to be
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* running with. You will likely want to check this somewhere in your
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* program!
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*/
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public const int32 SDL_TTF_MAJOR_VERSION = 2;
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public const int32 SDL_TTF_MINOR_VERSION = 0;
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public const int32 SDL_TTF_PATCHLEVEL = 12;
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public const int32 UNICODE_BOM_NATIVE = 0xFEFF;
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public const int32 UNICODE_BOM_SWAPPED = 0xFFFE;
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public const int32 TTF_STYLE_NORMAL = 0x00;
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public const int32 TTF_STYLE_BOLD = 0x01;
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public const int32 TTF_STYLE_ITALIC = 0x02;
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public const int32 TTF_STYLE_UNDERLINE = 0x04;
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public const int32 TTF_STYLE_STRIKETHROUGH = 0x08;
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public const int32 TTF_HINTING_NORMAL = 0;
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public const int32 TTF_HINTING_LIGHT = 1;
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public const int32 TTF_HINTING_MONO = 2;
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public const int32 TTF_HINTING_NONE = 3;
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public static void SDL_TTF_VERSION(out SDL.Version X)
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{
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X.major = SDL_TTF_MAJOR_VERSION;
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X.minor = SDL_TTF_MINOR_VERSION;
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X.patch = SDL_TTF_PATCHLEVEL;
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}
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[LinkName("TTF_LinkedVersion")]
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public static extern SDL.Version LinkedVersion();
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[LinkName("TTF_ByteSwappedUNICODE")]
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public static extern void ByteSwappedUNICODE(int32 swapped);
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[LinkName("TTF_Init")]
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public static extern int32 Init();
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/* IntPtr refers to a TTF_Font* */
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[LinkName("TTF_OpenFont")]
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public static extern Font* OpenFont(char8* file, int32 ptsize);
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/* src refers to an SDL_RWops*, IntPtr to a TTF_Font* */
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/* THIS IS A PUBLIC RWops FUNCTION! */
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[LinkName("TTF_OpenFontRW")]
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public static extern Font* OpenFontRW(
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SDL.RWOps* src,
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int freesrc,
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int ptsize
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);
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/* IntPtr refers to a TTF_Font* */
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[LinkName("TTF_OpenFontIndex")]
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public static extern Font* OpenFontIndex(
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char8* file,
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int32 ptsize,
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int64 index
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);
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/* src refers to an SDL_RWops*, IntPtr to a TTF_Font* */
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/* THIS IS A PUBLIC RWops FUNCTION! */
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[LinkName("TTF_OpenFontIndexRW")]
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public static extern Font* OpenFontIndexRW(
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SDL.RWOps* src,
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int32 freesrc,
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int32 ptsize,
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int64 index
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);
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public struct Font;
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[LinkName("TTF_GetFontStyle")]
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public static extern int GetFontStyle(Font* font);
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[LinkName("TTF_SetFontStyle")]
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public static extern void SetFontStyle(Font* font, int32 style);
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[LinkName("TTF_GetFontOutline")]
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public static extern int GetFontOutline(Font* font);
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[LinkName("TTF_SetFontOutline")]
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public static extern void SetFontOutline(Font* font, int32 outline);
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[LinkName("TTF_GetFontHinting")]
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public static extern int GetFontHinting(Font* font);
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[LinkName("TTF_SetFontHinting")]
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public static extern void SetFontHinting(Font* font, int32 hinting);
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[LinkName("TTF_FontHeight")]
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public static extern int32 FontHeight(Font* font);
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[LinkName("TTF_FontAscent")]
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public static extern int32 FontAscent(Font* font);
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[LinkName("TTF_FontDescent")]
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public static extern int32 FontDescent(Font* font);
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[LinkName("TTF_FontLineSkip")]
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public static extern int32 FontLineSkip(Font* font);
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[LinkName("TTF_GetFontKerning")]
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public static extern int32 GetFontKerning(Font* font);
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[LinkName("TTF_SetFontKerning")]
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public static extern void SetFontKerning(Font* font, int allowed);
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[LinkName("TTF_FontFaces")]
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public static extern int64 FontFaces(Font* font);
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[LinkName("TTF_FontFaceIsFixedWidth")]
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public static extern int FontFaceIsFixedWidth(Font* font);
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[LinkName("TTF_FontFaceFamilyName")]
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public static extern char8* FontFaceFamilyName(Font* font);
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[LinkName("TTF_FontFaceStyleName")]
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public static extern char8* FontFaceStyleName(Font* font);
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[LinkName("TTF_GlyphIsProvided")]
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public static extern int32 GlyphIsProvided(Font* font, uint16 ch);
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[LinkName("TTF_GlyphMetrics")]
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public static extern int32 GlyphMetrics(
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Font* font,
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uint16 ch,
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out int32 minx,
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out int32 maxx,
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out int32 miny,
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out int32 maxy,
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out int32 advance
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);
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[LinkName("TTF_SizeText")]
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public static extern int32 SizeText(
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Font* font,
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char8* text,
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out int w,
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out int h
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);
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[LinkName("TTF_SizeUTF8")]
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public static extern int32 SizeUTF8(
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Font* font,
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char8* text,
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out int w,
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out int h
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);
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[LinkName("TTF_SizeUNICODE")]
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public static extern int32 SizeUNICODE(
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Font* font,
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char8* text,
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out int32 w,
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out int32 h
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);
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[LinkName("TTF_RenderText_Solid")]
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public static extern SDL.Surface* RenderText_Solid(
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Font* font,
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char8 text,
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SDL.Color fg
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);
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[LinkName("TTF_RenderUTF8_Solid")]
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public static extern SDL.Surface* RenderUTF8_Solid(
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Font* font,
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char8* text,
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SDL.Color fg
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);
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[LinkName("TTF_RenderUNICODE_Solid")]
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public static extern SDL.Surface* RenderUNICODE_Solid(
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Font* font,
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char8* text,
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SDL.Color fg
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);
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[LinkName("TTF_RenderGlyph_Solid")]
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public static extern SDL.Surface* RenderGlyph_Solid(
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Font* font,
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uint16 ch,
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SDL.Color fg
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);
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[LinkName("TTF_RenderText_Shaded")]
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public static extern SDL.Surface* RenderText_Shaded(
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Font* font,
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char8* text,
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SDL.Color fg,
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SDL.Color bg
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);
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[LinkName("TTF_RenderUTF8_Shaded")]
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public static extern SDL.Surface* RenderUTF8_Shaded(
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Font* font,
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char8* text,
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SDL.Color fg,
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SDL.Color bg
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);
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[LinkName("TTF_RenderUNICODE_Shaded")]
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public static extern SDL.Surface* RenderUNICODE_Shaded(
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Font* font,
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char8* text,
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SDL.Color fg,
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SDL.Color bg
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);
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[LinkName("TTF_RenderGlyph_Shaded")]
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public static extern SDL.Surface* RenderGlyph_Shaded(
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Font* font,
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uint16 ch,
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SDL.Color fg,
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SDL.Color bg
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);
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[LinkName("TTF_RenderText_Blended")]
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public static extern SDL.Surface* RenderText_Blended(
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Font* font,
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char8* text,
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SDL.Color fg
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);
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[LinkName("TTF_RenderUTF8_Blended")]
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public static extern SDL.Surface* RenderUTF8_Blended(
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Font* font,
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char8* text,
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SDL.Color fg
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);
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[LinkName("TTF_RenderUNICODE_Blended")]
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public static extern SDL.Surface* RenderUNICODE_Blended(
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Font* font,
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char8* text,
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SDL.Color fg
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);
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[LinkName("TTF_RenderText_Blended_Wrapped")]
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public static extern SDL.Surface* RenderText_Blended_Wrapped(
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Font* font,
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char8* text,
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SDL.Color fg,
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uint wrapped
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);
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[LinkName("TTF_RenderUTF8_Blended_Wrapped")]
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public static extern SDL.Surface* RenderUTF8_Blended_Wrapped(
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Font* font,
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char8* text,
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SDL.Color fg,
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uint wrapped
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);
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[LinkName("TTF_RenderUNICODE_Blended_Wrapped")]
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public static extern SDL.Surface* RenderUNICODE_Blended_Wrapped(
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Font* font,
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char8* text,
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SDL.Color fg,
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uint wrapped
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);
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[LinkName("TTF_RenderGlyph_Blended")]
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public static extern SDL.Surface* RenderGlyph_Blended(
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Font* font,
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uint16 ch,
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SDL.Color fg
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);
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[LinkName("TTF_CloseFont")]
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public static extern void CloseFont(Font* font);
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[LinkName("TTF_Quit")]
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public static extern void Quit();
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[LinkName("TTF_WasInit")]
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public static extern int WasInit();
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[LinkName("SDL_GetFontKerningSize")]
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public static extern int GetFontKerningSize(
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Font* font,
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int prev_index,
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int index
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);
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}
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}
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