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126
BeefLibs/SDL2/src/SDL2_image.bf
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126
BeefLibs/SDL2/src/SDL2_image.bf
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using System;
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/* Derived from SDL2# - C# Wrapper for SDL2
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*
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* Copyright (c) 2013-2016 Ethan Lee.
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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* Ethan "flibitijibibo" Lee <flibitijibibo@flibitijibibo.com>
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*
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*/
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namespace SDL2
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{
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public static class SDLImage
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{
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/* Similar to the headers, this is the version we're expecting to be
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* running with. You will likely want to check this somewhere in your
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* program!
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*/
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public const int SDL_IMAGE_MAJOR_VERSION = 2;
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public const int SDL_IMAGE_MINOR_VERSION = 0;
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public const int SDL_IMAGE_PATCHLEVEL = 2;
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public enum InitFlags : int32
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{
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JPG = 0x00000001,
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PNG = 0x00000002,
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TIF = 0x00000004,
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WEBP = 0x00000008
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}
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public static void SDL_IMAGE_VERSION(out SDL.Version X)
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{
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X.major = SDL_IMAGE_MAJOR_VERSION;
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X.minor = SDL_IMAGE_MINOR_VERSION;
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X.patch = SDL_IMAGE_PATCHLEVEL;
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}
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[LinkName("IMG_Linked_Version")]
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public static extern SDL.Version Linked_Version();
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[LinkName("IMG_Init")]
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public static extern int Init(InitFlags flags);
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[LinkName("IMG_Quit")]
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public static extern void Quit();
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[LinkName("IMG_Load")]
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public static extern SDL.Surface* Load(char8* file);
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[LinkName("IMG_Load_RW")]
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public static extern SDL.Surface* Load_RW(
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SDL.RWOps* src,
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int32 freesrc
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);
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[LinkName("IMG_LoadTyped_RW")]
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public static extern SDL.Surface* LoadTyped_RW(
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SDL.RWOps* src,
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int32 freesrc,
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char8* type
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);
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[LinkName("IMG_LoadTexture")]
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private static extern SDL.Texture* LoadTexture(
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SDL.Renderer* renderer,
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char8* file
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);
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[LinkName("IMG_LoadTexture_RW")]
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public static extern SDL.Texture* LoadTexture_RW(
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SDL.Renderer* renderer,
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SDL.RWOps* src,
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int32 freesrc
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);
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[LinkName("IMG_LoadTextureTyped_RW")]
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public static extern SDL.Texture* LoadTextureTyped_RW(
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SDL.Renderer* renderer,
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SDL.RWOps* src,
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int32 freesrc,
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char8* type
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);
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[LinkName("IMG_ReadXPMFromArray")]
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public static extern SDL.Surface* ReadXPMFromArray(char8** xpm);
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[LinkName("IMG_SavePNG")]
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public static extern int32 SavePNG(SDL.Surface* surface, char8* file);
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[LinkName("IMG_SavePNG_RW")]
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public static extern int SavePNG_RW(
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SDL.Surface* surface,
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SDL.RWOps* dst,
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int32 freedst
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);
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[LinkName("IMG_SaveJPG")]
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public static extern int32 SaveJPG(SDL.Surface* surface, char8* file, int32 quality);
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[LinkName("IMG_SaveJPG_RW")]
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public static extern int SaveJPG_RW(
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SDL.Surface* surface,
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SDL.RWOps* dst,
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int32 freedst,
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int32 quality
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);
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}
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}
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