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Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go. See the [Language Guide](https://www.beeflang.org/docs/language-guide/) for more details.
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Beef's primary [design goal](https://www.beeflang.org/docs/foreward/) is to provide a fluid and pleasurable development experience for high-performance real-time applications such as video games, with low-level features that make it suitabile for engine development, combined with high-level ergonomics suitable for game code development.
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Beef's primary [design goal](https://www.beeflang.org/docs/foreward/) is to provide a fluid and pleasurable development experience for high-performance real-time applications such as video games, with low-level features that make it suitable for engine development, combined with high-level ergonomics suitable for game code development.
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Beef allows for safely mixing different optimization levels on a per-type or per-method level, allowing for performance-critical code to be executed at maximum speed without affecting debuggability of the rest of the application.
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