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Beef/BeefySysLib/ResLib.cpp

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2019-08-23 11:56:54 -07:00
#include "Common.h"
#include "BFApp.h"
#include "img/PSDReader.h"
#include "gfx/RenderDevice.h"
#include "gfx/Texture.h"
#include "util/PerfTimer.h"
USING_NS_BF;
static UTF16String gTempUTF16String;
BF_EXPORT PSDReader* BF_CALLTYPE Res_OpenPSD(const char* fileName)
{
//gPerfManager->StartRecording();
PSDReader* aPSDReader = new PSDReader();
if (!aPSDReader->Init(fileName))
{
delete aPSDReader;
return NULL;
}
return aPSDReader;
}
BF_EXPORT void BF_CALLTYPE Res_DeletePSDReader(PSDReader* pSDReader)
{
delete pSDReader;
gPerfManager->StopRecording();
gPerfManager->DbgPrint();
}
BF_EXPORT TextureSegment* BF_CALLTYPE Res_PSD_GetLayerTexture(PSDReader* pSDReader, int layerIdx, int* ofsX, int* ofsY)
{
Texture* texture = pSDReader->LoadLayerTexture(layerIdx, ofsX, ofsY);
if (texture == NULL)
return NULL;
TextureSegment* textureSegment = new TextureSegment();
textureSegment->InitFromTexture(texture);
return textureSegment;
}
BF_EXPORT TextureSegment* BF_CALLTYPE Res_PSD_GetMergedLayerTexture(PSDReader* pSDReader, int* layerIndices, int count, int* ofsX, int* ofsY)
{
std::vector<int> aLayerIndices;
aLayerIndices.insert(aLayerIndices.begin(), layerIndices, layerIndices + count);
Texture* texture = pSDReader->LoadMergedLayerTexture(aLayerIndices, ofsX, ofsY);
if (texture == NULL)
return NULL;
TextureSegment* textureSegment = new TextureSegment();
textureSegment->InitFromTexture(texture);
return textureSegment;
}
BF_EXPORT int BF_CALLTYPE Res_PSD_GetLayerCount(PSDReader* pSDReader)
{
return (int) pSDReader->mPSDLayerInfoVector.size();
}
BF_EXPORT PSDLayerInfo* BF_CALLTYPE Res_PSD_GetLayerInfo(PSDReader* pSDReader, int layerIdx)
{
return pSDReader->mPSDLayerInfoVector[layerIdx];
}
BF_EXPORT void BF_CALLTYPE Res_PSDLayer_GetSize(PSDLayerInfo* layerInfo, int* x, int* y, int* width, int* height)
{
*x = layerInfo->mX;
*y = layerInfo->mY;
*width = layerInfo->mWidth;
*height = layerInfo->mHeight;
}
BF_EXPORT int BF_CALLTYPE Res_PSDLayer_GetLayerId(PSDLayerInfo* layerInfo)
{
return layerInfo->mLayerId;
}
BF_EXPORT const char* BF_CALLTYPE Res_PSDLayer_GetName(PSDLayerInfo* layerInfo)
{
return layerInfo->mName.c_str();
}
BF_EXPORT int BF_CALLTYPE Res_PSDLayer_IsVisible(PSDLayerInfo* layerInfo)
{
return layerInfo->mVisible ? 1 : 0;
}