2019-08-23 11:56:54 -07:00
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// This file contains portions of code released by Microsoft under the MIT license as part
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// of an open-sourcing initiative in 2014 of the C# core libraries.
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// The original source was submitted to https://github.com/Microsoft/referencesource
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namespace System
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{
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using System;
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using System.Diagnostics.Contracts;
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using System.Diagnostics;
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/// This class provides general Math functionality.
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public static class Math
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{
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private const float cSingleRoundLimit = 1e8f;
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private const int32 cMaxSingleRoundingDigits = 6;
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private const double cDoubleRoundLimit = 1e16d;
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private const int32 cMaxDoubleRoundingDigits = 15;
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// This table is required for the Round function which can specify the number of digits to round to
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private static double[16] sRoundPower10Double = .(
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1E0, 1E1, 1E2, 1E3, 1E4, 1E5, 1E6, 1E7, 1E8,
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1E9, 1E10, 1E11, 1E12, 1E13, 1E14, 1E15);
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private static float[7] sRoundPower10Single = .(
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1E0f, 1E1f, 1E2f, 1E3f, 1E4f, 1E5f, 1E6f);
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public const double PI_d = 3.14159265358979323846;
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public const double E_d = 2.7182818284590452354;
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public const float PI_f = 3.14159265358979323846f;
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public const float E_f = 2.7182818284590452354f;
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public static extern float Acos(float f);
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public static extern double Acos(double d);
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public static extern float Asin(float f);
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public static extern double Asin(double d);
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public static extern float Atan(float f);
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public static extern double Atan(double d);
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public static extern float Atan2(float y, float x);
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public static extern double Atan2(double y, double x);
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public static extern float Ceiling(float f);
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public static extern double Ceiling(double a);
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/// Returns cosine
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public static extern float Cos(float f);
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public static extern double Cos(double d);
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public static extern float Cosh(float f);
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public static extern double Cosh(double d);
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public static extern float Floor(float f);
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public static extern double Floor(double d);
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private static float InternalRound(float value, int32 digits, MidpointRounding mode)
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{
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if (Abs(value) < cSingleRoundLimit)
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{
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float power10 = sRoundPower10Single[digits];
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float curValue = value;
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curValue *= power10;
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if (mode == MidpointRounding.AwayFromZero)
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{
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double fraction = modff(curValue, out curValue);
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if (Abs(fraction) >= 0.5d)
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{
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curValue += Sign(fraction);
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}
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}
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else
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{
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2020-04-28 09:57:32 -07:00
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// On X86 this can be inlined to just a few instructions
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2019-08-23 11:56:54 -07:00
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curValue = Round(curValue);
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}
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curValue /= power10;
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2020-04-28 09:57:32 -07:00
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return curValue;
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2019-08-23 11:56:54 -07:00
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}
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return value;
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}
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private static double InternalRound(double value, int32 digits, MidpointRounding mode)
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{
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if (Abs(value) < cDoubleRoundLimit)
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{
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double power10 = sRoundPower10Double[digits];
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double curValue = value;
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curValue *= power10;
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if (mode == MidpointRounding.AwayFromZero)
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{
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double fraction = modf(curValue, out curValue);
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if (Abs(fraction) >= 0.5d)
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{
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curValue += Sign(fraction);
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}
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}
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else
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{
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2020-04-28 09:57:32 -07:00
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// On X86 this can be inlined to just a few instructions
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2019-08-23 11:56:54 -07:00
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curValue = Round(curValue);
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}
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curValue /= power10;
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2020-04-28 09:57:32 -07:00
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return curValue;
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2019-08-23 11:56:54 -07:00
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}
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return value;
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}
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public static extern float Sin(float f);
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public static extern double Sin(double a);
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public static extern float Tan(float f);
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public static extern double Tan(double a);
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public static extern float Sinh(float f);
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public static extern double Sinh(double value);
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public static extern float Tanh(float f);
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public static extern double Tanh(double value);
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public static extern float Round(float f);
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public static extern double Round(double a);
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public static float Round(float value, int32 digits)
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{
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if ((digits < 0) || (digits > cMaxDoubleRoundingDigits))
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Runtime.FatalError();
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//Contract.EndContractBlock();
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return InternalRound(value, digits, MidpointRounding.ToEven);
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}
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public static double Round(double value, int32 digits)
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{
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if ((digits < 0) || (digits > cMaxDoubleRoundingDigits))
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Runtime.FatalError();
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//Contract.EndContractBlock();
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return InternalRound(value, digits, MidpointRounding.ToEven);
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}
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public static float Round(float value, MidpointRounding mode)
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{
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return Round(value, 0, mode);
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}
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public static double Round(double value, MidpointRounding mode)
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{
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return Round(value, 0, mode);
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}
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public static float Round(float value, int32 digits, MidpointRounding mode)
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{
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if ((digits < 0) || (digits > cMaxDoubleRoundingDigits))
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Runtime.FatalError();
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if (mode < MidpointRounding.ToEven || mode > MidpointRounding.AwayFromZero)
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{
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Runtime.FatalError();
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}
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//Contract.EndContractBlock();
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return InternalRound(value, digits, mode);
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}
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public static double Round(double value, int32 digits, MidpointRounding mode)
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{
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if ((digits < 0) || (digits > cMaxDoubleRoundingDigits))
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Runtime.FatalError();
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if (mode < MidpointRounding.ToEven || mode > MidpointRounding.AwayFromZero)
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{
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Runtime.FatalError();
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}
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//Contract.EndContractBlock();
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return InternalRound(value, digits, mode);
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}
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[CLink]
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private static extern double modf(double x, out double intpart);
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[CLink]
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private static extern float modff(float x, out float intpart);
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public static float Truncate(float f)
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{
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float intPart;
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modff(f, out intPart);
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return intPart;
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}
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public static double Truncate(double d)
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{
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double intPart;
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modf(d, out intPart);
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return intPart;
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}
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public static extern float Sqrt(float f);
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public static extern double Sqrt(double d);
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public static extern float Log(float f);
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public static extern double Log(double d);
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public static extern float Log10(float f);
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public static extern double Log10(double d);
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public static extern float Exp(float f);
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public static extern double Exp(double d);
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public static extern float Pow(float x, float y);
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public static extern double Pow(double x, double y);
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public static float IEEERemainder(float x, float y)
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{
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if (x.IsNaN)
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{
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return x; // IEEE 754-2008: NaN payload must be preserved
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}
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if (y.IsNaN)
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{
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return y; // IEEE 754-2008: NaN payload must be preserved
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}
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var regularMod = x % y;
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if (regularMod.IsNaN)
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{
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return float.NaN;
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}
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if ((regularMod == 0) && x.IsNegative)
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{
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return Float.NegativeZero;
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}
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var alternativeResult = (regularMod - (Abs(y) * Sign(x)));
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if (Abs(alternativeResult) == Abs(regularMod))
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{
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var divisionResult = x / y;
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var roundedResult = Round(divisionResult);
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if (Abs(roundedResult) > Abs(divisionResult))
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{
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return alternativeResult;
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}
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else
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{
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return regularMod;
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}
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}
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if (Math.Abs(alternativeResult) < Math.Abs(regularMod))
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{
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return alternativeResult;
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}
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else
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{
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return regularMod;
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}
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}
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public static double IEEERemainder(double x, double y)
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{
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if (x.IsNaN)
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{
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return x; // IEEE 754-2008: NaN payload must be preserved
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}
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if (y.IsNaN)
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{
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return y; // IEEE 754-2008: NaN payload must be preserved
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}
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double regularMod = x % y;
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if (regularMod.IsNaN)
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{
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return Double.NaN;
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}
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if (regularMod == 0)
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{
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if (x.IsNegative)
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{
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2020-03-09 06:34:16 -07:00
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return Double.[Friend]NegativeZero;
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2019-08-23 11:56:54 -07:00
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}
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}
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double alternativeResult;
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alternativeResult = regularMod - (Math.Abs(y) * Math.Sign(x));
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if (Math.Abs(alternativeResult) == Math.Abs(regularMod))
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{
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double divisionResult = x / y;
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double roundedResult = Math.Round(divisionResult);
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if (Math.Abs(roundedResult) > Math.Abs(divisionResult))
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{
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return alternativeResult;
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}
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else
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{
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return regularMod;
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}
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}
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if (Math.Abs(alternativeResult) < Math.Abs(regularMod))
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{
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return alternativeResult;
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}
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else
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{
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return regularMod;
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}
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}
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2020-03-21 07:10:59 -07:00
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[Intrinsic("abs")]
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public static extern float Abs(float value);
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[Intrinsic("abs")]
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public static extern double Abs(double value);
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[Inline]
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2020-08-10 14:45:11 -07:00
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public static T Abs<T>(T value) where bool : operator T < T where T : operator -T
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2019-08-23 11:56:54 -07:00
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{
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if (value < default)
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return -value;
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else
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return value;
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}
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//extern public static float Abs(float value);
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// This is special code to handle NaN (We need to make sure NaN's aren't
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// negated). In CSharp, the else clause here should always be taken if
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// value is NaN, since the normal case is taken if and only if value < 0.
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// To illustrate this completely, a compiler has translated this into:
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// "load value; load 0; bge; ret -value ; ret value".
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// The bge command branches for comparisons with the unordered NaN. So
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// it runs the else case, which returns +value instead of negating it.
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// return (value < 0) ? -value : value;
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//extern public static double Abs(double value);
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// This is special code to handle NaN (We need to make sure NaN's aren't
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// negated). In CSharp, the else clause here should always be taken if
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// value is NaN, since the normal case is taken if and only if value < 0.
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// To illustrate this completely, a compiler has translated this into:
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// "load value; load 0; bge; ret -value ; ret value".
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// The bge command branches for comparisons with the unordered NaN. So
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// it runs the else case, which returns +value instead of negating it.
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// return (value < 0) ? -value : value;
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2020-08-10 14:45:11 -07:00
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public static T Clamp<T>(T val, T min, T max) where int : operator T<=>T
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2019-08-23 11:56:54 -07:00
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{
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if (val < min)
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return min;
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else if (val > max)
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return max;
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return val;
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}
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public static float Distance(float dX, float dY)
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{
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return (float)Math.Sqrt(dX * dX + dY * dY);
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}
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public static float Lerp(float val1, float val2, float pct)
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{
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return val1 + (val2 - val1) * pct;
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}
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public static double Lerp(double val1, double val2, double pct)
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{
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return val1 + (val2 - val1) * pct;
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}
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2020-07-24 05:21:05 -07:00
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public static T Lerp<T>(T val1, T val2, float pct) where T : operator T + T, operator T - T, operator T * float
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{
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return val1 + (val2 - val1) * pct;
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}
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public static T Lerp<T>(T val1, T val2, double pct) where T : operator T + T, operator T - T, operator T * double
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{
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return val1 + (val2 - val1) * pct;
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}
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2020-08-05 05:37:21 -07:00
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public static T Min<T>(T val1, T val2) where bool : operator T < T where T : IIsNaN
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2019-08-23 11:56:54 -07:00
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{
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if (val1 < val2)
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return val1;
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if (val1.IsNaN)
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return val1;
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return val2;
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}
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2020-08-05 05:37:21 -07:00
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public static T Min<T>(T val1, T val2) where bool : operator T < T
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{
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if (val1 < val2)
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return val1;
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return val2;
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}
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public static T Max<T>(T val1, T val2) where bool : operator T > T where T : IIsNaN
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2019-08-23 11:56:54 -07:00
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{
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if (val1 > val2)
|
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return val1;
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if (val1.IsNaN)
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return val1;
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return val2;
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}
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2020-08-05 05:37:21 -07:00
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public static T Max<T>(T val1, T val2) where bool : operator T > T
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{
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if (val1 > val2)
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return val1;
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return val2;
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}
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2019-08-23 11:56:54 -07:00
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public static float Log(float a, float newBase)
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{
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if (a.IsNaN)
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{
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return a; // IEEE 754-2008: NaN payload must be preserved
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}
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if (newBase.IsNaN)
|
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|
{
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|
return newBase; // IEEE 754-2008: NaN payload must be preserved
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}
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if (newBase == 1)
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return Float.NaN;
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if (a != 1 && (newBase == 0 || newBase.IsPositiveInfinity))
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|
return Float.NaN;
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return (Log(a) / Log(newBase));
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}
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|
public static double Log(double a, double newBase)
|
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|
{
|
|
|
|
if (a.IsNaN)
|
|
|
|
{
|
|
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|
return a; // IEEE 754-2008: NaN payload must be preserved
|
|
|
|
}
|
|
|
|
if (newBase.IsNaN)
|
|
|
|
{
|
|
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|
return newBase; // IEEE 754-2008: NaN payload must be preserved
|
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|
|
}
|
|
|
|
|
|
|
|
if (newBase == 1)
|
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|
return Double.NaN;
|
|
|
|
if (a != 1 && (newBase == 0 || newBase.IsPositiveInfinity))
|
|
|
|
return Double.NaN;
|
|
|
|
|
|
|
|
return (Log(a) / Log(newBase));
|
|
|
|
}
|
|
|
|
|
2020-08-10 14:45:11 -07:00
|
|
|
public static int Sign<T>(T value) where int : operator T <=> T
|
2019-08-23 11:56:54 -07:00
|
|
|
{
|
|
|
|
if (value < default)
|
|
|
|
return -1;
|
|
|
|
else if (value > default)
|
|
|
|
return 1;
|
|
|
|
else
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2020-08-10 14:45:11 -07:00
|
|
|
/*public static int Sign<T>(T value) where int : operator T <=> T, ICanBeNaN
|
2019-08-23 11:56:54 -07:00
|
|
|
{
|
|
|
|
if (value < default)
|
|
|
|
return -1;
|
|
|
|
else if (value > default)
|
|
|
|
return 1;
|
|
|
|
else if (value == default)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
Runtime.FatalError("Cannot be used on NaN");
|
2020-08-10 14:45:11 -07:00
|
|
|
}*/
|
2019-08-23 11:56:54 -07:00
|
|
|
|
|
|
|
public static int32 DivRem(int32 a, int32 b, out int32 result)
|
|
|
|
{
|
|
|
|
result = a % b;
|
|
|
|
return a / b;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static int64 DivRem(int64 a, int64 b, out int64 result)
|
|
|
|
{
|
|
|
|
result = a % b;
|
|
|
|
return a / b;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static int32 Align(int32 val, int32 align)
|
|
|
|
{
|
|
|
|
return ((val) + (align - 1)) & ~(align - 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
public static int64 Align(int64 val, int64 align)
|
|
|
|
{
|
|
|
|
return ((val) + (align - 1)) & ~(align - 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|