2019-08-23 11:56:54 -07:00
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#include "GLRenderDevice.h"
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#include "SdlBFApp.h"
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#include "BFWindow.h"
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#include "img/ImageData.h"
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#include "util/PerfTimer.h"
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2022-11-03 10:58:24 -07:00
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#include <SDL2/SDL_video.h>
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2019-08-23 11:56:54 -07:00
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USING_NS_BF;
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2022-11-07 09:57:27 -08:00
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#ifndef NOT_IMPL
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2019-08-23 11:56:54 -07:00
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#define NOT_IMPL throw "Not implemented"
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#endif
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2019-08-23 11:56:54 -07:00
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2022-11-03 10:58:24 -07:00
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#pragma comment(lib, "SDL2.lib")
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2019-08-23 11:56:54 -07:00
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#ifdef _WIN32
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#ifdef BF_PLATFORM_OPENGL_ES2
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#pragma comment(lib, "libEGL.lib")
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#pragma comment(lib, "libGLESv2.lib")
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#else
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#pragma comment(lib, "opengl32.lib")
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#endif
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#endif
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/*#if SDL_VIDEO_DRIVER_WINDOWS
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#define APIENTRYP __stdcall *
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#elif defined BF_PLATFORM_OPENGL_ES2
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#define APIENTRYP *
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#endif*/
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#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
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#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
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#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
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#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
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#if defined BF_PLATFORM_OPENGL_ES2
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#define APIENTRYP BF_CALLTYPE *
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#endif
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typedef void (APIENTRYP GL_DEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam);
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static void (APIENTRYP bf_glDebugMessageCallback)(GL_DEBUGPROC callback, const void* userParam);
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static void (APIENTRYP bf_glActiveTexture)(GLenum texture);
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static void (APIENTRYP bf_glGenVertexArrays)(GLsizei n, GLuint* buffers);
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static void (APIENTRYP bf_glBindVertexArray)(GLenum target);
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static void (APIENTRYP bf_glGenBuffers)(GLsizei n, GLuint *buffers);
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static void (APIENTRYP bf_glBindBuffer)(GLenum target, GLuint buffer);
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static void (APIENTRYP bf_glBufferData)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
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static void (APIENTRYP bf_glDeleteBuffers)(GLsizei n, const GLuint *buffers);
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static GLvoid* (APIENTRYP bf_glMapBuffer)(GLenum target, GLenum access);
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static GLboolean (APIENTRYP bf_glUnmapBuffer)(GLenum target);
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static void (APIENTRYP bf_glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params);
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static void (APIENTRYP bf_glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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static void (APIENTRYP bf_glDrawArrays)(GLenum mode, GLint first, GLsizei count);
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static void (APIENTRYP bf_glEdgeFlagPointer)(GLsizei stride, const GLboolean *pointer);
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static void (APIENTRYP bf_glGetPointerv)(GLenum pname, GLvoid* *params);
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static void (APIENTRYP bf_glIndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer);
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static void (APIENTRYP bf_glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer);
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static void (APIENTRYP bf_glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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static void (APIENTRYP bf_glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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static void (APIENTRYP bf_glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
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static void (APIENTRYP bf_glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
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static void (APIENTRYP bf_glAttachShader)(GLuint program, GLuint shader);
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static void (APIENTRYP bf_glBindAttribLocation)(GLuint program, GLuint index, const GLchar *name);
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static void (APIENTRYP bf_glCompileShader)(GLuint shader);
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static GLuint (APIENTRYP bf_glCreateProgram)(void);
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static GLuint (APIENTRYP bf_glCreateShader)(GLenum type);
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static void (APIENTRYP bf_glDeleteProgram)(GLuint program);
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static void (APIENTRYP bf_glDeleteShader)(GLuint shader);
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static void (APIENTRYP bf_glDetachShader)(GLuint program, GLuint shader);
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static void (APIENTRYP bf_glDisableVertexAttribArray)(GLuint index);
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static void (APIENTRYP bf_glEnableVertexAttribArray)(GLuint index);
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static void (APIENTRYP bf_glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
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static void (APIENTRYP bf_glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
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static void (APIENTRYP bf_glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
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static GLint (APIENTRYP bf_glGetAttribLocation)(GLuint program, const GLchar *name);
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static void (APIENTRYP bf_glGetProgramiv)(GLuint program, GLenum pname, GLint *params);
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static void (APIENTRYP bf_glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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static void (APIENTRYP bf_glGetShaderiv)(GLuint shader, GLenum pname, GLint *params);
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static void (APIENTRYP bf_glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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static void (APIENTRYP bf_glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
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static GLint (APIENTRYP bf_glGetUniformLocation)(GLuint program, const GLchar *name);
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static void (APIENTRYP bf_glGetUniformfv)(GLuint program, GLint location, GLfloat *params);
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static void (APIENTRYP bf_glGetUniformiv)(GLuint program, GLint location, GLint *params);
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static void (APIENTRYP bf_glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
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static void (APIENTRYP bf_glGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
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static void (APIENTRYP bf_glGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid* *pointer);
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static GLboolean (APIENTRYP bf_glIsProgram)(GLuint program);
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static GLboolean (APIENTRYP bf_glIsShader)(GLuint shader);
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static void (APIENTRYP bf_glLinkProgram)(GLuint program);
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static void (APIENTRYP bf_glShaderSource)(GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
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static void (APIENTRYP bf_glUseProgram)(GLuint program);
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static void (APIENTRYP bf_glUniform1f)(GLint location, GLfloat v0);
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static void (APIENTRYP bf_glUniform2f)(GLint location, GLfloat v0, GLfloat v1);
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static void (APIENTRYP bf_glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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static void (APIENTRYP bf_glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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static void (APIENTRYP bf_glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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static void (APIENTRYP bf_glGetObjectParameterivARB)(GLint obj, GLenum pname, GLint *params);
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static void (APIENTRYP bf_glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
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static void (APIENTRYP bf_glClientActiveTexture)(GLenum texture);
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#if !defined BF_PLATFORM_OPENGL_ES2
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static void (APIENTRYP bf_glGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
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#endif
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///
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static int GetPowerOfTwo(int input)
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{
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int value = 1;
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while (value < input)
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value <<= 1;
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return value;
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}
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#define GLFAILED(check) ((hr = (check)) != 0)
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#define GLCHECK(check) if ((check) != 0) BF_FATAL("GL call failed")
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static void CreateOrthographicOffCenter(float left, float right, float bottom, float top, float zNear, float zFar, float matrix[4][4])
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{
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memset(matrix, 0, sizeof(float) * 4 * 4);
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float invRL = 1.0f / (right - left);
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float invTB = 1.0f / (top - bottom);
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float invFN = 1.0f / (zFar - zNear);
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matrix[0][0] = 2.0f * invRL;
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matrix[1][1] = 2.0f * invTB;
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matrix[2][2] = -2.0f * invFN;
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matrix[3][3] = 1.0f;
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matrix[3][0] = -(right + left) * invRL;
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matrix[3][1] = -(top + bottom) * invTB;
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matrix[3][2] = -(zFar + zNear) * invFN;
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}
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GLShaderParam::GLShaderParam()
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{
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mGLVariable = 0;
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}
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GLShaderParam::~GLShaderParam()
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{
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}
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void GLShaderParam::SetTexture(Texture* texture)
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{
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NOT_IMPL;
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//GLTexture* dXTexture = (GLTexture*) texture;
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//GLCHECK(mGLVariable->AsShaderResource()->SetResource(dXTexture->mGLTexture));
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}
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void GLShaderParam::SetFloat4(float x, float y, float z, float w)
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{
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NOT_IMPL;
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//float v[4] = {x, y, z, w};
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//GLCHECK(mGLVariable->AsVector()->SetFloatVector(v));
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}
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///
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GLShader::GLShader()
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{
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}
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GLShader::~GLShader()
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{
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for (auto paramKV : mParamsMap)
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{
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delete paramKV.mValue;
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}
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}
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ShaderParam* GLShader::GetShaderParam(const StringImpl& name)
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{
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NOT_IMPL;
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return NULL;
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}
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///
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GLTexture::GLTexture()
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{
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mGLTexture = 0;
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mGLTexture2 = 0;
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//mGLRenderTargetView = NULL;
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mRenderDevice = NULL;
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mImageData = NULL;
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}
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GLTexture::~GLTexture()
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{
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if (mImageData != NULL)
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mImageData->Deref();
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//if (mGLTexture != NULL)
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//mGLTexture->Release();
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}
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void GLTexture::PhysSetAsTarget()
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{
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NOT_IMPL;
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}
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void GLTexture::Blt(ImageData* imageData, int x, int y)
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{
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if (mImageData != NULL)
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{
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for (int row = 0; row < imageData->mHeight; row++)
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{
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memcpy(mImageData->mBits + (y + row) * mImageData->mWidth + x,
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imageData->mBits + row * imageData->mWidth, imageData->mWidth * 4);
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}
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}
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else
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{
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glBindTexture(GL_TEXTURE_2D, mGLTexture);
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glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, imageData->mWidth, imageData->mHeight, GL_RGBA, GL_UNSIGNED_BYTE, imageData->mBits);
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}
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}
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///
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GLDrawBatch::GLDrawBatch() : DrawBatch()
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{
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}
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GLDrawBatch::~GLDrawBatch()
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{
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}
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extern int gBFDrawBatchCount;
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struct GLVertex3D
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{
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float x, y, z;
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float u, v;
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uint32 color;
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};
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void GLDrawBatch::Render(RenderDevice* renderDevice, RenderWindow* renderWindow)
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{
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if (mIdxIdx == 0)
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return;
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gBFDrawBatchCount++;
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GLRenderDevice* glRenderDevice = (GLRenderDevice*) gBFApp->mRenderDevice;
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GLShader* curShader = (GLShader*)mRenderState->mShader;
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if (glRenderDevice->mGLVAO == 0)
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{
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bf_glGenVertexArrays(1, &glRenderDevice->mGLVAO);
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bf_glBindVertexArray(glRenderDevice->mGLVAO);
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bf_glGenBuffers(1, &glRenderDevice->mGLVertexBuffer);
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bf_glGenBuffers(1, &glRenderDevice->mGLIndexBuffer);
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}
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auto glVertices = (GLVertex3D*)mVertices;
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bf_glBindBuffer(GL_ARRAY_BUFFER, glRenderDevice->mGLVertexBuffer);
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bf_glBufferData(GL_ARRAY_BUFFER, mVtxIdx * sizeof(GLVertex3D), mVertices, GL_STREAM_DRAW);
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bf_glEnableVertexAttribArray(curShader->mAttribPosition);
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bf_glVertexAttribPointer(curShader->mAttribPosition, 3, GL_FLOAT, GL_FALSE, sizeof(GLVertex3D), (void*)offsetof(GLVertex3D, x));
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bf_glEnableVertexAttribArray(curShader->mAttribTexCoord0);
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bf_glVertexAttribPointer(curShader->mAttribTexCoord0, 2, GL_FLOAT, GL_FALSE, sizeof(GLVertex3D), (void*)offsetof(GLVertex3D, u));
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bf_glEnableVertexAttribArray(curShader->mAttribColor);
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bf_glVertexAttribPointer(curShader->mAttribColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(GLVertex3D), (void*)offsetof(GLVertex3D, color));
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if (mRenderState != renderDevice->mPhysRenderState)
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renderDevice->PhysSetRenderState(mRenderState);
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bf_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, glRenderDevice->mGLIndexBuffer);
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bf_glBufferData(GL_ELEMENT_ARRAY_BUFFER, mIdxIdx * sizeof(int16), mIndices, GL_STREAM_DRAW);
|
|
|
|
bf_glDrawElements(GL_TRIANGLES, mIdxIdx, GL_UNSIGNED_SHORT, NULL);
|
2022-11-03 10:58:24 -07:00
|
|
|
|
2019-08-23 11:56:54 -07:00
|
|
|
bf_glBufferData(GL_ELEMENT_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW);
|
|
|
|
bf_glBufferData(GL_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW);
|
|
|
|
}
|
|
|
|
|
|
|
|
GLDrawLayer::GLDrawLayer()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
GLDrawLayer::~GLDrawLayer()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
DrawBatch* GLDrawLayer::CreateDrawBatch()
|
|
|
|
{
|
|
|
|
return new GLDrawBatch();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2022-11-03 10:58:24 -07:00
|
|
|
RenderCmd* GLDrawLayer::CreateSetTextureCmd(int textureIdx, Texture* texture)
|
|
|
|
{
|
|
|
|
GLSetTextureCmd* setTextureCmd = AllocRenderCmd<GLSetTextureCmd>();
|
|
|
|
setTextureCmd->mTextureIdx = textureIdx;
|
|
|
|
setTextureCmd->mTexture = texture;
|
|
|
|
return setTextureCmd;
|
|
|
|
}
|
2019-08-23 11:56:54 -07:00
|
|
|
|
2022-11-03 10:58:24 -07:00
|
|
|
void GLDrawLayer::SetShaderConstantData(int usageIdx, int slotIdx, void* constData, int size)
|
|
|
|
{
|
2019-08-23 11:56:54 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
void GLRenderDevice::PhysSetRenderWindow(RenderWindow* renderWindow)
|
|
|
|
{
|
|
|
|
mCurRenderTarget = renderWindow;
|
|
|
|
mPhysRenderWindow = renderWindow;
|
|
|
|
((GLRenderWindow*)renderWindow)->PhysSetAsTarget();
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLRenderDevice::PhysSetRenderTarget(Texture* renderTarget)
|
|
|
|
{
|
|
|
|
mCurRenderTarget = renderTarget;
|
2022-11-03 10:58:24 -07:00
|
|
|
renderTarget->PhysSetAsTarget();
|
2019-08-23 11:56:54 -07:00
|
|
|
}
|
2022-11-03 10:58:24 -07:00
|
|
|
|
2019-08-23 11:56:54 -07:00
|
|
|
///
|
|
|
|
|
|
|
|
template <typename T>
|
|
|
|
static void BFGetGLProc(T& proc, const char* name)
|
|
|
|
{
|
|
|
|
proc = (T)SDL_GL_GetProcAddress(name);
|
|
|
|
}
|
|
|
|
|
2022-11-03 10:58:24 -07:00
|
|
|
#define BF_GET_GLPROC(name) BFGetGLProc(bf_##name, #name)
|
|
|
|
|
|
|
|
void GL_DebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam)
|
|
|
|
{
|
|
|
|
NOP;
|
|
|
|
}
|
2019-08-23 11:56:54 -07:00
|
|
|
|
|
|
|
GLRenderWindow::GLRenderWindow(GLRenderDevice* renderDevice, SDL_Window* sdlWindow)
|
2022-11-03 10:58:24 -07:00
|
|
|
{
|
2019-08-23 11:56:54 -07:00
|
|
|
if (bf_glGenBuffers == NULL)
|
|
|
|
{
|
2022-11-03 10:58:24 -07:00
|
|
|
BF_GET_GLPROC(glDebugMessageCallback);
|
|
|
|
BF_GET_GLPROC(glActiveTexture);
|
|
|
|
BF_GET_GLPROC(glGenVertexArrays);
|
|
|
|
BF_GET_GLPROC(glBindVertexArray);
|
2019-08-23 11:56:54 -07:00
|
|
|
BF_GET_GLPROC(glGenBuffers);
|
|
|
|
BF_GET_GLPROC(glBindBuffer);
|
|
|
|
BF_GET_GLPROC(glBufferData);
|
|
|
|
BF_GET_GLPROC(glDeleteBuffers);
|
|
|
|
BF_GET_GLPROC(glMapBuffer);
|
|
|
|
BF_GET_GLPROC(glUnmapBuffer);
|
|
|
|
BF_GET_GLPROC(glGetBufferParameteriv);
|
|
|
|
|
|
|
|
BF_GET_GLPROC(glColorPointer);
|
|
|
|
BF_GET_GLPROC(glDrawArrays);
|
|
|
|
BF_GET_GLPROC(glEdgeFlagPointer);
|
|
|
|
BF_GET_GLPROC(glGetPointerv);
|
|
|
|
BF_GET_GLPROC(glIndexPointer);
|
|
|
|
BF_GET_GLPROC(glNormalPointer);
|
|
|
|
BF_GET_GLPROC(glTexCoordPointer);
|
|
|
|
BF_GET_GLPROC(glVertexPointer);
|
|
|
|
BF_GET_GLPROC(glDrawElements);
|
|
|
|
BF_GET_GLPROC(glVertexAttribPointer);
|
|
|
|
|
|
|
|
BF_GET_GLPROC(glAttachShader);
|
|
|
|
BF_GET_GLPROC(glBindAttribLocation);
|
|
|
|
BF_GET_GLPROC(glCompileShader);
|
|
|
|
BF_GET_GLPROC(glCreateProgram);
|
|
|
|
BF_GET_GLPROC(glCreateShader);
|
|
|
|
BF_GET_GLPROC(glDeleteProgram);
|
|
|
|
BF_GET_GLPROC(glDeleteShader);
|
|
|
|
BF_GET_GLPROC(glDetachShader);
|
|
|
|
BF_GET_GLPROC(glDisableVertexAttribArray);
|
|
|
|
BF_GET_GLPROC(glEnableVertexAttribArray);
|
|
|
|
BF_GET_GLPROC(glGetActiveAttrib);
|
|
|
|
BF_GET_GLPROC(glGetActiveUniform);
|
|
|
|
BF_GET_GLPROC(glGetAttachedShaders);
|
|
|
|
BF_GET_GLPROC(glGetAttribLocation);
|
|
|
|
BF_GET_GLPROC(glGetProgramiv);
|
|
|
|
BF_GET_GLPROC(glGetProgramInfoLog);
|
|
|
|
BF_GET_GLPROC(glGetShaderiv);
|
|
|
|
BF_GET_GLPROC(glGetShaderInfoLog);
|
|
|
|
BF_GET_GLPROC(glGetShaderSource);
|
|
|
|
BF_GET_GLPROC(glGetUniformLocation);
|
|
|
|
BF_GET_GLPROC(glGetUniformfv);
|
|
|
|
BF_GET_GLPROC(glGetUniformiv);
|
|
|
|
BF_GET_GLPROC(glGetVertexAttribfv);
|
|
|
|
BF_GET_GLPROC(glGetVertexAttribiv);
|
|
|
|
BF_GET_GLPROC(glGetVertexAttribPointerv);
|
|
|
|
BF_GET_GLPROC(glIsProgram);
|
|
|
|
BF_GET_GLPROC(glIsShader);
|
|
|
|
BF_GET_GLPROC(glLinkProgram);
|
|
|
|
BF_GET_GLPROC(glShaderSource);
|
|
|
|
BF_GET_GLPROC(glUseProgram);
|
|
|
|
BF_GET_GLPROC(glUniform1f);
|
|
|
|
BF_GET_GLPROC(glUniform2f);
|
|
|
|
BF_GET_GLPROC(glUniform3f);
|
2022-11-03 10:58:24 -07:00
|
|
|
BF_GET_GLPROC(glUniform4f);
|
2019-08-23 11:56:54 -07:00
|
|
|
BF_GET_GLPROC(glUniformMatrix4fv);
|
|
|
|
BF_GET_GLPROC(glGetObjectParameterivARB);
|
|
|
|
BF_GET_GLPROC(glCompressedTexImage2D);
|
|
|
|
BF_GET_GLPROC(glClientActiveTexture);
|
2022-11-03 10:58:24 -07:00
|
|
|
|
2019-08-23 11:56:54 -07:00
|
|
|
#if !defined BF_PLATFORM_OPENGL_ES2
|
|
|
|
BF_GET_GLPROC(glGetVertexAttribdv);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
mSDLWindow = sdlWindow;
|
2022-11-03 10:58:24 -07:00
|
|
|
mRenderDevice = renderDevice;
|
2019-08-23 11:56:54 -07:00
|
|
|
Resized();
|
2022-11-03 10:58:24 -07:00
|
|
|
|
|
|
|
//bf_glDebugMessageCallback(GL_DebugCallback, NULL);
|
2019-08-23 11:56:54 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
GLRenderWindow::~GLRenderWindow()
|
2022-11-03 10:58:24 -07:00
|
|
|
{
|
|
|
|
|
2019-08-23 11:56:54 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
void GLRenderWindow::PhysSetAsTarget()
|
|
|
|
{
|
|
|
|
GLfloat matrix[4][4];
|
|
|
|
CreateOrthographicOffCenter(0.0f, (float)mWidth, (float)mHeight, 0.0f, -100.0f, 100.0f, matrix);
|
|
|
|
glViewport(0, 0, (GLsizei)mWidth, (GLsizei)mHeight);
|
|
|
|
|
2022-11-03 10:58:24 -07:00
|
|
|
mHasBeenDrawnTo = true;
|
2019-08-23 11:56:54 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
void GLRenderWindow::SetAsTarget()
|
|
|
|
{
|
|
|
|
//TODO: Handle this more elegantly when we actually handle draw layers properly...
|
|
|
|
//if (mRenderDevice->mCurRenderTarget != NULL)
|
|
|
|
//mRenderDevice->mCurDrawLayer->Flush();
|
|
|
|
|
|
|
|
mHasBeenTargeted = true;
|
2022-11-03 10:58:24 -07:00
|
|
|
mRenderDevice->mCurRenderTarget = this;
|
2019-08-23 11:56:54 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
void GLRenderWindow::Resized()
|
|
|
|
{
|
|
|
|
mRenderDevice->mResizeCount++;
|
|
|
|
mResizeNum = mRenderDevice->mResizeCount;
|
|
|
|
|
|
|
|
SDL_GetWindowSize(mSDLWindow, &mWidth, &mHeight);
|
|
|
|
|
|
|
|
//NOT_IMPL;
|
|
|
|
/*if (mGLSwapChain != NULL)
|
|
|
|
{
|
|
|
|
mGLRenderTargetView->Release();
|
|
|
|
mGLBackBuffer->Release();
|
|
|
|
GLCHECK(mGLSwapChain->ResizeBuffers(1, mWidth, mHeight, GLGI_FORMAT_R8G8B8A8_UNORM, 0));
|
2022-11-03 10:58:24 -07:00
|
|
|
|
|
|
|
GLCHECK(mGLSwapChain->GetBuffer(0, __uuidof(IGL10Texture2D), (LPVOID*)&mGLBackBuffer));
|
|
|
|
GLCHECK(mRenderDevice->mGLDevice->CreateRenderTargetView(mGLBackBuffer, NULL, &mGLRenderTargetView));
|
2019-08-23 11:56:54 -07:00
|
|
|
}*/
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLRenderWindow::Present()
|
2022-11-03 10:58:24 -07:00
|
|
|
{
|
|
|
|
SDL_GL_SwapWindow(mSDLWindow);
|
|
|
|
//GLCHECK(mGLSwapChain->Present((mWindow->mFlags & BFWINDOW_VSYNC) ? 1 : 0, 0));
|
2019-08-23 11:56:54 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
void GLRenderWindow::CopyBitsTo(uint32* dest, int width, int height)
|
2022-11-03 10:58:24 -07:00
|
|
|
{
|
2019-08-23 11:56:54 -07:00
|
|
|
mCurDrawLayer->Flush();
|
|
|
|
|
|
|
|
NOT_IMPL;
|
|
|
|
/*GL10_TEXTURE2D_DESC texDesc;
|
|
|
|
texDesc.ArraySize = 1;
|
|
|
|
texDesc.BindFlags = 0;
|
|
|
|
texDesc.CPUAccessFlags = 0;
|
|
|
|
texDesc.Format = GLGI_FORMAT_R8G8B8A8_UNORM;
|
|
|
|
texDesc.Width = width;
|
|
|
|
texDesc.Height = height;
|
|
|
|
texDesc.MipLevels = 1;
|
|
|
|
texDesc.MiscFlags = 0;
|
|
|
|
texDesc.SampleDesc.Count = 1;
|
|
|
|
texDesc.SampleDesc.Quality = 0;
|
|
|
|
texDesc.Usage = GL10_USAGE_STAGING;
|
|
|
|
texDesc.CPUAccessFlags = GL10_CPU_ACCESS_READ;
|
|
|
|
|
|
|
|
IGL10Texture2D *texture;
|
|
|
|
GLCHECK(mRenderDevice->mGLDevice->CreateTexture2D(&texDesc, 0, &texture));
|
|
|
|
mRenderDevice->mGLDevice->CopyResource(texture, mGLBackBuffer);
|
|
|
|
|
|
|
|
GL10_MAPPED_TEXTURE2D mapTex;
|
|
|
|
GLCHECK(texture->Map(GL10CalcSubresource(0, 0, 1), GL10_MAP_READ, 0, &mapTex));
|
|
|
|
uint8* srcPtr = (uint8*) mapTex.pData;
|
|
|
|
uint8* destPtr = (uint8*) dest;
|
|
|
|
for (int y = 0; y < height; y++)
|
|
|
|
{
|
|
|
|
memcpy(destPtr, srcPtr, width*sizeof(uint32));
|
|
|
|
srcPtr += mapTex.RowPitch;
|
|
|
|
destPtr += width * 4;
|
|
|
|
}
|
|
|
|
texture->Unmap(0);
|
|
|
|
texture->Release();*/
|
|
|
|
}
|
|
|
|
|
|
|
|
///
|
|
|
|
|
|
|
|
GLRenderDevice::GLRenderDevice()
|
2022-11-03 10:58:24 -07:00
|
|
|
{
|
2019-08-23 11:56:54 -07:00
|
|
|
//mGLDevice = NULL;
|
2022-11-03 10:58:24 -07:00
|
|
|
mCurShader = NULL;
|
|
|
|
mGLVAO = 0;
|
2019-08-23 11:56:54 -07:00
|
|
|
mGLVertexBuffer = 0;
|
2022-11-03 10:58:24 -07:00
|
|
|
mGLIndexBuffer = 0;
|
2019-08-23 11:56:54 -07:00
|
|
|
mBlankTexture = 0;
|
|
|
|
mFreeBatchHead = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
GLRenderDevice::~GLRenderDevice()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
bool GLRenderDevice::Init(BFApp* app)
|
|
|
|
{
|
2022-11-03 10:58:24 -07:00
|
|
|
SdlBFApp* winApp = (SdlBFApp*) app;
|
|
|
|
|
|
|
|
//RenderState* glRenderState;
|
|
|
|
if (mDefaultRenderState == NULL)
|
|
|
|
{
|
|
|
|
auto dxRenderState = (RenderState*)CreateRenderState(NULL);
|
|
|
|
|
|
|
|
mDefaultRenderState = dxRenderState;
|
|
|
|
mDefaultRenderState->mDepthFunc = DepthFunc_Less;
|
|
|
|
mDefaultRenderState->mWriteDepthBuffer = true;
|
|
|
|
|
|
|
|
mPhysRenderState = mDefaultRenderState;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//glRenderState = (DXRenderState*)mDefaultRenderState;
|
|
|
|
//glRenderState->ReinitNative();
|
|
|
|
}
|
|
|
|
|
|
|
|
///
|
2019-08-23 11:56:54 -07:00
|
|
|
|
|
|
|
////Use GL10_CREATE_DEVICE_DEBUG for PIX
|
|
|
|
//GLCHECK(GL10CreateDevice(NULL, GL10_DRIVER_TYPE_HARDWARE, NULL, GL10_CREATE_DEVICE_DEBUG, GL10_SDK_VERSION, &mGLDevice));
|
|
|
|
////GLCHECK(GL10CreateDevice(NULL, GL10_DRIVER_TYPE_HARDWARE, NULL, 0, GL10_SDK_VERSION, &mGLDevice));
|
|
|
|
|
|
|
|
//IGLGIDevice* pGLGIDevice = NULL;
|
|
|
|
//GLCHECK(mGLDevice->QueryInterface(__uuidof(IGLGIDevice), reinterpret_cast<void**>(&pGLGIDevice)));
|
|
|
|
|
|
|
|
//IGLGIAdapter* pGLGIAdapter = NULL;
|
|
|
|
//GLCHECK(pGLGIDevice->GetParent(__uuidof(IGLGIAdapter), reinterpret_cast<void**>(&pGLGIAdapter)));
|
|
|
|
|
|
|
|
//IGLGIFactory* pGLGIFactory = NULL;
|
|
|
|
//GLCHECK(pGLGIAdapter->GetParent(__uuidof(IGLGIFactory), reinterpret_cast<void**>(&mGLGIFactory)));
|
|
|
|
|
2022-11-03 10:58:24 -07:00
|
|
|
////set rasterizer
|
2019-08-23 11:56:54 -07:00
|
|
|
//GL10_RASTERIZER_DESC rasterizerState;
|
|
|
|
//rasterizerState.CullMode = GL10_CULL_NONE;
|
|
|
|
//rasterizerState.FillMode = GL10_FILL_SOLID;
|
|
|
|
//rasterizerState.FrontCounterClockwise = true;
|
|
|
|
// rasterizerState.DepthBias = false;
|
|
|
|
// rasterizerState.DepthBiasClamp = 0;
|
|
|
|
// rasterizerState.SlopeScaledDepthBias = 0;
|
|
|
|
// rasterizerState.DepthClipEnable = false;
|
|
|
|
// rasterizerState.ScissorEnable = true;
|
|
|
|
// //TODO:rasterizerState.MultisampleEnable = false;
|
|
|
|
//rasterizerState.MultisampleEnable = true;
|
|
|
|
// rasterizerState.AntialiasedLineEnable = true;
|
|
|
|
//
|
2022-11-03 10:58:24 -07:00
|
|
|
//mGLDevice->CreateRasterizerState( &rasterizerState, &mGLRasterizerStateClipped);
|
2019-08-23 11:56:54 -07:00
|
|
|
//
|
|
|
|
//rasterizerState.ScissorEnable = false;
|
2022-11-03 10:58:24 -07:00
|
|
|
//mGLDevice->CreateRasterizerState( &rasterizerState, &mGLRasterizerStateUnclipped);
|
2019-08-23 11:56:54 -07:00
|
|
|
//mGLDevice->RSSetState(mGLRasterizerStateUnclipped);
|
|
|
|
//
|
|
|
|
//IGL10BlendState* g_pBlendState = NULL;
|
|
|
|
|
|
|
|
//GL10_BLEND_DESC BlendState;
|
|
|
|
//ZeroMemory(&BlendState, sizeof(GL10_BLEND_DESC));
|
|
|
|
//BlendState.BlendEnable[0] = TRUE;
|
|
|
|
////BlendState.SrcBlend = GL10_BLEND_SRC_ALPHA;
|
|
|
|
//BlendState.SrcBlend = GL10_BLEND_ONE;
|
|
|
|
|
|
|
|
//BlendState.DestBlend = GL10_BLEND_INV_SRC_ALPHA;
|
|
|
|
//BlendState.BlendOp = GL10_BLEND_OP_ADD;
|
|
|
|
//BlendState.SrcBlendAlpha = GL10_BLEND_ONE;
|
|
|
|
//BlendState.DestBlendAlpha = GL10_BLEND_ONE;
|
|
|
|
//BlendState.BlendOpAlpha = GL10_BLEND_OP_ADD;
|
|
|
|
//BlendState.RenderTargetWriteMask[0] = GL10_COLOR_WRITE_ENABLE_ALL;
|
|
|
|
//mGLDevice->CreateBlendState(&BlendState, &mGLNormalBlendState);
|
|
|
|
|
|
|
|
//BlendState.DestBlend = GL10_BLEND_ONE;
|
|
|
|
//mGLDevice->CreateBlendState(&BlendState, &mGLAdditiveBlendState);
|
|
|
|
|
|
|
|
//PhysSetAdditive(false);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLRenderDevice::FrameStart()
|
2022-11-03 10:58:24 -07:00
|
|
|
{
|
2019-08-23 11:56:54 -07:00
|
|
|
mCurRenderTarget = NULL;
|
|
|
|
mPhysRenderWindow = NULL;
|
2022-11-03 10:58:24 -07:00
|
|
|
|
|
|
|
for (auto aRenderWindow : mRenderWindowList)
|
2019-08-23 11:56:54 -07:00
|
|
|
{
|
2022-11-03 10:58:24 -07:00
|
|
|
aRenderWindow->mHasBeenDrawnTo = false;
|
|
|
|
aRenderWindow->mHasBeenTargeted = false;
|
|
|
|
}
|
2019-08-23 11:56:54 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
void GLRenderDevice::FrameEnd()
|
2022-11-03 10:58:24 -07:00
|
|
|
{
|
|
|
|
for (auto aRenderWindow : mRenderWindowList)
|
2019-08-23 11:56:54 -07:00
|
|
|
{
|
|
|
|
if (aRenderWindow->mHasBeenTargeted)
|
|
|
|
{
|
2022-11-03 10:58:24 -07:00
|
|
|
PhysSetRenderWindow(aRenderWindow);
|
|
|
|
PhysSetRenderState(mDefaultRenderState);
|
2019-08-23 11:56:54 -07:00
|
|
|
|
2022-11-03 10:58:24 -07:00
|
|
|
for (auto drawLayer : aRenderWindow->mDrawLayerList)
|
2019-08-23 11:56:54 -07:00
|
|
|
{
|
|
|
|
drawLayer->Flush();
|
|
|
|
}
|
|
|
|
|
|
|
|
aRenderWindow->Present();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-11-03 10:58:24 -07:00
|
|
|
Texture* GLRenderDevice::LoadTexture(ImageData* imageData, int flags)
|
2019-08-23 11:56:54 -07:00
|
|
|
{
|
2022-11-03 10:58:24 -07:00
|
|
|
imageData->mIsAdditive = (flags & TextureFlag_Additive) != 0;
|
2019-08-23 11:56:54 -07:00
|
|
|
imageData->PremultiplyAlpha();
|
|
|
|
|
|
|
|
//int w = power_of_two(imageData->mWidth);
|
|
|
|
//int h = power_of_two(imageData->mHeight);
|
|
|
|
GLTexture* glTexture = new GLTexture();
|
2022-11-03 10:58:24 -07:00
|
|
|
glTexture->mRenderDevice = this;
|
2019-08-23 11:56:54 -07:00
|
|
|
glTexture->mWidth = imageData->mWidth;
|
|
|
|
glTexture->mHeight = imageData->mHeight;
|
2022-11-03 10:58:24 -07:00
|
|
|
glTexture->mImageData = imageData;
|
|
|
|
imageData->AddRef();
|
2019-08-23 11:56:54 -07:00
|
|
|
|
|
|
|
return glTexture;
|
|
|
|
}
|
|
|
|
|
2022-11-03 10:58:24 -07:00
|
|
|
Shader* GLRenderDevice::LoadShader(const StringImpl& fileName, VertexDefinition* vertexDefinition)
|
2019-08-23 11:56:54 -07:00
|
|
|
{
|
|
|
|
GLShader* glShader = new GLShader();
|
|
|
|
|
2022-11-03 10:58:24 -07:00
|
|
|
glShader->mVertexSize = sizeof(GLVertex3D);
|
2019-08-23 11:56:54 -07:00
|
|
|
glShader->mGLVertexShader = bf_glCreateShader(GL_VERTEX_SHADER);
|
|
|
|
glShader->mGLFragmentShader = bf_glCreateShader(GL_FRAGMENT_SHADER);
|
2022-11-03 10:58:24 -07:00
|
|
|
|
2019-08-23 11:56:54 -07:00
|
|
|
GLint vertProgramLen = 0;
|
|
|
|
GLint fragProgramLen = 0;
|
2022-11-03 10:58:24 -07:00
|
|
|
|
2019-08-23 11:56:54 -07:00
|
|
|
#ifdef BF_PLATFORM_OPENGL_ES2
|
2022-11-03 10:58:24 -07:00
|
|
|
GLchar* vertProgram = (GLchar*)LoadBinaryData(fileName + "_es.vert", &vertProgramLen);
|
|
|
|
GLchar* fragProgram = (GLchar*)LoadBinaryData(fileName + "_es.frag", &fragProgramLen);
|
2019-08-23 11:56:54 -07:00
|
|
|
#else
|
2022-11-03 10:58:24 -07:00
|
|
|
GLchar* vertProgram = (GLchar*)LoadBinaryData(fileName + ".vert", &vertProgramLen);
|
|
|
|
GLchar* fragProgram = (GLchar*)LoadBinaryData(fileName + ".frag", &fragProgramLen);
|
2019-08-23 11:56:54 -07:00
|
|
|
#endif
|
|
|
|
|
|
|
|
if ((vertProgram == NULL) || (fragProgram == NULL))
|
|
|
|
{
|
|
|
|
delete vertProgram;
|
|
|
|
delete fragProgram;
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
int infoLogLen = 0;
|
|
|
|
char infoLog[2048];
|
2022-11-03 10:58:24 -07:00
|
|
|
|
2019-08-23 11:56:54 -07:00
|
|
|
bf_glShaderSource(glShader->mGLVertexShader, 1, (const GLchar**)&vertProgram, &vertProgramLen);
|
|
|
|
bf_glCompileShader(glShader->mGLVertexShader);
|
|
|
|
bf_glGetShaderInfoLog(glShader->mGLVertexShader, 2048, &infoLogLen, infoLog);
|
|
|
|
GLint compiled = 0;
|
2022-11-03 10:58:24 -07:00
|
|
|
|
2019-08-23 11:56:54 -07:00
|
|
|
//bf_glGetObjectParameterivARB(glShader->mGLVertexShader, GL_COMPILE_STATUS, &compiled);
|
|
|
|
bf_glGetShaderiv(glShader->mGLVertexShader, GL_COMPILE_STATUS, &compiled);
|
|
|
|
if (!compiled)
|
|
|
|
BF_FATAL(StrFormat("Shader error: %s", infoLog).c_str());
|
2022-11-03 10:58:24 -07:00
|
|
|
|
2019-08-23 11:56:54 -07:00
|
|
|
bf_glShaderSource(glShader->mGLFragmentShader, 1, (const GLchar**)&fragProgram, &fragProgramLen);
|
|
|
|
bf_glCompileShader(glShader->mGLFragmentShader);
|
|
|
|
bf_glGetShaderInfoLog(glShader->mGLFragmentShader, 2048, &infoLogLen, infoLog);
|
|
|
|
compiled = 0;
|
|
|
|
//bf_glGetObjectParameterivARB(glShader->mGLFragmentShader, GL_COMPILE_STATUS, &compiled);
|
|
|
|
bf_glGetShaderiv(glShader->mGLFragmentShader, GL_COMPILE_STATUS, &compiled);
|
|
|
|
if (!compiled)
|
|
|
|
BF_FATAL(StrFormat("Shader error: %s", infoLog).c_str());
|
|
|
|
|
|
|
|
glShader->mGLProgram = bf_glCreateProgram();
|
|
|
|
bf_glAttachShader(glShader->mGLProgram, glShader->mGLVertexShader);
|
|
|
|
bf_glAttachShader(glShader->mGLProgram, glShader->mGLFragmentShader);
|
|
|
|
|
|
|
|
bf_glLinkProgram(glShader->mGLProgram);
|
2022-11-03 10:58:24 -07:00
|
|
|
|
|
|
|
glShader->mAttribPosition = bf_glGetAttribLocation(glShader->mGLProgram, "position");
|
|
|
|
glShader->mAttribTexCoord0 = bf_glGetAttribLocation(glShader->mGLProgram, "texCoord0");
|
|
|
|
glShader->mAttribColor = bf_glGetAttribLocation(glShader->mGLProgram, "color");
|
|
|
|
glShader->mAttribTex0 = bf_glGetUniformLocation(glShader->mGLProgram, "tex");
|
|
|
|
glShader->mAttribTex1 = bf_glGetUniformLocation(glShader->mGLProgram, "tex2");
|
2019-08-23 11:56:54 -07:00
|
|
|
|
|
|
|
return glShader;
|
|
|
|
}
|
|
|
|
|
2022-11-03 10:58:24 -07:00
|
|
|
void GLRenderDevice::PhysSetRenderState(RenderState* renderState)
|
2019-08-23 11:56:54 -07:00
|
|
|
{
|
2022-11-03 10:58:24 -07:00
|
|
|
mCurShader = (GLShader*)renderState->mShader;
|
|
|
|
if (mCurShader != NULL)
|
|
|
|
{
|
|
|
|
bf_glUseProgram(mCurShader->mGLProgram);
|
2019-08-23 11:56:54 -07:00
|
|
|
|
2022-11-03 10:58:24 -07:00
|
|
|
GLRenderDevice* aRenderDevice = (GLRenderDevice*)gBFApp->mRenderDevice;
|
|
|
|
|
|
|
|
//TODO: Cache more
|
|
|
|
|
|
|
|
GLfloat matrix[4][4];
|
|
|
|
CreateOrthographicOffCenter(0.0f, (float)mPhysRenderWindow->mWidth, (float)mPhysRenderWindow->mHeight, 0.0f, -100.0f, 100.0f, matrix);
|
|
|
|
GLint matrixLoc = bf_glGetUniformLocation(mCurShader->mGLProgram, "screenMatrix");
|
|
|
|
//BF_ASSERT(matrixLoc >= 0);
|
|
|
|
if (matrixLoc >= 0)
|
|
|
|
bf_glUniformMatrix4fv(matrixLoc, 1, false, (float*)matrix);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (renderState->mClipped)
|
|
|
|
{
|
|
|
|
glEnable(GL_SCISSOR_TEST);
|
|
|
|
glScissor((GLsizei)renderState->mClipRect.mX,
|
|
|
|
mPhysRenderWindow->mHeight - (GLsizei)renderState->mClipRect.mY - (GLsizei)renderState->mClipRect.mHeight,
|
|
|
|
(GLsizei)renderState->mClipRect.mWidth, (GLsizei)renderState->mClipRect.mHeight);
|
|
|
|
}
|
2019-08-23 11:56:54 -07:00
|
|
|
else
|
2022-11-03 10:58:24 -07:00
|
|
|
{
|
|
|
|
glDisable(GL_SCISSOR_TEST);
|
|
|
|
}
|
|
|
|
|
|
|
|
mPhysRenderState = renderState;
|
2019-08-23 11:56:54 -07:00
|
|
|
}
|
|
|
|
|
2022-11-03 10:58:24 -07:00
|
|
|
Texture* GLRenderDevice::CreateRenderTarget(int width, int height, bool destAlpha)
|
2019-08-23 11:56:54 -07:00
|
|
|
{
|
|
|
|
NOT_IMPL;
|
|
|
|
}
|
|
|
|
|
2022-11-03 10:58:24 -07:00
|
|
|
void GLRenderDevice::SetRenderState(RenderState* renderState)
|
2019-08-23 11:56:54 -07:00
|
|
|
{
|
2022-11-03 10:58:24 -07:00
|
|
|
mCurRenderState = renderState;
|
2019-08-23 11:56:54 -07:00
|
|
|
}
|
|
|
|
|
2022-11-03 10:58:24 -07:00
|
|
|
|
|
|
|
void GLSetTextureCmd::Render(RenderDevice* renderDevice, RenderWindow* renderWindow)
|
2019-08-23 11:56:54 -07:00
|
|
|
{
|
2022-11-03 10:58:24 -07:00
|
|
|
/*#ifdef BF_PLATFORM_OPENGL_ES2
|
|
|
|
//bf_glClientActiveTexture(GL_TEXTURE0);
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, ((GLTexture*)mTexture)->mGLTexture);
|
|
|
|
glUniform1i(curShader->mAttribTex0, 0);
|
2019-08-23 11:56:54 -07:00
|
|
|
|
2022-11-03 10:58:24 -07:00
|
|
|
//bf_glClientActiveTexture(GL_TEXTURE1);
|
2019-08-23 11:56:54 -07:00
|
|
|
|
2022-11-03 10:58:24 -07:00
|
|
|
glActiveTexture(GL_TEXTURE1);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, ((GLTexture*)mTexture)->mGLTexture2);
|
|
|
|
glUniform1i(curShader->mAttribTex1, 1);
|
|
|
|
|
|
|
|
//glEnable(GL_TEXTURE_2D);
|
|
|
|
#else
|
|
|
|
glActiveTexture(GL_TEXTURE0 + mTextureIdx);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, ((GLTexture*)mTexture)->mGLTexture);
|
|
|
|
#endif*/
|
|
|
|
|
|
|
|
auto glTexture = (GLTexture*)mTexture;
|
|
|
|
auto glRenderDevice = (GLRenderDevice*)renderDevice;
|
|
|
|
|
|
|
|
if (glRenderDevice->mBlankTexture == 0)
|
|
|
|
{
|
|
|
|
glGenTextures(1, &glRenderDevice->mBlankTexture);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, glRenderDevice->mBlankTexture);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
|
|
|
|
/*if (bf_glCompressedTexImage2D != NULL)
|
|
|
|
{
|
|
|
|
uint64 hwData = 0;
|
|
|
|
bf_glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, 4, 4, 0,
|
|
|
|
sizeof(hwData), (uint8*)&hwData);
|
|
|
|
}
|
|
|
|
else*/
|
|
|
|
{
|
|
|
|
uint16 color = 0;
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0,
|
|
|
|
GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, &color);
|
|
|
|
}
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (glTexture->mImageData != NULL)
|
|
|
|
{
|
|
|
|
glTexture->mGLTexture2 = glRenderDevice->mBlankTexture;
|
|
|
|
|
|
|
|
int texCount = 1;
|
|
|
|
//texCount = (imageData->mHWBitsType == HWBITS_PVRTC_2X4BPPV1) ? 2 : 1;
|
|
|
|
|
|
|
|
for (int texNum = 0; texNum < 2/*texCount*/; texNum++)
|
|
|
|
{
|
|
|
|
GLuint glTextureID;
|
|
|
|
glGenTextures(1, &glTextureID);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, glTextureID);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
|
|
|
|
//if (imageData->mHWBits != NULL)
|
|
|
|
//{
|
|
|
|
// int internalFormat = (imageData->mHWBitsType == HWBITS_PVRTC_2BPPV1) ?
|
|
|
|
// GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG :
|
|
|
|
// GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
|
|
|
|
|
|
|
|
// int texSize = imageData->mHWBitsLength / texCount;
|
|
|
|
|
|
|
|
// bf_glCompressedTexImage2D(GL_TEXTURE_2D, 0, internalFormat, imageData->mWidth, imageData->mHeight, 0,
|
|
|
|
// texSize, (uint8*)imageData->mHWBits /*+ (texNum * texSize)*/);
|
|
|
|
//}
|
|
|
|
//else
|
|
|
|
{
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, glTexture->mImageData->mWidth, glTexture->mImageData->mHeight, 0,
|
|
|
|
GL_RGBA, GL_UNSIGNED_BYTE, glTexture->mImageData->mBits);
|
|
|
|
}
|
|
|
|
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
|
|
|
|
|
|
if (texNum == 0)
|
|
|
|
glTexture->mGLTexture = glTextureID;
|
|
|
|
else
|
|
|
|
glTexture->mGLTexture2 = glTextureID;
|
|
|
|
}
|
|
|
|
|
|
|
|
glTexture->mImageData->Deref();
|
|
|
|
glTexture->mImageData = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
bf_glActiveTexture(GL_TEXTURE0 + mTextureIdx);
|
|
|
|
//glUniform1i(curShader->mAttribTex0, 0);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, glTexture->mGLTexture);
|
2019-08-23 11:56:54 -07:00
|
|
|
}
|