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18 lines
192 B
C++
18 lines
192 B
C++
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#include "Shader.h"
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USING_NS_BF;
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Shader::Shader()
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{
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mLastResizeCount = -1;
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}
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Shader::~Shader()
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{
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mTextureParam = NULL;
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}
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void Shader::Init()
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{
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mTextureParam = GetShaderParam("tex2D");
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}
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