Generate projects and workspaces from code
src | ||
.gitignore | ||
BeefProj.toml | ||
BeefSpace.toml | ||
LICENSE | ||
README.md |
Projector
A gameengine editor might want to create a new project and workspace that are already depending on the engine library and have some postbuild actions. In order to enable this I made this library, it allows users to create a beef object that mirrors a project or workspace file and then generate the corresponding toml string by calling ToTOML(String buffer). The basic usage should be understandable from the two example files in the scr/example directory.