14 lines
392 B
GDScript
14 lines
392 B
GDScript
extends CharacterBody2D
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func _physics_process(delta: float) -> void:
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move_and_slide()
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if(get_slide_collision_count() > 0):
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for i in get_slide_collision_count():
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var box = get_slide_collision(i).get_collider() as Node2D
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if box.scale.x == 2:
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var timer = Timer.new()
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self.add_child(timer)
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timer.connect("timeout", queue_free)
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timer.set_wait_time(1)
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timer.start()
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