extends CharacterBody2D func _physics_process(delta: float) -> void: move_and_slide() if(get_slide_collision_count() > 0): for i in get_slide_collision_count(): var box = get_slide_collision(i).get_collider() as Node2D if box.scale.x == 2: var timer = Timer.new() self.add_child(timer) timer.connect("timeout", queue_free) timer.set_wait_time(1) timer.start()