Compare commits

...

29 commits

Author SHA1 Message Date
Fabio
6831dd3a3f implement level menu 2024-08-17 18:06:43 +02:00
Fabio
b275630598 import file-icons 2024-08-17 14:15:26 +02:00
aebad63fa3 resolve 2024-08-17 13:24:18 +02:00
e2502866ef stuff 2024-08-17 13:20:46 +02:00
92266b024d Merge branch 'dev' of ssh://code.booklordofthe.dev:2003/Booklordofthedings/GMTK-2024 into dev 2024-08-17 13:08:34 +02:00
ebd3adaeb8 added new tilemap 2024-08-17 13:08:17 +02:00
82d01c09de Upload files to "gmtk_2024/textures"
Level 01 moving background
2024-08-17 13:02:12 +02:00
35006bd3ae Merge branch 'dev' of ssh://code.booklordofthe.dev:2003/Booklordofthedings/GMTK-2024 into dev 2024-08-17 12:55:38 +02:00
0344b7215c movement 2024-08-17 12:55:16 +02:00
ec872b28d5 Upload files to "gmtk_2024/textures" 2024-08-17 12:54:41 +02:00
zymsbgt
59fd1289e8 added note on is_on_floor function 2024-08-17 18:36:25 +08:00
zymsbgt
e3fde1b50f Merge branch 'dev' of https://code.booklordofthe.dev/Booklordofthedings/GMTK-2024 into dev 2024-08-17 17:48:12 +08:00
zymsbgt
2493e5f753 merge commit to login to git 2024-08-17 17:48:08 +08:00
e6fb6a279f Merge pull request 'level building' (#19) from Book_LevelSetup into dev
Reviewed-on: https://code.booklordofthe.dev///Booklordofthedings/GMTK-2024/pulls/19
2024-08-17 11:44:11 +02:00
4d2c666282 Merge branch 'dev' into Book_LevelSetup 2024-08-17 11:44:07 +02:00
f27325ad02 level building 2024-08-17 11:20:33 +02:00
f899065416 Merge pull request 'Book_LevelSetup' (#18) from Book_LevelSetup into dev
Reviewed-on: https://code.booklordofthe.dev///Booklordofthedings/GMTK-2024/pulls/18
2024-08-17 01:20:12 +02:00
277bc6d446 Merge branch 'dev' into Book_LevelSetup 2024-08-17 01:19:52 +02:00
11112bf781 added some more assets 2024-08-17 01:19:19 +02:00
0e4d07c06d Upload files to "gmtk_2024/textures" 2024-08-17 01:08:52 +02:00
bfc06c7919 removed unecessary assets 2024-08-17 00:39:35 +02:00
be0928bcb8 renamed files 2024-08-17 00:36:27 +02:00
d785ca6bc1 Merge branch 'dev' into Book_LevelSetup 2024-08-17 00:34:23 +02:00
1e3b3df3cf rename 2024-08-17 00:32:52 +02:00
21dce0be45 Upload files to "gmtk_2024/textures" 2024-08-16 23:52:44 +02:00
c074d5b826 Merge pull request 'Book_CrtFix' (#13) from Book_CrtFix into dev
Reviewed-on: https://code.booklordofthe.dev///Booklordofthedings/GMTK-2024/pulls/13
2024-08-16 23:16:55 +02:00
096a6126c1 character modell change + character movement changes 2024-08-16 23:16:25 +02:00
96f67e78e9 Merge branch 'dev' into Book_CrtFix 2024-08-16 23:05:53 +02:00
4b0d443d14 settings changes 2024-08-16 23:05:23 +02:00
52 changed files with 798 additions and 76 deletions

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@ -12,4 +12,5 @@ export_presets.cfg
# Mono-specific ignores # Mono-specific ignores
.mono/ .mono/
data_*/ data_*/
mono_crash.*.json mono_crash.*.json
*.import

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@ -1,4 +1,4 @@
[gd_scene load_steps=3 format=3 uid="uid://cxbalfjqtp06t"] [gd_scene load_steps=3 format=3 uid="uid://7rnltps0ssra"]
[ext_resource type="Shader" path="res://shaders/crt.gdshader" id="2_wxq0n"] [ext_resource type="Shader" path="res://shaders/crt.gdshader" id="2_wxq0n"]

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@ -0,0 +1,91 @@
[gd_scene load_steps=14 format=3 uid="uid://ba6afuig8bqrg"]
[ext_resource type="PackedScene" uid="uid://snxpqx0ony7s" path="res://objects/Player.tscn" id="1_prjlb"]
[ext_resource type="PackedScene" uid="uid://dii1q3f5dj72y" path="res://objects/CRT.tscn" id="2_mxtem"]
[ext_resource type="Texture2D" uid="uid://cw3onignoce3e" path="res://temp_assets/scale_up.png" id="3_7s458"]
[ext_resource type="Texture2D" uid="uid://ckr5hxaqp6s5x" path="res://temp_assets/scale_up_hovered.png" id="4_6s82a"]
[ext_resource type="Texture2D" uid="uid://btmck3gpinxo1" path="res://temp_assets/scaled_down.png" id="5_8tyx1"]
[ext_resource type="Texture2D" uid="uid://c02aqv5sgwvgn" path="res://temp_assets/scale_down_hovered.png" id="6_kdplq"]
[ext_resource type="Texture2D" uid="uid://2rfdls8oduj1" path="res://temp_assets/mirror.png" id="7_xwthi"]
[ext_resource type="Texture2D" uid="uid://bfpwj3kaxe1ka" path="res://temp_assets/mirror_hovered.png" id="8_r6dd1"]
[sub_resource type="Theme" id="Theme_efdhj"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1vofj"]
size = Vector2(1289, 70.5)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4uh45"]
size = Vector2(1281, 85.5)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_nnio8"]
size = Vector2(63.75, 738.5)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_h7316"]
size = Vector2(100, 753)
[node name="LevelBase" type="Node"]
[node name="Player" parent="." instance=ExtResource("1_prjlb")]
[node name="CanvasLayer" parent="." instance=ExtResource("2_mxtem")]
visible = false
[node name="UILayer" type="CanvasLayer" parent="."]
[node name="UI" type="Control" parent="UILayer"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="HBoxContainer" type="HBoxContainer" parent="UILayer/UI"]
layout_mode = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="ScaleUp" type="TextureButton" parent="UILayer/UI/HBoxContainer"]
layout_mode = 2
theme = SubResource("Theme_efdhj")
texture_normal = ExtResource("3_7s458")
texture_pressed = ExtResource("4_6s82a")
texture_hover = ExtResource("4_6s82a")
texture_disabled = ExtResource("3_7s458")
texture_focused = ExtResource("4_6s82a")
[node name="ScaleDown" type="TextureButton" parent="UILayer/UI/HBoxContainer"]
layout_mode = 2
texture_normal = ExtResource("5_8tyx1")
texture_pressed = ExtResource("6_kdplq")
texture_hover = ExtResource("6_kdplq")
texture_disabled = ExtResource("5_8tyx1")
texture_focused = ExtResource("6_kdplq")
[node name="TextureButton" type="TextureButton" parent="UILayer/UI/HBoxContainer"]
layout_mode = 2
texture_normal = ExtResource("7_xwthi")
texture_pressed = ExtResource("8_r6dd1")
texture_hover = ExtResource("8_r6dd1")
texture_disabled = ExtResource("7_xwthi")
texture_focused = ExtResource("8_r6dd1")
[node name="Camera2D" type="Camera2D" parent="."]
[node name="Walls" type="StaticBody2D" parent="."]
[node name="Ground" type="CollisionShape2D" parent="Walls"]
position = Vector2(0.5, 394.25)
shape = SubResource("RectangleShape2D_1vofj")
[node name="Ceiling" type="CollisionShape2D" parent="Walls"]
position = Vector2(-0.5, -402.25)
shape = SubResource("RectangleShape2D_4uh45")
[node name="LeftWall" type="CollisionShape2D" parent="Walls"]
position = Vector2(-671.125, 2.25)
shape = SubResource("RectangleShape2D_nnio8")
[node name="RightWall" type="CollisionShape2D" parent="Walls"]
position = Vector2(690, -2.5)
shape = SubResource("RectangleShape2D_h7316")

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@ -1,33 +0,0 @@
[gd_scene load_steps=6 format=3 uid="uid://o8wdfgnlp0ud"]
[ext_resource type="PackedScene" uid="uid://cfnmiqovwwhry" path="res://player.tscn" id="1_nvifn"]
[ext_resource type="PackedScene" uid="uid://cxbalfjqtp06t" path="res://canvas_layer.tscn" id="2_1gnwx"]
[ext_resource type="Texture2D" uid="uid://cyealb63c8uqg" path="res://temp_assets/background_commision.png" id="2_qherw"]
[ext_resource type="Texture2D" uid="uid://bsu1bvlb0s8dp" path="res://temp_assets/Screenshot (1).png" id="3_es5ys"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_dqhmf"]
size = Vector2(1928.3, 529.623)
[node name="TestingRoom" type="Node2D"]
[node name="Player" parent="." instance=ExtResource("1_nvifn")]
[node name="Sprite2D" type="Sprite2D" parent="."]
z_index = -1
texture = ExtResource("2_qherw")
[node name="Camera2D" type="Camera2D" parent="."]
scale = Vector2(1e-05, 1e-05)
[node name="Sprite2D2" type="Sprite2D" parent="."]
position = Vector2(38, 807)
scale = Vector2(1.06, 1.06)
texture = ExtResource("3_es5ys")
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite2D2"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite2D2/StaticBody2D"]
position = Vector2(1.88681, -274.811)
shape = SubResource("RectangleShape2D_dqhmf")
[node name="CanvasLayer" parent="." instance=ExtResource("2_1gnwx")]

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@ -0,0 +1,37 @@
[gd_scene load_steps=5 format=3 uid="uid://t83eid7pf4iv"]
[ext_resource type="Texture2D" uid="uid://yg2u8vwwbpv1" path="res://textures/File-Icon.png" id="1_2sfn6"]
[ext_resource type="Texture2D" uid="uid://bc2ictes4mln1" path="res://textures/File-Icon-Closed.png" id="2_6ev1f"]
[ext_resource type="FontFile" uid="uid://d3pbvdemdbxes" path="res://CommodoreSixtyFour.ttf" id="3_732s0"]
[ext_resource type="Script" path="res://scripts/level_menu_level_button.gd" id="3_t0h1w"]
[node name="LevelButton" type="TextureButton"]
custom_minimum_size = Vector2(50, 50)
offset_right = 40.0
offset_bottom = 40.0
size_flags_horizontal = 3
size_flags_vertical = 3
disabled = true
texture_normal = ExtResource("1_2sfn6")
texture_disabled = ExtResource("2_6ev1f")
ignore_texture_size = true
stretch_mode = 5
script = ExtResource("3_t0h1w")
[node name="Label" type="Label" parent="."]
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 3
theme_override_fonts/font = ExtResource("3_732s0")
theme_override_font_sizes/font_size = 35
text = "1"
horizontal_alignment = 1
vertical_alignment = 1
[connection signal="pressed" from="." to="." method="_on_pressed"]

View file

@ -0,0 +1,86 @@
[gd_scene load_steps=5 format=3 uid="uid://bvvxwhg4tihng"]
[ext_resource type="Theme" uid="uid://cohbys634cf18" path="res://menu/main_menu/MainMenuTheme.tres" id="1_3v0vu"]
[ext_resource type="Texture2D" uid="uid://dr4ayedb5xb2k" path="res://textures/file_editor.png" id="1_44xee"]
[ext_resource type="Script" path="res://scripts/level_select.gd" id="2_nurro"]
[ext_resource type="PackedScene" uid="uid://t83eid7pf4iv" path="res://menu/level_menu/level_button.tscn" id="4_0d7hu"]
[node name="LevelSelect" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("1_3v0vu")
script = ExtResource("2_nurro")
[node name="Background" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("1_44xee")
expand_mode = 1
[node name="Label" type="Label" parent="Background"]
layout_mode = 0
offset_left = 30.0
offset_top = -8.0
offset_right = 272.0
offset_bottom = 42.0
theme_override_font_sizes/font_size = 45
text = "level select"
horizontal_alignment = 1
vertical_alignment = 1
[node name="QuitButton" type="Button" parent="Background"]
layout_mode = 0
offset_left = 1232.0
offset_top = 2.0
offset_right = 1270.0
offset_bottom = 40.0
flat = true
[node name="ClipControl" type="Control" parent="Background"]
layout_mode = 1
anchor_left = 0.005
anchor_top = 0.11
anchor_right = 0.956
anchor_bottom = 0.924
offset_left = 0.599999
offset_top = -0.200005
offset_right = 0.319946
offset_bottom = -0.280029
[node name="GridContainer" type="GridContainer" parent="Background/ClipControl"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
columns = 3
[node name="LevelButton" parent="Background/ClipControl/GridContainer" instance=ExtResource("4_0d7hu")]
layout_mode = 2
[node name="LevelButton2" parent="Background/ClipControl/GridContainer" instance=ExtResource("4_0d7hu")]
layout_mode = 2
[node name="LevelButton3" parent="Background/ClipControl/GridContainer" instance=ExtResource("4_0d7hu")]
layout_mode = 2
[node name="LevelButton4" parent="Background/ClipControl/GridContainer" instance=ExtResource("4_0d7hu")]
layout_mode = 2
level_num = 2
[node name="LevelButton5" parent="Background/ClipControl/GridContainer" instance=ExtResource("4_0d7hu")]
layout_mode = 2
[node name="LevelButton6" parent="Background/ClipControl/GridContainer" instance=ExtResource("4_0d7hu")]
layout_mode = 2
[connection signal="pressed" from="Background/QuitButton" to="." method="_on_quit_button_pressed"]

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@ -0,0 +1,21 @@
[gd_scene load_steps=3 format=3 uid="uid://dii1q3f5dj72y"]
[ext_resource type="Shader" path="res://shaders/crt.gdshader" id="1_wsc8u"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_c8ly2"]
shader = ExtResource("1_wsc8u")
shader_parameter/crt_curve = 0.01
shader_parameter/crt_scan_line_color = 0.178
shader_parameter/aperture_grille_rate = 0.141
shader_parameter/rf_switch_esque_blur = 1.0
shader_parameter/white_noise_rate = 0.0
[node name="CanvasLayer" type="CanvasLayer"]
[node name="ColorRect" type="ColorRect" parent="."]
material = SubResource("ShaderMaterial_c8ly2")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2

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@ -0,0 +1,17 @@
[gd_scene load_steps=4 format=3 uid="uid://vtwswrkfkgas"]
[ext_resource type="Script" path="res://scripts/enemy_movement_mover.gd" id="1_7kapi"]
[ext_resource type="Texture2D" uid="uid://buqgl7x10et1f" path="res://temp_assets/img.png" id="1_ci3x0"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_duogd"]
radius = 16.0
height = 32.0
[node name="EnemyMover" type="CharacterBody2D"]
script = ExtResource("1_7kapi")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_ci3x0")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CapsuleShape2D_duogd")

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@ -0,0 +1,19 @@
[gd_scene load_steps=4 format=3 uid="uid://snxpqx0ony7s"]
[ext_resource type="Script" path="res://scripts/player_movement.gd" id="1_a6lhy"]
[ext_resource type="Texture2D" uid="uid://qcx482jc7pqr" path="res://textures/player.png" id="2_sscjv"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_jqi2f"]
radius = 9.0
height = 22.0
[node name="Player" type="CharacterBody2D"]
script = ExtResource("1_a6lhy")
jump_count = 1
jump_strength = 600
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CapsuleShape2D_jqi2f")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_sscjv")

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@ -1,19 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://cfnmiqovwwhry"]
[ext_resource type="Script" path="res://scripts/player_movement.gd" id="1_otvu6"]
[ext_resource type="Texture2D" uid="uid://b6gxkpy33b88g" path="res://temp_assets/player.png" id="2_d4ig1"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_jqi2f"]
radius = 16.0
height = 32.0
[node name="Player" type="Node2D"]
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
script = ExtResource("1_otvu6")
[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
texture = ExtResource("2_d4ig1")
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
shape = SubResource("CapsuleShape2D_jqi2f")

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@ -47,6 +47,7 @@ click={
[rendering] [rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility" renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility"
2d/snap/snap_2d_transforms_to_pixel=true 2d/snap/snap_2d_transforms_to_pixel=true

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@ -0,0 +1,58 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="GMTK_2024"
<<<<<<< HEAD
run/main_scene="res://menu/main_menu/MainMenu.tscn"
=======
run/main_scene="res://levels/TestingField.tscn"
>>>>>>> dev
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://temp_assets/icon.svg"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/size/mode=2
window/stretch/mode="viewport"
[input]
player_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
player_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
player_jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
click={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.785573, 0.700355, 0.83902, 1)
2d/snap/snap_2d_transforms_to_pixel=true

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@ -0,0 +1,14 @@
extends CharacterBody2D
@export var speed = 200;
@export var gravity = 50;
var direction = 1;
func _physics_process(delta):
if is_on_wall():
direction = direction * -1
velocity.x = direction * speed
velocity.y += gravity
move_and_slide()

View file

@ -0,0 +1,24 @@
@tool
extends TextureButton
signal level_selected
@export var level_num: int = 1
@export var locked: bool = true:
set(value):
locked = value
level_locked() if locked else level_unlocked()
func level_locked() -> void:
level_state(true)
func level_unlocked() -> void:
level_state(false)
func level_state(value: bool) -> void:
disabled = value
$Label.visible = not value
func _on_pressed():
level_selected.emit(level_num)

View file

@ -0,0 +1,13 @@
extends Control
func _ready():
setup_level_box()
func setup_level_box():
for box in $Background/ClipControl/GridContainer.get_children():
box.level_num = box.get_index() + 1
box.locked = false
func _on_quit_button_pressed():
get_tree().change_scene_to_file("res://menu/main_menu/MainMenu.tscn")

View file

@ -57,7 +57,7 @@ func _show_menu_options() -> void:
func _on_start_button_pressed() -> void: func _on_start_button_pressed() -> void:
print("Start Button Clicked") get_tree().change_scene_to_file("res://menu/level_menu/level_select.tscn")
func _on_credits_button_pressed() -> void: func _on_credits_button_pressed() -> void:
get_tree().change_scene_to_file("res://menu/main_menu/CreditsScene.tscn") get_tree().change_scene_to_file("res://menu/main_menu/CreditsScene.tscn")

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@ -3,7 +3,7 @@ extends CharacterBody2D
@export var speed = 340; @export var speed = 340;
@export var gravity = 50; @export var gravity = 50;
@export var jump_count = 2; @export var jump_count = 2;
@export var jump_strength = 700; @export var jump_strength = 100
var jump_count_current = 2; var jump_count_current = 2;
var input_direction = 0 #To keep track of which direction we where moving in last frame var input_direction = 0 #To keep track of which direction we where moving in last frame
@ -24,14 +24,16 @@ func get_input():
velocity.x = input_direction * speed velocity.x = input_direction * speed
if is_on_floor(): # rest the jump count
jump_count_current = jump_count
if Input.is_action_just_pressed("player_jump") and jump_count_current > 0: if Input.is_action_just_pressed("player_jump") and jump_count_current > 0:
velocity.y = -1 * jump_strength velocity.y = -1 * jump_strength
jump_count_current = jump_count_current-1 jump_count_current = jump_count_current-1
elif Input.is_action_pressed("player_jump"): #Fall less fast if we keep holding the button elif Input.is_action_pressed("player_jump"): #Fall less fast if we keep holding the button
velocity.y += -1 * 20 velocity.y += -1 * 25
if is_on_floor():
jump_count_current = jump_count
func _physics_process(delta): func _physics_process(delta):
get_input() get_input()

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@ -8,12 +8,12 @@ uniform sampler2D screen_texture : hint_screen_texture;
// ブラウン管のガラスの曲がり具合フラットなやつは0.0でいいかな) // ブラウン管のガラスの曲がり具合フラットなやつは0.0でいいかな)
uniform float crt_curve : hint_range( 0.0, 1.0 ) = 0.02; uniform float crt_curve : hint_range( 0.0, 1.0 ) = 0.02;
// 走査線の濃さ // 走査線の濃さ
uniform float crt_scan_line_color : hint_range( 0.0, 1.0 ) = 0.347; uniform float crt_scan_line_color : hint_range( 0.0, 1.0 ) = 0.347;
// 光量 // 光量
uniform float aperture_grille_rate : hint_range( 0.0, 1.0 ) = 0.4; uniform float aperture_grille_rate : hint_range( 0.0, 1.0 ) = 0.4;
// RFスイッチ的ブラー // RFスイッチ的ブラー
uniform float rf_switch_esque_blur : hint_range( 0.0, 1.0 ) = 1.0; uniform float rf_switch_esque_blur : hint_range( 0.0, 1.0 ) = 1;
// 白色ノイズ // 白色ノイズ
uniform float white_noise_rate : hint_range( 0.0, 1.0 ) = 0.0; uniform float white_noise_rate : hint_range( 0.0, 1.0 ) = 0.0;

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