added falling

This commit is contained in:
Booklordofthedings 2024-08-16 21:42:27 +02:00
parent 5510d89edc
commit bd91fb7117
10 changed files with 147 additions and 5 deletions

View file

@ -0,0 +1,30 @@
[gd_scene load_steps=5 format=3 uid="uid://o8wdfgnlp0ud"]
[ext_resource type="PackedScene" uid="uid://cfnmiqovwwhry" path="res://player.tscn" id="1_nvifn"]
[ext_resource type="Texture2D" uid="uid://cyealb63c8uqg" path="res://temp_assets/background_commision.png" id="2_qherw"]
[ext_resource type="Texture2D" uid="uid://bsu1bvlb0s8dp" path="res://temp_assets/Screenshot (1).png" id="3_es5ys"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_dqhmf"]
size = Vector2(1928.3, 529.623)
[node name="TestingRoom" type="Node2D"]
[node name="Player" parent="." instance=ExtResource("1_nvifn")]
[node name="Sprite2D" type="Sprite2D" parent="."]
z_index = -1
texture = ExtResource("2_qherw")
[node name="Camera2D" type="Camera2D" parent="."]
scale = Vector2(1e-05, 1e-05)
[node name="Sprite2D2" type="Sprite2D" parent="."]
position = Vector2(38, 807)
scale = Vector2(1.06, 1.06)
texture = ExtResource("3_es5ys")
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite2D2"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite2D2/StaticBody2D"]
position = Vector2(1.88681, -274.811)
shape = SubResource("RectangleShape2D_dqhmf")

View file

@ -1,11 +1,11 @@
[gd_scene load_steps=4 format=3 uid="uid://cfnmiqovwwhry"] [gd_scene load_steps=4 format=3 uid="uid://cfnmiqovwwhry"]
[ext_resource type="Texture2D" uid="uid://3t2am0l5qvpq" path="res://icon.svg" id="1_ffv6o"]
[ext_resource type="Script" path="res://scripts/player_movement.gd" id="1_otvu6"] [ext_resource type="Script" path="res://scripts/player_movement.gd" id="1_otvu6"]
[ext_resource type="Texture2D" uid="uid://b6gxkpy33b88g" path="res://temp_assets/player.png" id="2_d4ig1"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_jqi2f"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_jqi2f"]
radius = 56.0 radius = 17.0
height = 128.0 height = 42.0
[node name="Player" type="Node2D"] [node name="Player" type="Node2D"]
@ -14,7 +14,7 @@ script = ExtResource("1_otvu6")
speed = 340 speed = 340
[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"] [node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
texture = ExtResource("1_ffv6o") texture = ExtResource("2_d4ig1")
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"] [node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
shape = SubResource("CapsuleShape2D_jqi2f") shape = SubResource("CapsuleShape2D_jqi2f")

View file

@ -11,10 +11,17 @@ config_version=5
[application] [application]
config/name="GMTK_2024" config/name="GMTK_2024"
run/main_scene="res://player.tscn" run/main_scene="res://levels/TestingRoom.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility") config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/size/mode=2
window/stretch/mode="viewport"
[input] [input]
player_right={ player_right={
@ -32,3 +39,4 @@ player_left={
renderer/rendering_method="gl_compatibility" renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility"
2d/snap/snap_2d_transforms_to_pixel=true

View file

@ -1,6 +1,7 @@
extends CharacterBody2D extends CharacterBody2D
@export var speed = 50 @export var speed = 50
@export var gravity = 50
func get_input(): func get_input():
var input_direction = Input.get_axis("player_left", "player_right") var input_direction = Input.get_axis("player_left", "player_right")
@ -8,4 +9,5 @@ func get_input():
func _physics_process(delta): func _physics_process(delta):
get_input() get_input()
velocity.y += gravity
move_and_slide() move_and_slide()

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