basic player movement

This commit is contained in:
Booklordofthedings 2024-08-16 21:03:06 +02:00
parent f1eaee23c3
commit 5510d89edc
3 changed files with 43 additions and 1 deletions

View file

@ -1,3 +1,20 @@
[gd_scene format=3 uid="uid://cfnmiqovwwhry"] [gd_scene load_steps=4 format=3 uid="uid://cfnmiqovwwhry"]
[ext_resource type="Texture2D" uid="uid://3t2am0l5qvpq" path="res://icon.svg" id="1_ffv6o"]
[ext_resource type="Script" path="res://scripts/player_movement.gd" id="1_otvu6"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_jqi2f"]
radius = 56.0
height = 128.0
[node name="Player" type="Node2D"] [node name="Player" type="Node2D"]
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
script = ExtResource("1_otvu6")
speed = 340
[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
texture = ExtResource("1_ffv6o")
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
shape = SubResource("CapsuleShape2D_jqi2f")

View file

@ -11,9 +11,23 @@ config_version=5
[application] [application]
config/name="GMTK_2024" config/name="GMTK_2024"
run/main_scene="res://player.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility") config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[input]
player_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
player_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
[rendering] [rendering]
renderer/rendering_method="gl_compatibility" renderer/rendering_method="gl_compatibility"

View file

@ -0,0 +1,11 @@
extends CharacterBody2D
@export var speed = 50
func get_input():
var input_direction = Input.get_axis("player_left", "player_right")
velocity.x = input_direction * speed
func _physics_process(delta):
get_input()
move_and_slide()