basic player movement
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parent
f1eaee23c3
commit
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3 changed files with 43 additions and 1 deletions
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@ -1,3 +1,20 @@
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[gd_scene format=3 uid="uid://cfnmiqovwwhry"]
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[gd_scene load_steps=4 format=3 uid="uid://cfnmiqovwwhry"]
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[ext_resource type="Texture2D" uid="uid://3t2am0l5qvpq" path="res://icon.svg" id="1_ffv6o"]
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[ext_resource type="Script" path="res://scripts/player_movement.gd" id="1_otvu6"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_jqi2f"]
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radius = 56.0
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height = 128.0
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[node name="Player" type="Node2D"]
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[node name="Player" type="Node2D"]
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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script = ExtResource("1_otvu6")
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speed = 340
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[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
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texture = ExtResource("1_ffv6o")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
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shape = SubResource("CapsuleShape2D_jqi2f")
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@ -11,9 +11,23 @@ config_version=5
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[application]
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[application]
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config/name="GMTK_2024"
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config/name="GMTK_2024"
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run/main_scene="res://player.tscn"
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config/features=PackedStringArray("4.3", "GL Compatibility")
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config/features=PackedStringArray("4.3", "GL Compatibility")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[input]
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player_right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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]
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}
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player_left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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]
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}
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[rendering]
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method="gl_compatibility"
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11
gmtk_2024/scripts/player_movement.gd
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11
gmtk_2024/scripts/player_movement.gd
Normal file
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@ -0,0 +1,11 @@
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extends CharacterBody2D
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@export var speed = 50
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func get_input():
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var input_direction = Input.get_axis("player_left", "player_right")
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velocity.x = input_direction * speed
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func _physics_process(delta):
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get_input()
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move_and_slide()
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