delete unused stuff
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2 changed files with 0 additions and 61 deletions
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[gd_scene load_steps=4 format=3 uid="uid://0jn86aogkcne"]
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[ext_resource type="Script" path="res://scripts/resizable_block.gd" id="1_bulc3"]
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[ext_resource type="Texture2D" uid="uid://dyl3dsoub6pmu" path="res://textures/block-small.png" id="2_42gyy"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_vlk61"]
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size = Vector2(30, 30)
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[node name="Block" type="StaticBody2D"]
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collision_layer = 17
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collision_mask = 22
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input_pickable = true
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script = ExtResource("1_bulc3")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("2_42gyy")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_vlk61")
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[connection signal="input_event" from="." to="." method="_on_input_event"]
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extends Node
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@export var player : CharacterBody2D
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@export var scale_duration: float = 0.5
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var current_selected = "none"
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var target_scale_player: Vector2 = Vector2(1, 1)
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func _on_input_event(viewport, event, shape_idx):
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if event.is_action_pressed("click"):
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var nearest_block = player.find_nearest_block()
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if nearest_block and current_selected == "scale_up":
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nearest_block.scale_up()
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scale_up_player()
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elif nearest_block:
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nearest_block.scale_down()
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scale_down_player()
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func select_up():
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current_selected = "scale_up"
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func select_down():
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current_selected = "scale_down"
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func select_mirror():
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current_selected = "mirror"
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func start_scaling(target_node: Node2D, scale_value: Vector2):
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var tween = create_tween()
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tween.tween_property(target_node, "scale", scale_value, scale_duration)
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func scale_up_player():
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target_scale_player = Vector2(3.0, 3.0)
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start_scaling(player, target_scale_player)
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func scale_down_player():
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target_scale_player = Vector2(1.0, 1.0)
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start_scaling(player, target_scale_player)
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func mirror():
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pass # Mirror-Funktionalität hier einfügen
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