From 27e588b98c91ff026ef70254129f37a96ca7b1f6 Mon Sep 17 00:00:00 2001 From: Fabio Date: Sun, 18 Aug 2024 21:06:01 +0200 Subject: [PATCH] delete unused stuff --- gmtk_2024/objects/ResizableBlockSmall.tscn | 21 ------------ gmtk_2024/scripts/ui_actions.gd | 40 ---------------------- 2 files changed, 61 deletions(-) delete mode 100644 gmtk_2024/objects/ResizableBlockSmall.tscn delete mode 100644 gmtk_2024/scripts/ui_actions.gd diff --git a/gmtk_2024/objects/ResizableBlockSmall.tscn b/gmtk_2024/objects/ResizableBlockSmall.tscn deleted file mode 100644 index a3225fd..0000000 --- a/gmtk_2024/objects/ResizableBlockSmall.tscn +++ /dev/null @@ -1,21 +0,0 @@ -[gd_scene load_steps=4 format=3 uid="uid://0jn86aogkcne"] - -[ext_resource type="Script" path="res://scripts/resizable_block.gd" id="1_bulc3"] -[ext_resource type="Texture2D" uid="uid://dyl3dsoub6pmu" path="res://textures/block-small.png" id="2_42gyy"] - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_vlk61"] -size = Vector2(30, 30) - -[node name="Block" type="StaticBody2D"] -collision_layer = 17 -collision_mask = 22 -input_pickable = true -script = ExtResource("1_bulc3") - -[node name="Sprite2D" type="Sprite2D" parent="."] -texture = ExtResource("2_42gyy") - -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] -shape = SubResource("RectangleShape2D_vlk61") - -[connection signal="input_event" from="." to="." method="_on_input_event"] diff --git a/gmtk_2024/scripts/ui_actions.gd b/gmtk_2024/scripts/ui_actions.gd deleted file mode 100644 index fbd3792..0000000 --- a/gmtk_2024/scripts/ui_actions.gd +++ /dev/null @@ -1,40 +0,0 @@ -extends Node - -@export var player : CharacterBody2D -@export var scale_duration: float = 0.5 -var current_selected = "none" -var target_scale_player: Vector2 = Vector2(1, 1) - -func _on_input_event(viewport, event, shape_idx): - if event.is_action_pressed("click"): - var nearest_block = player.find_nearest_block() - if nearest_block and current_selected == "scale_up": - nearest_block.scale_up() - scale_up_player() - elif nearest_block: - nearest_block.scale_down() - scale_down_player() - -func select_up(): - current_selected = "scale_up" - -func select_down(): - current_selected = "scale_down" - -func select_mirror(): - current_selected = "mirror" - -func start_scaling(target_node: Node2D, scale_value: Vector2): - var tween = create_tween() - tween.tween_property(target_node, "scale", scale_value, scale_duration) - -func scale_up_player(): - target_scale_player = Vector2(3.0, 3.0) - start_scaling(player, target_scale_player) - -func scale_down_player(): - target_scale_player = Vector2(1.0, 1.0) - start_scaling(player, target_scale_player) - -func mirror(): - pass # Mirror-Funktionalität hier einfügen