2024-08-17 12:55:16 +02:00
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extends CharacterBody2D
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@export var speed = 200;
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@export var gravity = 50;
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2024-08-17 17:33:34 +02:00
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@export var direction = 1;
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2024-08-17 12:55:16 +02:00
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func _physics_process(delta):
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if is_on_wall():
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direction = direction * -1
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velocity.x = direction * speed
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velocity.y += gravity
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move_and_slide()
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