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### Basics ## Components
**Tg** is a simple retained mode gui library inspired by WinForms with the goal of being used for small utilities and the **Theater Engine.**
It currently uses a **raylib based rendering backend** and as such is **technically platform independent.**
However most of the testing is only done in a windows enviroment and development of programs using this library relies on the **BeefIDE code generation** feature which currently is not available on Linux.
### Getting started
- Install BeefBuild and the BeefIDE
- Download the [Raylib-Beef bindings](https://code.booklordofthe.dev/Extern/raylib-beef) by [Starpelly](https://github.com/Starpelly) and install them in your BeefLibs folder
- Download this TheaterGui library
- Create a new Beef project and add TheaterGui to its dependencies
- Generate a new Screen Component using the coresponding "New File" generator
- Before calling _TheaterGui.App.Start()_ you also need to call _TheaterGui.App.Initialize()_ and afterwards call _TheaterGui.App.Deinitialize()_
- Create and add further components using the code generator
### Components
This is a list of all currently available build in components, you may create new ones for your project as you please.
For additional information on each component visit their respective wiki page.
### Theming
Theming is not a goal for this library and as such is **not really officially supported.**
Hover since **Beef** has very easy ways to extend or overwrite library functionality you can still do theming,
just be aware that it might be **a bit more involved** than with other libraries.
**Changing sprites and color tints is pretty simple though.**