namespace TheaterGui; using System; using RaylibBeef; public class Theme { public static Font Font ~ Raylib.UnloadFont(_); public static int32 FontSize = 16; public static Color Background = .(45, 45, 49, 255); public static Color Tint = .(153, 36, 72, 255); public static Color HoverTint = .(255,255,255,50); //Color overlay when an object is hovered over public static Color DisabledTint = .(90,90,90,125); public static Color Text = .(216, 197, 215, 255); //Font data public static uint8[?] Din = Compiler.ReadBinary("assets/Din.ttf"); public static uint8[?] Texture_WindowIcon = Compiler.ReadBinary("assets/64.png"); //Icons public static uint8[?] Texture_TheaterIcon = Compiler.ReadBinary("assets/icon_theater.png"); public static uint8[?] Texture_FolderIcon = Compiler.ReadBinary("assets/icon_folder.png"); //Controls public static uint8[?] Texture_SquareButton = Compiler.ReadBinary("assets/square_button.png"); public static uint8[?] Texture_LargeButton = Compiler.ReadBinary("assets/large_button.png"); public static uint8[?] Texture_NButton = Compiler.ReadBinary("assets/n_button.png"); public static uint8[?] Texture_Button = Compiler.ReadBinary("assets/button.png"); }