further changes, lazy loading, new modular backend system
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68 changed files with 735 additions and 2865 deletions
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@ -1,5 +1,5 @@
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FileVersion = 1
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Dependencies = {corlib = "*", TheaterGui = "*"}
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Dependencies = {corlib = "*", TheaterGui = "*", raylib-backend = "*"}
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[Project]
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Name = "examples"
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namespace examples;
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using TheaterGui.Components;
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class Box : Container
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{
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public this() : base("Box")
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{
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//Add ui items here via AddChild() and terminate the row via EndRow()
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Margin = 5;
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AddChild(new Checkb());
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AddChild(new Radios());
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}
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}
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namespace examples;
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using TheaterGui.Components;
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class StandartButton : Button
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{
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public this() : base("Basic Button")
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{
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Margin = 5;
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}
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//What happens when the button is clicked
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public override void ClickAction()
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{
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}
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}
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class LButton : LargeButton
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{
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public this() : base("Large Button")
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{
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Margin = 5;
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}
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//What happens when the button is clicked
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public override void ClickAction()
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{
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}
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}
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class CButton : NButton
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{
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public this() : base(400, 50, "Custom sized button")
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{
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Margin = 5;
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}
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//What happens when the button is clicked
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public override void ClickAction()
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{
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}
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}
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@ -1,18 +0,0 @@
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namespace examples;
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using TheaterGui.Components;
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class Checkb : Checkbox
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{
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public this() : base("Check me!")
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{
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Checked = true;
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Description = "Beef is awesome";
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}
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//What happens when the button is clicked
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public override void OnCheck(bool checkValue)
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{
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}
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}
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namespace examples;
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using TheaterGui.Components;
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class ExampleToolbar : Toolbar
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{
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public this() : base("Toolbar")
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{
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AddToolbarCategories(
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new .("Help",
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new .("Version", new => PrintVersion)
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),
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new .("About",
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new .("TheaterGui", new => PrintAbout),
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new .("Booklordofthedings", new => PrintAbout)
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)
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);
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}
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public void PrintVersion()
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{
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#if !BF_PLATFORM_WASM
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System.Console.WriteLine("1.0");
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#endif
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}
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public void PrintAbout()
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{
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#if !BF_PLATFORM_WASM
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System.Console.WriteLine("""
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TheaterGui by Booklordofthedings
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A simple easy to use gui library for tools
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""");
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#endif
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}
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}
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namespace examples;
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using TheaterGui.Components;
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class HorSlider : HSlider
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{
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public this() : base("HorSlider")
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{
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//Use the thing above to set the length of the bar
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Min = 0;
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Max = 100;
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Value = 50;
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ReactToValueChange = true; //This indicates wether OnValueChange gets actually called
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Description = "A default horizontal slider";
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MarginTop = 50;
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}
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public override void OnValueChange(float newVal)
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{
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#if !BF_PLATFORM_WASM
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System.Console.WriteLine(Value);
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#endif
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}
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}
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namespace examples;
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using TheaterGui.Components;
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class MainScreen : Screen
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{
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public this() : base("MainScreen")
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{
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//Add ui items here via AddChild() and terminate the row via EndRow()
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AddChild(new ExampleToolbar());
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AddChild(new Label("Changing the width allows you to see these buttons reordered"));
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EndRow();
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AddChild(new OpenButton());
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AddChild(new OpenButton());
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AddChild(new OpenButton());
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AddChild(new OpenButton());
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AddChild(new OpenButton());
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AddChild(new OpenButton());
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AddChild(new OpenButton());
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AddChild(new OpenButton());
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AddChild(new OpenButton());
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AddChild(new OpenButton());
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AddChild(new OpenButton());
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AddChild(new OpenButton());
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AddChild(new OpenButton());
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AddChild(new OpenButton());
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AddChild(new OpenButton());
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AddChild(new OpenButton());
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AddChild(new OpenButton());
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AddChild(new OpenButton());
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EndRow();
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AddChild(new StandartButton());
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AddChild(new LButton());
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AddChild(new CButton());
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EndRow();
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AddChild(new HorSlider());
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AddChild(new VertSlider());
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EndRow();
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AddChild(new Box());
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AddChild(new Box());
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}
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}
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namespace examples;
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using TheaterGui.Components;
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class OpenButton : IconButton
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{
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public this() : base("OpenButton")
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{
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Icon = .Icon_Folder; //Use this to set the icon sprite
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Margin = 5;
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MarginTop = 40;
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MarginBottom = 40;
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Description = "Open a file dialogue";
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}
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//What happens when the button is clicked
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public override void ClickAction()
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{
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}
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}
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@ -1,11 +1,34 @@
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namespace examples;
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using TheaterGui;
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using TheaterGui.Core;
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using TheaterGui.Components;
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class Program
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{
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public static void Main()
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{
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App.Run<MainScreen>("Example Gui",1920,1080);
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scope App()
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..SetName("TheaterGui Application")
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..SetStartingSize(1280, 720)
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..SetPlatformLayer(new raylib_backend.PlatformRaylib())
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.Run(new MainScreen());
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}
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}
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}
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class MainScreen : Container
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{
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public this()
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{
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AddChild("Main Button", new Button());
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AddChild("Other Button", new Button());
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Layout = new (val, width) =>
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{
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val.Component("Main Button", 5);
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val.Component("Other Button", 10);
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};
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}
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}
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@ -1,19 +0,0 @@
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namespace examples;
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using TheaterGui.Components;
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class Radios : RadioButton
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{
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public this() : base("Radios")
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{
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Description = "";
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//Use SetBoxes(int, params StringView) to set the elements of the radio buttons
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SetBoxes(3, "Windows", "Linux", "Mac", "Web");
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}
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//React to the check event, or use the Checked field to get the value directly
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public override void OnCheck(int32 value)
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{
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}
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}
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@ -1,20 +0,0 @@
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namespace examples;
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using TheaterGui.Components;
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class VertSlider : VSlider
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{
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public this() : base("VertSlider")
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{
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//Use the thing above to set the length of the bar
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Min = 0;
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Max = 100;
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Value = 50;
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ReactToValueChange = true; //This indicates wether OnValueChange gets actually called
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}
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public override void OnValueChange(float newVal)
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{
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}
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}
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