Update README.md
This commit is contained in:
parent
064f2a9910
commit
6fd444feec
1 changed files with 18 additions and 2 deletions
20
README.md
20
README.md
|
@ -1,3 +1,19 @@
|
||||||
# Theater-ECS
|
### **Theater-ECS**
|
||||||
|
|
||||||
An ecs to be used in the TE enviroment
|
is a library which implements the *entity, component, system* pattern.
|
||||||
|
It is intended to be used for game development in the "Theater Engine" ecosystem,
|
||||||
|
however it may also be used for other things.
|
||||||
|
|
||||||
|
### Design goals
|
||||||
|
- Dynamic
|
||||||
|
*Lots of ECS libraries use compile time code generation for performance benefits.
|
||||||
|
Theater-ECS is intended to be fully dynamic so that components and system could be created and registered at runtime*
|
||||||
|
- Fast
|
||||||
|
*Theater-ECS should be fast enough for most game projects, while handling a high amount of entities and components*
|
||||||
|
- Use what you need
|
||||||
|
*The amount of memory used by Theater-ECS is minimized so that it mostly only uses which memory you are actually using and doesnt
|
||||||
|
allocate any large unused buffers.*
|
||||||
|
|
||||||
|
### Further information
|
||||||
|
- [Wiki](https://code.booklordofthe.dev/Theater/Theater-ECS/wiki)
|
||||||
|
- [Example Project](https://code.booklordofthe.dev/Theater/Theater-ECS-Example)
|
Loading…
Add table
Reference in a new issue