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# Theater-ECS ### **Theater-ECS**
An ecs to be used in the TE enviroment is a library which implements the *entity, component, system* pattern.
It is intended to be used for game development in the "Theater Engine" ecosystem,
however it may also be used for other things.
### Design goals
- Dynamic
*Lots of ECS libraries use compile time code generation for performance benefits.
Theater-ECS is intended to be fully dynamic so that components and system could be created and registered at runtime*
- Fast
*Theater-ECS should be fast enough for most game projects, while handling a high amount of entities and components*
- Use what you need
*The amount of memory used by Theater-ECS is minimized so that it mostly only uses which memory you are actually using and doesnt
allocate any large unused buffers.*
### Further information
- [Wiki](https://code.booklordofthe.dev/Theater/Theater-ECS/wiki)
- [Example Project](https://code.booklordofthe.dev/Theater/Theater-ECS-Example)